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Searched refs:textype (Results 1 – 25 of 72) sorted by relevance

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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c90 GLenum textype; member
445 const GLenum textype = renderdata->textype; in GL_CreateTexture() local
693 const GLenum textype = renderdata->textype; in GL_UpdateTexture() local
759 const GLenum textype = renderdata->textype; in GL_UpdateTextureYUV() local
795 const GLenum textype = renderdata->textype; in GL_UpdateTextureNV() local
852 const GLenum textype = renderdata->textype; in GL_SetTextureScaleMode() local
1120 const GLenum textype = data->textype; in SetCopyState() local
1484 const GLenum textype = data->textype; in GL_BindTexture() local
1488 data->glEnable(textype); in GL_BindTexture()
1535 const GLenum textype = data->textype; in GL_UnbindTexture() local
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c90 GLenum textype; member
445 const GLenum textype = renderdata->textype; in GL_CreateTexture() local
693 const GLenum textype = renderdata->textype; in GL_UpdateTexture() local
759 const GLenum textype = renderdata->textype; in GL_UpdateTextureYUV() local
795 const GLenum textype = renderdata->textype; in GL_UpdateTextureNV() local
852 const GLenum textype = renderdata->textype; in GL_SetTextureScaleMode() local
1120 const GLenum textype = data->textype; in SetCopyState() local
1484 const GLenum textype = data->textype; in GL_BindTexture() local
1488 data->glEnable(textype); in GL_BindTexture()
1535 const GLenum textype = data->textype; in GL_UnbindTexture() local
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/dports/astro/nightfall/nightfall-1.92/
H A DLightGLKeyboard.c189 if (Flags.textype == IMAGE) { in GLKeyboard()
190 Flags.textype = TEMP; in GLKeyboard()
191 } else if (Flags.textype == TEMP) { in GLKeyboard()
192 Flags.textype = GRAV; in GLKeyboard()
193 } else if (Flags.textype == GRAV) { in GLKeyboard()
194 Flags.textype = FLUX; in GLKeyboard()
195 } else if (Flags.textype == FLUX) { in GLKeyboard()
196 Flags.textype = VELOCITY; in GLKeyboard()
198 Flags.textype = IMAGE; in GLKeyboard()
200 GLInitTexture(Primary, Flags.textype); in GLKeyboard()
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H A DLightGLPrefs.c91 Flags.textype = TempFlags.textype; in GLOkPrefs()
112 GLInitTexture(Primary, TempFlags.textype); in GLOkPrefs()
113 GLInitTexture(Secondary, TempFlags.textype); in GLOkPrefs()
144 Flags.textype = TempFlags.textype; in GLApplyPrefs()
165 GLInitTexture(Primary, TempFlags.textype); in GLApplyPrefs()
530 TempFlags.textype = Flags.textype; in GLPrefs()
784 if (Flags.textype == IMAGE) in GLPrefs()
799 if (Flags.textype == FLUX) in GLPrefs()
814 if (Flags.textype == TEMP) in GLPrefs()
829 if (Flags.textype == GRAV) in GLPrefs()
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H A DLightGLAnimate.c132 if (Flags.texture == ON && Flags.textype != IMAGE) in GLDisplayAll()
843 if (GLInitTexture(Primary, Flags.textype)) { in GLInit3d()
850 if (GLInitTexture(Secondary, Flags.textype)) { in GLInit3d()
1433 if (Flags.textype != BBCOLOR) in GLInitTexture()
1673 GLInitTexture(Primary, Flags.textype); in AnimateGL()
1674 GLInitTexture(Secondary, Flags.textype); in AnimateGL()
1676 GLInitTexture(Disk, Flags.textype); in AnimateGL()
1680 (Flags.textype == FLUX || Flags.textype == VELOCITY)) in AnimateGL()
1682 GLInitTexture(Primary, Flags.textype); in AnimateGL()
1683 GLInitTexture(Secondary, Flags.textype); in AnimateGL()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dgltexture.cpp38 GLenum textype = in CreateTexture() local
43 GLenum teximagetype = textype; in CreateTexture()
44 textype = tf & TF_CUBEMAP ? GL_TEXTURE_CUBE_MAP : textype; in CreateTexture()
48 GL_CALL(glBindTexture(textype, id)); in CreateTexture()
50 GL_CALL(glTexParameteri(textype, GL_TEXTURE_WRAP_S, wrap)); in CreateTexture()
51 GL_CALL(glTexParameteri(textype, GL_TEXTURE_WRAP_T, wrap)); in CreateTexture()
53 GL_CALL(glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, in CreateTexture()
55 GL_CALL(glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, in CreateTexture()
94 GL_CALL(glTexImage3D(textype, mipl, internalformat, d.x, d.y, d.z, 0, in CreateTexture()
116 GL_CALL(glGenerateMipmap(textype)); in CreateTexture()
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/dports/games/darkplaces/darkplaces/
H A Dgl_textures.c73 textype_t textype; member
279 switch(textype) in R_GetTexTypeInfo()
1158 switch(textype) in GL_SetupTextureParameters()
1188 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadPartialTexture()
1278 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadFullTexture()
1661 switch(textype) in R_SetupTexture()
1684 switch(textype) in R_SetupTexture()
1729 switch(textype) in R_SetupTexture()
1859 switch(textype) in R_SetupTexture()
1902 switch(textype) in R_SetupTexture()
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H A Dr_textures.h173 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int m…
174 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int m…
175 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int m…
176 … *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter);
177 …er(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_textures.c73 textype_t textype; member
279 switch(textype) in R_GetTexTypeInfo()
1151 switch(textype) in GL_SetupTextureParameters()
1181 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadPartialTexture()
1271 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadFullTexture()
1638 switch(textype) in R_SetupTexture()
1661 switch(textype) in R_SetupTexture()
1706 switch(textype) in R_SetupTexture()
1836 switch(textype) in R_SetupTexture()
1879 switch(textype) in R_SetupTexture()
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H A Dr_textures.h173 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int m…
174 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int m…
175 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int m…
176 … *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter);
177 …er(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_textures.c41 textype_t textype; member
120 textypeinfo_t *textype; member
164 switch(textype) in R_GetTexTypeInfo()
179 switch(textype) in R_GetTexTypeInfo()
197 switch(textype) in R_GetTexTypeInfo()
212 switch(textype) in R_GetTexTypeInfo()
786 if (textype == TEXTYPE_SHADOWMAP) in GL_SetupTextureParameters()
841 else if (glt->textype->textype == TEXTYPE_PALETTE) in R_Upload()
973 GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype); in R_Upload()
1031 switch(textype) in R_SetupTexture()
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H A Dr_textures.h82 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const…
83 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const…
84 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const…
85 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const…
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imagination/vulkan/
H A Dpvr_tex_state.c75 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_CUBE); in pvr_pack_tex_state()
79 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_3D); in pvr_pack_tex_state()
82 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_1D); in pvr_pack_tex_state()
85 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_2D); in pvr_pack_tex_state()
90 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_STRIDE); in pvr_pack_tex_state()
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A DBitmap.cpp79 , textype(GL_TEXTURE_2D) in CBitmap()
102 , textype(old.textype) in CBitmap()
121 , textype(std::move(bm.textype)) in CBitmap()
135 , textype(GL_TEXTURE_2D) in CBitmap()
159 textype = bm.textype; in operator =()
184 textype = bm.textype; in operator =()
231 textype = GL_TEXTURE_2D; in Load()
250 textype = GL_TEXTURE_2D; in Load()
253 textype = GL_TEXTURE_3D; in Load()
256 textype = GL_TEXTURE_CUBE_MAP; in Load()
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/texture/nodes/
H A Dnode_texture_texture.c63 int textype; in colorfn() local
71 textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, &texres, thread, 0, p->mtex, NULL); in colorfn()
73 if (textype & TEX_RGB) { in colorfn()
H A Dnode_texture_proc.c58 int textype; in do_proc() local
67 textype = multitex_nodes( in do_proc()
74 if (textype & TEX_RGB) { in do_proc()
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_texture.c423 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterTexture()
431 gltexture->textype=GLDT_BROKEN; in gld_RegisterTexture()
462 gltexture->textype=GLDT_TEXTURE; in gld_RegisterTexture()
482 if (gltexture->textype!=GLDT_TEXTURE) in gld_BindTexture()
581 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterPatch()
586 gltexture->textype=GLDT_BROKEN; in gld_RegisterPatch()
611 gltexture->textype=GLDT_PATCH; in gld_RegisterPatch()
628 if (gltexture->textype!=GLDT_PATCH) in gld_BindPatch()
709 gltexture->textype=GLDT_BROKEN; in gld_RegisterFlat()
740 gltexture->textype=GLDT_FLAT; in gld_RegisterFlat()
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/dports/devel/love/love-11.3/src/modules/graphics/
H A DImage.cpp48 Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Sett… in Image() argument
49 : Image(Slices(textype), settings, false) in Image()
54 if (textype == TEXTURE_2D_ARRAY) in Image()
56 else if (textype == TEXTURE_VOLUME) in Image()
205 Image::Slices::Slices(TextureType textype) in Slices() argument
206 : textureType(textype) in Slices()
H A DShader.cpp96 void Shader::checkMainTextureType(TextureType textype, bool isDepthSampler) const in checkMainTextureType() argument
103 if (info->textureType != TEXTURE_MAX_ENUM && info->textureType != textype) in checkMainTextureType()
107 Texture::getConstant(textype, textypestr); in checkMainTextureType()
H A DImage.h68 Slices(TextureType textype);
113 …Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &…
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_texture.c246 (*items)[num]->textype=GLDT_UNREGISTERED; in gld_AddNewGLTexItem()
569 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterTexture()
577 gltexture->textype=GLDT_BROKEN; in gld_RegisterTexture()
619 gltexture->textype=GLDT_TEXTURE; in gld_RegisterTexture()
731 switch (gltexture->textype) in gld_SetTexFilters()
1014 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterPatch()
1019 gltexture->textype=GLDT_BROKEN; in gld_RegisterPatch()
1071 gltexture->textype=GLDT_PATCH; in gld_RegisterPatch()
1161 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterFlat()
1163 gltexture->textype=GLDT_BROKEN; in gld_RegisterFlat()
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H A Dgl_hires.c429 switch (gltexture->textype) in gld_HiRes_GetInternalName()
461 const GLTexType textype; in gld_HiRes_GetExternalName() member
599 GLTexType useType = gltexture->textype; in gld_HiRes_GetExternalName()
614 gltexture->textype == hires_paths[i].textype) in gld_HiRes_GetExternalName()
733 switch (gltexture->textype) in gld_HiRes_Bind()
746 if ((gltexture->textype == GLDT_TEXTURE) || (gltexture->textype == GLDT_FLAT)) in gld_HiRes_Bind()
753 if (gltexture->textype == GLDT_PATCH) in gld_HiRes_Bind()
/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/
H A DCanvas.cpp230 GLenum textype = GL_UNSIGNED_BYTE; in loadVolatile() local
232 convertFormat(format, internalformat, externalformat, textype); in loadVolatile()
243 externalformat, textype, nullptr); in loadVolatile()
908 GLenum textype = GL_UNSIGNED_BYTE; in isFormatSupported() local
909 convertFormat(format, internalformat, externalformat, textype); in isFormatSupported()
926 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 2, 2, 0, externalformat, textype, nullptr); in isFormatSupported()
/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/
H A Dtexture.h30 GLTextureFormatTuple *glcommon_find_best_pixformat(TextureType textype, PixmapFormat pxfmt);
H A Dtexture.c81 GLTextureFormatTuple *glcommon_find_best_pixformat(TextureType textype, PixmapFormat pxfmt) { in glcommon_find_best_pixformat() argument
82 GLTextureFormatTuple *formats = GLVT.texture_type_info(textype)->external_formats; in glcommon_find_best_pixformat()

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