/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 GLenum textype; member 445 const GLenum textype = renderdata->textype; in GL_CreateTexture() local 693 const GLenum textype = renderdata->textype; in GL_UpdateTexture() local 759 const GLenum textype = renderdata->textype; in GL_UpdateTextureYUV() local 795 const GLenum textype = renderdata->textype; in GL_UpdateTextureNV() local 852 const GLenum textype = renderdata->textype; in GL_SetTextureScaleMode() local 1120 const GLenum textype = data->textype; in SetCopyState() local 1484 const GLenum textype = data->textype; in GL_BindTexture() local 1488 data->glEnable(textype); in GL_BindTexture() 1535 const GLenum textype = data->textype; in GL_UnbindTexture() local [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 GLenum textype; member 445 const GLenum textype = renderdata->textype; in GL_CreateTexture() local 693 const GLenum textype = renderdata->textype; in GL_UpdateTexture() local 759 const GLenum textype = renderdata->textype; in GL_UpdateTextureYUV() local 795 const GLenum textype = renderdata->textype; in GL_UpdateTextureNV() local 852 const GLenum textype = renderdata->textype; in GL_SetTextureScaleMode() local 1120 const GLenum textype = data->textype; in SetCopyState() local 1484 const GLenum textype = data->textype; in GL_BindTexture() local 1488 data->glEnable(textype); in GL_BindTexture() 1535 const GLenum textype = data->textype; in GL_UnbindTexture() local [all …]
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/dports/astro/nightfall/nightfall-1.92/ |
H A D | LightGLKeyboard.c | 189 if (Flags.textype == IMAGE) { in GLKeyboard() 190 Flags.textype = TEMP; in GLKeyboard() 191 } else if (Flags.textype == TEMP) { in GLKeyboard() 192 Flags.textype = GRAV; in GLKeyboard() 193 } else if (Flags.textype == GRAV) { in GLKeyboard() 194 Flags.textype = FLUX; in GLKeyboard() 195 } else if (Flags.textype == FLUX) { in GLKeyboard() 196 Flags.textype = VELOCITY; in GLKeyboard() 198 Flags.textype = IMAGE; in GLKeyboard() 200 GLInitTexture(Primary, Flags.textype); in GLKeyboard() [all …]
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H A D | LightGLPrefs.c | 91 Flags.textype = TempFlags.textype; in GLOkPrefs() 112 GLInitTexture(Primary, TempFlags.textype); in GLOkPrefs() 113 GLInitTexture(Secondary, TempFlags.textype); in GLOkPrefs() 144 Flags.textype = TempFlags.textype; in GLApplyPrefs() 165 GLInitTexture(Primary, TempFlags.textype); in GLApplyPrefs() 530 TempFlags.textype = Flags.textype; in GLPrefs() 784 if (Flags.textype == IMAGE) in GLPrefs() 799 if (Flags.textype == FLUX) in GLPrefs() 814 if (Flags.textype == TEMP) in GLPrefs() 829 if (Flags.textype == GRAV) in GLPrefs() [all …]
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H A D | LightGLAnimate.c | 132 if (Flags.texture == ON && Flags.textype != IMAGE) in GLDisplayAll() 843 if (GLInitTexture(Primary, Flags.textype)) { in GLInit3d() 850 if (GLInitTexture(Secondary, Flags.textype)) { in GLInit3d() 1433 if (Flags.textype != BBCOLOR) in GLInitTexture() 1673 GLInitTexture(Primary, Flags.textype); in AnimateGL() 1674 GLInitTexture(Secondary, Flags.textype); in AnimateGL() 1676 GLInitTexture(Disk, Flags.textype); in AnimateGL() 1680 (Flags.textype == FLUX || Flags.textype == VELOCITY)) in AnimateGL() 1682 GLInitTexture(Primary, Flags.textype); in AnimateGL() 1683 GLInitTexture(Secondary, Flags.textype); in AnimateGL() [all …]
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | gltexture.cpp | 38 GLenum textype = in CreateTexture() local 43 GLenum teximagetype = textype; in CreateTexture() 44 textype = tf & TF_CUBEMAP ? GL_TEXTURE_CUBE_MAP : textype; in CreateTexture() 48 GL_CALL(glBindTexture(textype, id)); in CreateTexture() 50 GL_CALL(glTexParameteri(textype, GL_TEXTURE_WRAP_S, wrap)); in CreateTexture() 51 GL_CALL(glTexParameteri(textype, GL_TEXTURE_WRAP_T, wrap)); in CreateTexture() 53 GL_CALL(glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, in CreateTexture() 55 GL_CALL(glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, in CreateTexture() 94 GL_CALL(glTexImage3D(textype, mipl, internalformat, d.x, d.y, d.z, 0, in CreateTexture() 116 GL_CALL(glGenerateMipmap(textype)); in CreateTexture() [all …]
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_textures.c | 73 textype_t textype; member 279 switch(textype) in R_GetTexTypeInfo() 1158 switch(textype) in GL_SetupTextureParameters() 1188 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadPartialTexture() 1278 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadFullTexture() 1661 switch(textype) in R_SetupTexture() 1684 switch(textype) in R_SetupTexture() 1729 switch(textype) in R_SetupTexture() 1859 switch(textype) in R_SetupTexture() 1902 switch(textype) in R_SetupTexture() [all …]
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H A D | r_textures.h | 173 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int m… 174 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int m… 175 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int m… 176 … *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter); 177 …er(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_textures.c | 73 textype_t textype; member 279 switch(textype) in R_GetTexTypeInfo() 1151 switch(textype) in GL_SetupTextureParameters() 1181 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadPartialTexture() 1271 if (glt->textype->textype == TEXTYPE_PALETTE) in R_UploadFullTexture() 1638 switch(textype) in R_SetupTexture() 1661 switch(textype) in R_SetupTexture() 1706 switch(textype) in R_SetupTexture() 1836 switch(textype) in R_SetupTexture() 1879 switch(textype) in R_SetupTexture() [all …]
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H A D | r_textures.h | 173 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int m… 174 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int m… 175 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int m… 176 … *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter); 177 …er(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_textures.c | 41 textype_t textype; member 120 textypeinfo_t *textype; member 164 switch(textype) in R_GetTexTypeInfo() 179 switch(textype) in R_GetTexTypeInfo() 197 switch(textype) in R_GetTexTypeInfo() 212 switch(textype) in R_GetTexTypeInfo() 786 if (textype == TEXTYPE_SHADOWMAP) in GL_SetupTextureParameters() 841 else if (glt->textype->textype == TEXTYPE_PALETTE) in R_Upload() 973 GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype); in R_Upload() 1031 switch(textype) in R_SetupTexture() [all …]
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H A D | r_textures.h | 82 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const… 83 …*identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const… 84 …, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const… 85 … const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const…
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imagination/vulkan/ |
H A D | pvr_tex_state.c | 75 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_CUBE); in pvr_pack_tex_state() 79 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_3D); in pvr_pack_tex_state() 82 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_1D); in pvr_pack_tex_state() 85 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_2D); in pvr_pack_tex_state() 90 word0.textype = texture_type = PVRX(TEXSTATE_TEXTYPE_STRIDE); in pvr_pack_tex_state()
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/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | Bitmap.cpp | 79 , textype(GL_TEXTURE_2D) in CBitmap() 102 , textype(old.textype) in CBitmap() 121 , textype(std::move(bm.textype)) in CBitmap() 135 , textype(GL_TEXTURE_2D) in CBitmap() 159 textype = bm.textype; in operator =() 184 textype = bm.textype; in operator =() 231 textype = GL_TEXTURE_2D; in Load() 250 textype = GL_TEXTURE_2D; in Load() 253 textype = GL_TEXTURE_3D; in Load() 256 textype = GL_TEXTURE_CUBE_MAP; in Load()
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/texture/nodes/ |
H A D | node_texture_texture.c | 63 int textype; in colorfn() local 71 textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, &texres, thread, 0, p->mtex, NULL); in colorfn() 73 if (textype & TEX_RGB) { in colorfn()
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H A D | node_texture_proc.c | 58 int textype; in do_proc() local 67 textype = multitex_nodes( in do_proc() 74 if (textype & TEX_RGB) { in do_proc()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | gl_texture.c | 423 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterTexture() 431 gltexture->textype=GLDT_BROKEN; in gld_RegisterTexture() 462 gltexture->textype=GLDT_TEXTURE; in gld_RegisterTexture() 482 if (gltexture->textype!=GLDT_TEXTURE) in gld_BindTexture() 581 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterPatch() 586 gltexture->textype=GLDT_BROKEN; in gld_RegisterPatch() 611 gltexture->textype=GLDT_PATCH; in gld_RegisterPatch() 628 if (gltexture->textype!=GLDT_PATCH) in gld_BindPatch() 709 gltexture->textype=GLDT_BROKEN; in gld_RegisterFlat() 740 gltexture->textype=GLDT_FLAT; in gld_RegisterFlat() [all …]
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | Image.cpp | 48 Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Sett… in Image() argument 49 : Image(Slices(textype), settings, false) in Image() 54 if (textype == TEXTURE_2D_ARRAY) in Image() 56 else if (textype == TEXTURE_VOLUME) in Image() 205 Image::Slices::Slices(TextureType textype) in Slices() argument 206 : textureType(textype) in Slices()
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H A D | Shader.cpp | 96 void Shader::checkMainTextureType(TextureType textype, bool isDepthSampler) const in checkMainTextureType() argument 103 if (info->textureType != TEXTURE_MAX_ENUM && info->textureType != textype) in checkMainTextureType() 107 Texture::getConstant(textype, textypestr); in checkMainTextureType()
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H A D | Image.h | 68 Slices(TextureType textype); 113 …Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &…
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_texture.c | 246 (*items)[num]->textype=GLDT_UNREGISTERED; in gld_AddNewGLTexItem() 569 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterTexture() 577 gltexture->textype=GLDT_BROKEN; in gld_RegisterTexture() 619 gltexture->textype=GLDT_TEXTURE; in gld_RegisterTexture() 731 switch (gltexture->textype) in gld_SetTexFilters() 1014 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterPatch() 1019 gltexture->textype=GLDT_BROKEN; in gld_RegisterPatch() 1071 gltexture->textype=GLDT_PATCH; in gld_RegisterPatch() 1161 if (gltexture->textype==GLDT_UNREGISTERED) in gld_RegisterFlat() 1163 gltexture->textype=GLDT_BROKEN; in gld_RegisterFlat() [all …]
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H A D | gl_hires.c | 429 switch (gltexture->textype) in gld_HiRes_GetInternalName() 461 const GLTexType textype; in gld_HiRes_GetExternalName() member 599 GLTexType useType = gltexture->textype; in gld_HiRes_GetExternalName() 614 gltexture->textype == hires_paths[i].textype) in gld_HiRes_GetExternalName() 733 switch (gltexture->textype) in gld_HiRes_Bind() 746 if ((gltexture->textype == GLDT_TEXTURE) || (gltexture->textype == GLDT_FLAT)) in gld_HiRes_Bind() 753 if (gltexture->textype == GLDT_PATCH) in gld_HiRes_Bind()
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/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/ |
H A D | Canvas.cpp | 230 GLenum textype = GL_UNSIGNED_BYTE; in loadVolatile() local 232 convertFormat(format, internalformat, externalformat, textype); in loadVolatile() 243 externalformat, textype, nullptr); in loadVolatile() 908 GLenum textype = GL_UNSIGNED_BYTE; in isFormatSupported() local 909 convertFormat(format, internalformat, externalformat, textype); in isFormatSupported() 926 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 2, 2, 0, externalformat, textype, nullptr); in isFormatSupported()
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/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/ |
H A D | texture.h | 30 GLTextureFormatTuple *glcommon_find_best_pixformat(TextureType textype, PixmapFormat pxfmt);
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H A D | texture.c | 81 GLTextureFormatTuple *glcommon_find_best_pixformat(TextureType textype, PixmapFormat pxfmt) { in glcommon_find_best_pixformat() argument 82 GLTextureFormatTuple *formats = GLVT.texture_type_info(textype)->external_formats; in glcommon_find_best_pixformat()
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