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Searched refs:texunit_diffuse (Results 1 – 17 of 17) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_array.cpp68 if (texunit_diffuse.enabled) in R_ArraysMask()
97 if (texunit_diffuse.enabled) { in R_SetVertexArrayState()
106 R_SelectTexture(&texunit_diffuse); in R_SetVertexArrayState()
136 if (texunit_diffuse.enabled) { in R_SetVertexBufferState()
146 R_SelectTexture(&texunit_diffuse); in R_SetVertexBufferState()
208 if (texunit_diffuse.enabled) in R_ResetArrayState()
215 R_SelectTexture(&texunit_diffuse); in R_ResetArrayState()
H A Dr_particle.cpp191 R_EnableTexture(&texunit_diffuse, false); in R_DrawPtlCircle()
195 R_EnableTexture(&texunit_diffuse, true); in R_DrawPtlCircle()
205 R_EnableTexture(&texunit_diffuse, false); in R_DrawPtlLine()
222 R_EnableTexture(&texunit_diffuse, true); in R_DrawPtlLine()
H A Dr_corona.cpp52 R_EnableTexture(&texunit_diffuse, false); in R_DrawCoronas()
99 R_EnableTexture(&texunit_diffuse, true); in R_DrawCoronas()
H A Dr_state.cpp87 R_SelectTexture(&texunit_diffuse); in R_BindTextureForTexUnit()
329 R_SelectTexture(&texunit_diffuse); in R_EnableTexture()
520 R_SelectTexture(&texunit_diffuse); in R_EnableWarp()
548 R_SelectTexture(&texunit_diffuse); in R_EnableBlur()
931 R_SelectTexture(&texunit_diffuse); in R_SetDefaultState()
977 R_SelectTexture(&texunit_diffuse); in R_TexOverride()
1003 R_SelectTexture(&texunit_diffuse); in R_TexOverride()
H A Dr_sphere.cpp226 R_SelectTexture(&texunit_diffuse); in R_SphereShadeGLSL()
238 R_SelectTexture(&texunit_diffuse); in R_SphereShadeGLSL()
H A Dr_mesh.cpp556 R_EnableTexture(&texunit_diffuse, false); in R_DrawAliasTags()
585 R_EnableTexture(&texunit_diffuse, true); in R_DrawAliasTags()
698 R_EnableTexture(&texunit_diffuse, false); in R_DrawMeshShadow()
713 R_EnableTexture(&texunit_diffuse, true); in R_DrawMeshShadow()
H A Dr_bsp.cpp150 R_EnableTexture(&texunit_diffuse, false); in R_DrawBspNormals()
195 R_EnableTexture(&texunit_diffuse, true); in R_DrawBspNormals()
H A Dr_geoscape.cpp114 R_SelectTexture(&texunit_diffuse); in R_DrawFlatGeoscape()
582 R_SelectTexture(&texunit_diffuse); /* select texture to edit texture environment for */ in R_Draw3DGlobe()
604 R_SelectTexture(&texunit_diffuse); in R_Draw3DGlobe()
H A Dr_state.h66 #define texunit_diffuse texunit_0 macro
H A Dr_flare.cpp177 memcpy(&texunit_diffuse.texcoord_array[k], default_texcoords, sizeof(vec2_t) * 4); in R_DrawFlareSurfaces()
H A Dr_entity.cpp440 R_EnableTexture(&texunit_diffuse, false); in R_DrawNullModel()
471 R_EnableTexture(&texunit_diffuse, true); in R_DrawNullModel()
H A Dr_draw.cpp237 R_EnableTexture(&texunit_diffuse, false); in R_DrawFills()
255 R_EnableTexture(&texunit_diffuse, true); in R_DrawFills()
H A Dr_model_alias.cpp643 R_ReallocateTexunitArray(&texunit_diffuse, mesh->num_tris * 3); in R_FillArrayData()
644 texcoord_array = texunit_diffuse.texcoord_array; in R_FillArrayData()
H A Dr_material.cpp356 R_ReallocateTexunitArray(&texunit_diffuse, surf->numedges); in R_DrawSurfaceStage()
365 R_StageTexCoord(stage, v, st, &texunit_diffuse.texcoord_array[i * 2]); in R_DrawSurfaceStage()
H A Dr_font.cpp667 memcpy(texunit_diffuse.texcoord_array, font_texcoords, sizeof(font_texcoords)); in R_FontDrawTexture()
H A Dr_image.cpp524 R_SelectTexture(&texunit_diffuse); in R_RenderToTexture()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_ui_level2.cpp43 r_state.active_texunit = &texunit_diffuse; in UFO_InitSuiteUILevel2()