Searched refs:texunit_diffuse (Results 1 – 17 of 17) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_array.cpp | 68 if (texunit_diffuse.enabled) in R_ArraysMask() 97 if (texunit_diffuse.enabled) { in R_SetVertexArrayState() 106 R_SelectTexture(&texunit_diffuse); in R_SetVertexArrayState() 136 if (texunit_diffuse.enabled) { in R_SetVertexBufferState() 146 R_SelectTexture(&texunit_diffuse); in R_SetVertexBufferState() 208 if (texunit_diffuse.enabled) in R_ResetArrayState() 215 R_SelectTexture(&texunit_diffuse); in R_ResetArrayState()
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H A D | r_particle.cpp | 191 R_EnableTexture(&texunit_diffuse, false); in R_DrawPtlCircle() 195 R_EnableTexture(&texunit_diffuse, true); in R_DrawPtlCircle() 205 R_EnableTexture(&texunit_diffuse, false); in R_DrawPtlLine() 222 R_EnableTexture(&texunit_diffuse, true); in R_DrawPtlLine()
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H A D | r_corona.cpp | 52 R_EnableTexture(&texunit_diffuse, false); in R_DrawCoronas() 99 R_EnableTexture(&texunit_diffuse, true); in R_DrawCoronas()
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H A D | r_state.cpp | 87 R_SelectTexture(&texunit_diffuse); in R_BindTextureForTexUnit() 329 R_SelectTexture(&texunit_diffuse); in R_EnableTexture() 520 R_SelectTexture(&texunit_diffuse); in R_EnableWarp() 548 R_SelectTexture(&texunit_diffuse); in R_EnableBlur() 931 R_SelectTexture(&texunit_diffuse); in R_SetDefaultState() 977 R_SelectTexture(&texunit_diffuse); in R_TexOverride() 1003 R_SelectTexture(&texunit_diffuse); in R_TexOverride()
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H A D | r_sphere.cpp | 226 R_SelectTexture(&texunit_diffuse); in R_SphereShadeGLSL() 238 R_SelectTexture(&texunit_diffuse); in R_SphereShadeGLSL()
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H A D | r_mesh.cpp | 556 R_EnableTexture(&texunit_diffuse, false); in R_DrawAliasTags() 585 R_EnableTexture(&texunit_diffuse, true); in R_DrawAliasTags() 698 R_EnableTexture(&texunit_diffuse, false); in R_DrawMeshShadow() 713 R_EnableTexture(&texunit_diffuse, true); in R_DrawMeshShadow()
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H A D | r_bsp.cpp | 150 R_EnableTexture(&texunit_diffuse, false); in R_DrawBspNormals() 195 R_EnableTexture(&texunit_diffuse, true); in R_DrawBspNormals()
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H A D | r_geoscape.cpp | 114 R_SelectTexture(&texunit_diffuse); in R_DrawFlatGeoscape() 582 R_SelectTexture(&texunit_diffuse); /* select texture to edit texture environment for */ in R_Draw3DGlobe() 604 R_SelectTexture(&texunit_diffuse); in R_Draw3DGlobe()
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H A D | r_state.h | 66 #define texunit_diffuse texunit_0 macro
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H A D | r_flare.cpp | 177 memcpy(&texunit_diffuse.texcoord_array[k], default_texcoords, sizeof(vec2_t) * 4); in R_DrawFlareSurfaces()
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H A D | r_entity.cpp | 440 R_EnableTexture(&texunit_diffuse, false); in R_DrawNullModel() 471 R_EnableTexture(&texunit_diffuse, true); in R_DrawNullModel()
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H A D | r_draw.cpp | 237 R_EnableTexture(&texunit_diffuse, false); in R_DrawFills() 255 R_EnableTexture(&texunit_diffuse, true); in R_DrawFills()
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H A D | r_model_alias.cpp | 643 R_ReallocateTexunitArray(&texunit_diffuse, mesh->num_tris * 3); in R_FillArrayData() 644 texcoord_array = texunit_diffuse.texcoord_array; in R_FillArrayData()
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H A D | r_material.cpp | 356 R_ReallocateTexunitArray(&texunit_diffuse, surf->numedges); in R_DrawSurfaceStage() 365 R_StageTexCoord(stage, v, st, &texunit_diffuse.texcoord_array[i * 2]); in R_DrawSurfaceStage()
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H A D | r_font.cpp | 667 memcpy(texunit_diffuse.texcoord_array, font_texcoords, sizeof(font_texcoords)); in R_FontDrawTexture()
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H A D | r_image.cpp | 524 R_SelectTexture(&texunit_diffuse); in R_RenderToTexture()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_ui_level2.cpp | 43 r_state.active_texunit = &texunit_diffuse; in UFO_InitSuiteUILevel2()
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