/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | BVH_Box.hxx | 110 T Center (const Standard_Integer theAxis) const; 225 if (theAxis == 0) in Center() 229 else if (theAxis == 1) in Center() 242 if (theAxis == 0) in Center() 246 else if (theAxis == 1) in Center() 250 else if (theAxis == 2) in Center() 263 if (theAxis == 0) in Center() 267 else if (theAxis == 1) in Center() 271 else if (theAxis == 2) in Center() 425 T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const [all …]
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H A D | BVH_Types.hxx | 181 static T Get (const BVH_Vec2t& theVec, const Standard_Integer theAxis) in Get() 183 return theAxis == 0 ? theVec.x() : theVec.y(); in Get() 191 static T Get (const BVH_Vec3t& theVec, const Standard_Integer theAxis) in Get() 193 return theAxis == 0 ? theVec.x() : ( theAxis == 1 ? theVec.y() : theVec.z() ); in Get() 201 static T Get (const BVH_Vec4t& theVec, const Standard_Integer theAxis) in Get() 203 return theAxis == 0 ? theVec.x() : in Get() 204 (theAxis == 1 ? theVec.y() : ( theAxis == 2 ? theVec.z() : theVec.w() )); in Get()
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H A D | BVH_BinnedBuilder.hxx | 92 const Standard_Integer theAxis) const; 109 const Standard_Integer theAxis) const in getSubVolumes() 111 const T aMin = BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), theAxis); in getSubVolumes() 112 const T aMax = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), theAxis); in getSubVolumes() 117 …Standard_Integer aBinIndex = BVH::IntFloor<T> ((theSet->Center (anIdx, theAxis) - aMin) * anInvers… in getSubVolumes() 140 const Standard_Integer theAxis, in SplitPrimitives() argument 143 const T aMin = BVH::VecComp<T, N>::Get (theBox.CornerMin(), theAxis); in SplitPrimitives() 144 const T aMax = BVH::VecComp<T, N>::Get (theBox.CornerMax(), theAxis); in SplitPrimitives() 153 …while (BVH::IntFloor<T> ((theSet->Center (aLftIdx, theAxis) - aMin) * anInverseStep) <= theBin && … in SplitPrimitives() 157 …while (BVH::IntFloor<T> ((theSet->Center (aRghIdx, theAxis) - aMin) * anInverseStep) > theBin && a… in SplitPrimitives()
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H A D | BVH_Triangulation.hxx | 85 const Standard_Integer theAxis) const Standard_OVERRIDE in Center() 92 return (BVH::VecComp<T, N>::Get (aPoint0, theAxis) + in Center() 93 BVH::VecComp<T, N>::Get (aPoint1, theAxis) + in Center() 94 BVH::VecComp<T, N>::Get (aPoint2, theAxis)) * static_cast<T> (1.0 / 3.0); in Center()
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H A D | Select3D_SensitiveSet.hxx | 58 const Standard_Integer theAxis) const = 0; 167 …const Standard_Integer theAxis) const Standard_OVERRIDE { return mySensitiveSet->Center (theIdx, t… in Center()
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | V3d_Trihedron.hxx | 88 … Handle(Prs3d_TextAspect)& LabelAspect (V3d_TypeOfAxe theAxis) const { return myTextAspects[theAxi… in Handle() 101 …(Prs3d_ShadingAspect)& ArrowAspect (V3d_TypeOfAxe theAxis) const { return myArrowShadingAspects[th… in Handle() 114 const TCollection_AsciiString& Label (V3d_TypeOfAxe theAxis) const { return myLabels[theAxis]; } in Label()
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H A D | BVH_Types.hxx | 181 static T Get (const BVH_Vec2t& theVec, const Standard_Integer theAxis) in Get() 183 return theAxis == 0 ? theVec.x() : theVec.y(); in Get() 191 static T Get (const BVH_Vec3t& theVec, const Standard_Integer theAxis) in Get() 193 return theAxis == 0 ? theVec.x() : ( theAxis == 1 ? theVec.y() : theVec.z() ); in Get() 201 static T Get (const BVH_Vec4t& theVec, const Standard_Integer theAxis) in Get() 203 return theAxis == 0 ? theVec.x() : in Get() 204 (theAxis == 1 ? theVec.y() : ( theAxis == 2 ? theVec.z() : theVec.w() )); in Get()
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H A D | BVH_Box.hxx | 178 T Center (const Standard_Integer theAxis) const; 356 if (theAxis == 0) in Center() 360 else if (theAxis == 1) in Center() 373 if (theAxis == 0) in Center() 377 else if (theAxis == 1) in Center() 381 else if (theAxis == 2) in Center() 394 if (theAxis == 0) in Center() 398 else if (theAxis == 1) in Center() 402 else if (theAxis == 2) in Center() 556 T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const [all …]
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H A D | BVH_BinnedBuilder.hxx | 92 const Standard_Integer theAxis) const; 109 const Standard_Integer theAxis) const in getSubVolumes() 111 const T aMin = BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), theAxis); in getSubVolumes() 112 const T aMax = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), theAxis); in getSubVolumes() 117 …Standard_Integer aBinIndex = BVH::IntFloor<T> ((theSet->Center (anIdx, theAxis) - aMin) * anInvers… in getSubVolumes() 140 const Standard_Integer theAxis, in SplitPrimitives() argument 143 const T aMin = BVH::VecComp<T, N>::Get (theBox.CornerMin(), theAxis); in SplitPrimitives() 144 const T aMax = BVH::VecComp<T, N>::Get (theBox.CornerMax(), theAxis); in SplitPrimitives() 153 …while (BVH::IntFloor<T> ((theSet->Center (aLftIdx, theAxis) - aMin) * anInverseStep) <= theBin && … in SplitPrimitives() 157 …while (BVH::IntFloor<T> ((theSet->Center (aRghIdx, theAxis) - aMin) * anInverseStep) > theBin && a… in SplitPrimitives()
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H A D | BVH_Triangulation.hxx | 85 const Standard_Integer theAxis) const Standard_OVERRIDE in Center() 92 return (BVH::VecComp<T, N>::Get (aPoint0, theAxis) + in Center() 93 BVH::VecComp<T, N>::Get (aPoint1, theAxis) + in Center() 94 BVH::VecComp<T, N>::Get (aPoint2, theAxis)) * static_cast<T> (1.0 / 3.0); in Center()
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/dports/cad/opencascade/opencascade-7.6.0/src/V3d/ |
H A D | V3d_Trihedron.hxx | 88 … Handle(Prs3d_TextAspect)& LabelAspect (V3d_TypeOfAxe theAxis) const { return myTextAspects[theAxi… in Handle() 101 …(Prs3d_ShadingAspect)& ArrowAspect (V3d_TypeOfAxe theAxis) const { return myArrowShadingAspects[th… in Handle() 114 const TCollection_AsciiString& Label (V3d_TypeOfAxe theAxis) const { return myLabels[theAxis]; } in Label()
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/dports/cad/opencascade/opencascade-7.6.0/src/Prs3d/ |
H A D | Prs3d_Arrow.cxx | 119 Handle(Graphic3d_ArrayOfTriangles) Prs3d_Arrow::DrawShaded (const gp_Ax1& theAxis, in Handle() 156 gp_Ax3 aSystem (theAxis.Location(), theAxis.Direction()); in Handle() 166 … gp_Pnt aConeOrigin = theAxis.Location().Translated (gp_Vec (theAxis.Direction().X() * aTubeLength, in Handle() 167 … theAxis.Direction().Y() * aTubeLength, in Handle() 168 … theAxis.Direction().Z() * aTubeLength)); in Handle() 169 gp_Ax3 aSystem (aConeOrigin, theAxis.Direction()); in Handle()
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/dports/cad/opencascade/opencascade-7.6.0/src/BVH/ |
H A D | BVH_Types.hxx | 181 static T Get (const BVH_Vec2t& theVec, const Standard_Integer theAxis) in Get() 183 return theAxis == 0 ? theVec.x() : theVec.y(); in Get() 191 static T Get (const BVH_Vec3t& theVec, const Standard_Integer theAxis) in Get() 193 return theAxis == 0 ? theVec.x() : ( theAxis == 1 ? theVec.y() : theVec.z() ); in Get() 201 static T Get (const BVH_Vec4t& theVec, const Standard_Integer theAxis) in Get() 203 return theAxis == 0 ? theVec.x() : in Get() 204 (theAxis == 1 ? theVec.y() : ( theAxis == 2 ? theVec.z() : theVec.w() )); in Get()
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H A D | BVH_Box.hxx | 178 T Center (const Standard_Integer theAxis) const; 356 if (theAxis == 0) in Center() 360 else if (theAxis == 1) in Center() 373 if (theAxis == 0) in Center() 377 else if (theAxis == 1) in Center() 381 else if (theAxis == 2) in Center() 394 if (theAxis == 0) in Center() 398 else if (theAxis == 1) in Center() 402 else if (theAxis == 2) in Center() 556 T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const [all …]
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H A D | BVH_BinnedBuilder.hxx | 92 const Standard_Integer theAxis) const; 109 const Standard_Integer theAxis) const in getSubVolumes() 111 const T aMin = BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), theAxis); in getSubVolumes() 112 const T aMax = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), theAxis); in getSubVolumes() 117 …Standard_Integer aBinIndex = BVH::IntFloor<T> ((theSet->Center (anIdx, theAxis) - aMin) * anInvers… in getSubVolumes() 140 const Standard_Integer theAxis, in SplitPrimitives() argument 143 const T aMin = BVH::VecComp<T, N>::Get (theBox.CornerMin(), theAxis); in SplitPrimitives() 144 const T aMax = BVH::VecComp<T, N>::Get (theBox.CornerMax(), theAxis); in SplitPrimitives() 153 …while (BVH::IntFloor<T> ((theSet->Center (aLftIdx, theAxis) - aMin) * anInverseStep) <= theBin && … in SplitPrimitives() 157 …while (BVH::IntFloor<T> ((theSet->Center (aRghIdx, theAxis) - aMin) * anInverseStep) > theBin && a… in SplitPrimitives()
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H A D | BVH_Triangulation.hxx | 85 const Standard_Integer theAxis) const Standard_OVERRIDE in Center() 92 return (BVH::VecComp<T, N>::Get (aPoint0, theAxis) + in Center() 93 BVH::VecComp<T, N>::Get (aPoint1, theAxis) + in Center() 94 BVH::VecComp<T, N>::Get (aPoint2, theAxis)) * static_cast<T> (1.0 / 3.0); in Center()
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/dports/cad/opencascade/opencascade-7.6.0/src/IGESSolid/ |
H A D | IGESSolid_Cylinder.cxx | 38 theAxis = anAxis; in Init() 70 return gp_Dir(theAxis); in Axis() 75 if (!HasTransf()) return gp_Dir(theAxis); in TransformedAxis() 78 gp_XYZ tmp = theAxis; in TransformedAxis()
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H A D | IGESSolid_Torus.cxx | 38 theAxis = Axisdir; // default (0,0,1) in Init() 70 return gp_Dir(theAxis); in Axis() 75 if (!HasTransf()) return gp_Dir(theAxis); in TransformedAxis() 78 gp_XYZ pnt = theAxis; in TransformedAxis()
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H A D | IGESSolid_ConeFrustum.cxx | 39 theAxis = anAxis; // default (0,0,1) in Init() 76 return gp_Dir(theAxis); in Axis() 81 if (!HasTransf()) return gp_Dir(theAxis); in TransformedAxis() 84 gp_XYZ xyz = theAxis; in TransformedAxis()
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H A D | IGESSolid_SolidOfRevolution.cxx | 39 theAxis = Direction; // default (0,0,1) in Init() 83 return gp_Dir(theAxis); in Axis() 88 if (!HasTransf()) return gp_Dir(theAxis); in TransformedAxis() 91 gp_XYZ tmp = theAxis; in TransformedAxis()
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/dports/cad/opencascade/opencascade-7.6.0/src/StepFEA/ |
H A D | StepFEA_ConstantSurface3dElementCoordinateSystem.cxx | 43 theAxis = aAxis; in Init() 55 return theAxis; in Axis() 65 theAxis = aAxis; in SetAxis()
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H A D | StepFEA_ParametricSurface3dElementCoordinateSystem.cxx | 43 theAxis = aAxis; in Init() 55 return theAxis; in Axis() 65 theAxis = aAxis; in SetAxis()
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/dports/cad/opencascade/opencascade-7.6.0/src/GeomFill/ |
H A D | GeomFill_DiscreteTrihedron.cxx | 222 gp_Ax2 theAxis; in D0() local 224 theAxis = PrevAxis; in D0() 245 theAxis = PrevAxis; in D0() 251 theAxis = PrevAxis.Rotated(theAxisOfRotation, theAngle); in D0() 253 theAxis.SetDirection(TangDir); //to prevent accumulation of floating computations error in D0() 256 Tangent = theAxis.Direction(); in D0() 257 Normal = theAxis.XDirection(); in D0() 258 BiNormal = theAxis.YDirection(); in D0()
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/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/ |
H A D | Graphic3d_BvhCStructureSet.cxx | 55 const Standard_Integer theAxis) const in Center() 59 const Standard_Real aMin = aBndBox.CornerMin()[theAxis]; in Center() 60 const Standard_Real aMax = aBndBox.CornerMax()[theAxis]; in Center()
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/dports/cad/opencascade/opencascade-7.6.0/src/gp/ |
H A D | gp_Quaternion.cxx | 74 gp_Vec theAxis = theVecFrom.Crossed (theHelpCrossVec); in SetRotation() local 75 Set (theAxis.X(), theAxis.Y(), theAxis.Z(), w); in SetRotation() 85 void gp_Quaternion::SetVectorAndAngle (const gp_Vec& theAxis, const Standard_Real theAngle) in SetVectorAndAngle() argument 87 gp_Vec anAxis = theAxis.Normalized(); in SetVectorAndAngle() 98 void gp_Quaternion::GetVectorAndAngle (gp_Vec& theAxis, Standard_Real& theAngle) const in GetVectorAndAngle() argument 104 theAxis.SetCoord (x * ivl, y * ivl, z * ivl); in GetVectorAndAngle() 116 theAxis.SetCoord (0.0, 0.0, 1.0); in GetVectorAndAngle()
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