Searched refs:theHeadToEyeR (Results 1 – 3 of 3) sorted by relevance
669 Graphic3d_Mat4d& theHeadToEyeR) const;679 Graphic3d_Mat4& theHeadToEyeR) const;703 const Graphic3d_Mat4d& theHeadToEyeR);726 NCollection_Mat4<Elem_t>& theHeadToEyeR) const;
956 Graphic3d_Mat4d& theHeadToEyeR) const in StereoProjection()958 stereoProjection (theProjL, theHeadToEyeL, theProjR, theHeadToEyeR); in StereoProjection()968 Graphic3d_Mat4& theHeadToEyeR) const in StereoProjectionF()970 stereoProjection (theProjL, theHeadToEyeL, theProjR, theHeadToEyeR); in StereoProjectionF()981 NCollection_Mat4<Elem_t>& theHeadToEyeR) const in stereoProjection()988 theHeadToEyeR.ConvertFrom (myCustomHeadToEyeMatR); in stereoProjection()1003 theHeadToEyeR.InitIdentity(); in stereoProjection()1004 …theHeadToEyeR.SetColumn (3, NCollection_Vec3<Elem_t> (Elem_t (-0.5 * aIOD), Elem_t (0.0), Elem_t (… in stereoProjection()1029 const Graphic3d_Mat4d& theHeadToEyeR) in SetCustomStereoProjection() argument1034 myCustomHeadToEyeMatR = theHeadToEyeR; in SetCustomStereoProjection()