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Searched refs:theItemName (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DCombat.c575 char buf[DCOLS*3], monstName[DCOLS], theItemName[DCOLS]; in magicWeaponHit() local
626 itemName(theItem, theItemName, false, false, NULL); in magicWeaponHit()
631 sprintf(buf, "your %s trembles and time freezes for a moment", theItemName); in magicWeaponHit()
660 theItemName, in magicWeaponHit()
695 if (strLenWithoutEscapes(theItemName) <= 8) { in magicWeaponHit()
696 sprintf(newMonst->info.monsterName, "spectral %s", theItemName); in magicWeaponHit()
H A DMonsters.c4061 char theItemName[COLS], monstName[COLS]; in staffOrWandEffectOnMonsterDescription() local
4069 itemName(theItem, theItemName, false, false, NULL); in staffOrWandEffectOnMonsterDescription()
4077 theItemName, in staffOrWandEffectOnMonsterDescription()
4084 theItemName, in staffOrWandEffectOnMonsterDescription()
4090 theItemName, in staffOrWandEffectOnMonsterDescription()
4102 theItemName, in staffOrWandEffectOnMonsterDescription()
4107 theItemName, in staffOrWandEffectOnMonsterDescription()
4228 itemName(rogue.armor, theItemName, false, false, NULL); in monsterDetails()
4297 itemName(rogue.weapon, theItemName, false, false, NULL); in monsterDetails()
4352 itemName(monst->carriedItem, theItemName, true, true, NULL); in monsterDetails()
[all …]
H A DTime.c1762 char buf[DCOLS*3], theItemName[DCOLS*3]; in processIncrementalAutoID() local
1773 itemName(theItem, theItemName, false, false, NULL); in processIncrementalAutoID()
1774 … sprintf(buf, "you are now familiar enough with your %s to identify it.", theItemName); in processIncrementalAutoID()
1785 itemName(theItem, theItemName, true, true, NULL); in processIncrementalAutoID()
1786 sprintf(buf, "%s %s.", (theItem->quantity > 1 ? "they are" : "it is"), theItemName); in processIncrementalAutoID()
1801 char buf[DCOLS*3], theItemName[DCOLS*3]; in rechargeItemsIncrementally() local
1838 itemName(theItem, theItemName, false, false, NULL); in rechargeItemsIncrementally()
1839 sprintf(buf, "your %s has recharged.", theItemName); in rechargeItemsIncrementally()
H A DItems.c364 char theItemName[DCOLS], buf[DCOLS]; in placeItem() local
390 itemName(theItem, theItemName, false, false, NULL); in placeItem()
391 sprintf(buf, "a pressure plate clicks underneath the %s!", theItemName); in placeItem()
5666 char buf[DCOLS], theItemName[DCOLS], targetName[DCOLS], armorRunicString[DCOLS]; in hitMonsterWithProjectileWeapon() local
5677 itemName(theItem, theItemName, false, false, NULL); in hitMonsterWithProjectileWeapon()
5717 theItemName, in hitMonsterWithProjectileWeapon()
5722 sprintf(buf, "the %s hit %s.", theItemName, targetName); in hitMonsterWithProjectileWeapon()
5735 sprintf(buf, "the %s missed %s.", theItemName, targetName); in hitMonsterWithProjectileWeapon()