Searched refs:theItemName (Results 1 – 4 of 4) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Combat.c | 575 char buf[DCOLS*3], monstName[DCOLS], theItemName[DCOLS]; in magicWeaponHit() local 626 itemName(theItem, theItemName, false, false, NULL); in magicWeaponHit() 631 sprintf(buf, "your %s trembles and time freezes for a moment", theItemName); in magicWeaponHit() 660 theItemName, in magicWeaponHit() 695 if (strLenWithoutEscapes(theItemName) <= 8) { in magicWeaponHit() 696 sprintf(newMonst->info.monsterName, "spectral %s", theItemName); in magicWeaponHit()
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H A D | Monsters.c | 4061 char theItemName[COLS], monstName[COLS]; in staffOrWandEffectOnMonsterDescription() local 4069 itemName(theItem, theItemName, false, false, NULL); in staffOrWandEffectOnMonsterDescription() 4077 theItemName, in staffOrWandEffectOnMonsterDescription() 4084 theItemName, in staffOrWandEffectOnMonsterDescription() 4090 theItemName, in staffOrWandEffectOnMonsterDescription() 4102 theItemName, in staffOrWandEffectOnMonsterDescription() 4107 theItemName, in staffOrWandEffectOnMonsterDescription() 4228 itemName(rogue.armor, theItemName, false, false, NULL); in monsterDetails() 4297 itemName(rogue.weapon, theItemName, false, false, NULL); in monsterDetails() 4352 itemName(monst->carriedItem, theItemName, true, true, NULL); in monsterDetails() [all …]
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H A D | Time.c | 1762 char buf[DCOLS*3], theItemName[DCOLS*3]; in processIncrementalAutoID() local 1773 itemName(theItem, theItemName, false, false, NULL); in processIncrementalAutoID() 1774 … sprintf(buf, "you are now familiar enough with your %s to identify it.", theItemName); in processIncrementalAutoID() 1785 itemName(theItem, theItemName, true, true, NULL); in processIncrementalAutoID() 1786 sprintf(buf, "%s %s.", (theItem->quantity > 1 ? "they are" : "it is"), theItemName); in processIncrementalAutoID() 1801 char buf[DCOLS*3], theItemName[DCOLS*3]; in rechargeItemsIncrementally() local 1838 itemName(theItem, theItemName, false, false, NULL); in rechargeItemsIncrementally() 1839 sprintf(buf, "your %s has recharged.", theItemName); in rechargeItemsIncrementally()
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H A D | Items.c | 364 char theItemName[DCOLS], buf[DCOLS]; in placeItem() local 390 itemName(theItem, theItemName, false, false, NULL); in placeItem() 391 sprintf(buf, "a pressure plate clicks underneath the %s!", theItemName); in placeItem() 5666 char buf[DCOLS], theItemName[DCOLS], targetName[DCOLS], armorRunicString[DCOLS]; in hitMonsterWithProjectileWeapon() local 5677 itemName(theItem, theItemName, false, false, NULL); in hitMonsterWithProjectileWeapon() 5717 theItemName, in hitMonsterWithProjectileWeapon() 5722 sprintf(buf, "the %s hit %s.", theItemName, targetName); in hitMonsterWithProjectileWeapon() 5735 sprintf(buf, "the %s missed %s.", theItemName, targetName); in hitMonsterWithProjectileWeapon()
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