Searched refs:thePlayerInfo (Results 1 – 3 of 3) sorted by relevance
308 player_info* thePlayerInfo = (player_info*)NetGetPlayerData(i); in update_display() local311 … strncpy(thePlayerEntry.player_name, thePlayerInfo->name, MAXIMUM_PLAYER_NAME_LENGTH + 1); in update_display()314 thePlayerTeam = thePlayerInfo->team; in update_display()315 thePlayerColor = thePlayerInfo->color; in update_display()
1795 … player_info* thePlayerInfo = (player_info*) &topology->players[s].player_data; in NetSetupTopologyFromStarts() local1796 … strncpy(thePlayerInfo->name, inStartArray[s].name, MAX_NET_PLAYER_NAME_LENGTH); in NetSetupTopologyFromStarts()1797 thePlayerInfo->name[MAX_NET_PLAYER_NAME_LENGTH] = '\0'; in NetSetupTopologyFromStarts()1798 thePlayerInfo->desired_color = 0; // currently unused in NetSetupTopologyFromStarts()1799 thePlayerInfo->team = inStartArray[s].team; in NetSetupTopologyFromStarts()1800 thePlayerInfo->color = inStartArray[s].color; in NetSetupTopologyFromStarts()1801 memset(thePlayerInfo->long_serial_number, 0, LONG_SERIAL_NUMBER_LENGTH); in NetSetupTopologyFromStarts()
3051 player_info thePlayerInfo; in network_gather() local3054 if(network_game_setup(&thePlayerInfo, &theGameInfo)) { in network_gather()