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Searched refs:the_depth (Results 1 – 11 of 11) sorted by relevance

/dports/math/gri/gri-2.12.23/src/
H A Dgr_coll.cc384 the_depth = 0; in GriDvector()
391 the_depth = 0; in GriDvector()
450 contents[the_depth++] = value; in push_back()
454 if (the_depth) in pop_back()
455 the_depth--; in pop_back()
466 the_depth--; in erase()
470 if (offset <= the_depth - 1) in operator []()
604 if (depth < the_depth) { in setDepth()
605 the_depth = depth; in setDepth()
609 the_depth = depth; in setDepth()
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H A Dgr_coll.hh102 size_t the_depth; // Number stored member in GriDvector
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/tint/src/src/reader/spirv/
H A Dconstruct.cc22 int the_depth, in Construct() argument
37 : ((parent && parent->depth < the_depth) ? parent->enclosing_loop in Construct()
45 : ((parent && parent->depth < the_depth) in Construct()
57 : ((parent && parent->depth < the_depth) in Construct()
60 depth(the_depth), in Construct()
H A Dconstruct.h98 int the_depth,
/dports/games/xtrojka/xtrojka123/
H A Dwindow.c46 extern int the_depth;
86 XtNdepth, the_depth, in init_windows()
151 XtNdepth, the_depth, in init_windows()
165 XtNdepth, the_depth, in init_windows()
181 XtNdepth, the_depth, in init_windows()
H A Dxtrojka.c43 int the_depth; /* the colormap of the application */ variable
156 the_depth = DefaultDepthOfScreen(XtScreen(main_screen));
157 is_color = the_depth > 1;
167 XtNdepth, the_depth,
H A Dsh_stat.c41 extern int the_depth;
72 XtNdepth, the_depth, in init_stat_window()
94 XtNdepth, the_depth, in init_stat_window()
H A Dsh_slist.c55 extern int the_depth;
85 XtNdepth, the_depth, in init_slist_window()
107 XtNdepth, the_depth, in init_slist_window()
H A Dpics.h36 (pic_st).attr.depth = the_depth; \
H A Dpics.c47 extern int the_depth;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp2418 glw::GLfloat the_depth = 0.f; in TestClearDepthAndStencil() local
2421 gl.readPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &the_depth); in TestClearDepthAndStencil()
2428 if (Compare(the_depth, depth) || Compare(the_stencil, stencil)) in TestClearDepthAndStencil()