Searched refs:the_depth (Results 1 – 11 of 11) sorted by relevance
/dports/math/gri/gri-2.12.23/src/ |
H A D | gr_coll.cc | 384 the_depth = 0; in GriDvector() 391 the_depth = 0; in GriDvector() 450 contents[the_depth++] = value; in push_back() 454 if (the_depth) in pop_back() 455 the_depth--; in pop_back() 466 the_depth--; in erase() 470 if (offset <= the_depth - 1) in operator []() 604 if (depth < the_depth) { in setDepth() 605 the_depth = depth; in setDepth() 609 the_depth = depth; in setDepth() [all …]
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H A D | gr_coll.hh | 102 size_t the_depth; // Number stored member in GriDvector
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/tint/src/src/reader/spirv/ |
H A D | construct.cc | 22 int the_depth, in Construct() argument 37 : ((parent && parent->depth < the_depth) ? parent->enclosing_loop in Construct() 45 : ((parent && parent->depth < the_depth) in Construct() 57 : ((parent && parent->depth < the_depth) in Construct() 60 depth(the_depth), in Construct()
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H A D | construct.h | 98 int the_depth,
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/dports/games/xtrojka/xtrojka123/ |
H A D | window.c | 46 extern int the_depth; 86 XtNdepth, the_depth, in init_windows() 151 XtNdepth, the_depth, in init_windows() 165 XtNdepth, the_depth, in init_windows() 181 XtNdepth, the_depth, in init_windows()
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H A D | xtrojka.c | 43 int the_depth; /* the colormap of the application */ variable 156 the_depth = DefaultDepthOfScreen(XtScreen(main_screen)); 157 is_color = the_depth > 1; 167 XtNdepth, the_depth,
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H A D | sh_stat.c | 41 extern int the_depth; 72 XtNdepth, the_depth, in init_stat_window() 94 XtNdepth, the_depth, in init_stat_window()
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H A D | sh_slist.c | 55 extern int the_depth; 85 XtNdepth, the_depth, in init_slist_window() 107 XtNdepth, the_depth, in init_slist_window()
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H A D | pics.h | 36 (pic_st).attr.depth = the_depth; \
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H A D | pics.c | 47 extern int the_depth;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 2418 glw::GLfloat the_depth = 0.f; in TestClearDepthAndStencil() local 2421 gl.readPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &the_depth); in TestClearDepthAndStencil() 2428 if (Compare(the_depth, depth) || Compare(the_stencil, stencil)) in TestClearDepthAndStencil()
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