/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_map.c | 849 fixed_t thingbottomslope; in PTR_AimTraverse() local 906 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 908 if (thingbottomslope > topslope) in PTR_AimTraverse() 915 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 916 thingbottomslope = bottomslope; in PTR_AimTraverse() 918 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 942 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1034 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1036 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_map.c | 974 fixed_t thingbottomslope; in PTR_AimTraverse() local 1039 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1041 if (thingbottomslope > topslope) in PTR_AimTraverse() 1048 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1049 thingbottomslope = bottomslope; in PTR_AimTraverse() 1051 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1078 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1172 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1174 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_map.c | 974 fixed_t thingbottomslope; in PTR_AimTraverse() local 1039 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1041 if (thingbottomslope > topslope) in PTR_AimTraverse() 1048 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1049 thingbottomslope = bottomslope; in PTR_AimTraverse() 1051 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1078 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1172 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1174 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_map.c | 1147 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1205 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1206 if (thingbottomslope > topslope) in PTR_AimTraverse() 1214 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1215 thingbottomslope = bottomslope; in PTR_AimTraverse() 1217 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1244 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1324 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1325 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_map.c | 1208 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1265 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_AimTraverse() 1266 if (thingbottomslope > topslope) in PTR_AimTraverse() 1274 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1275 thingbottomslope = bottomslope; in PTR_AimTraverse() 1277 aimslope = (thingtopslope + thingbottomslope) / 2; in PTR_AimTraverse() 1300 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1377 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_ShootTraverse() 1378 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_map.c | 936 fixed_t thingbottomslope; in PTR_AimTraverse() local 993 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 995 if (thingbottomslope > topslope) in PTR_AimTraverse() 1002 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1003 thingbottomslope = bottomslope; in PTR_AimTraverse() 1005 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1029 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1166 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1168 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_map.c | 1185 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1242 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_AimTraverse() 1243 if (thingbottomslope > topslope) in PTR_AimTraverse() 1251 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1252 thingbottomslope = bottomslope; in PTR_AimTraverse() 1254 aimslope = (thingtopslope + thingbottomslope) / 2; in PTR_AimTraverse() 1277 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1354 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_ShootTraverse() 1355 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.c | 1394 fixed_t thingbottomslope; in PTR_AimTraverse() local 1458 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1460 if (thingbottomslope > topslope) in PTR_AimTraverse() 1468 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1469 thingbottomslope = bottomslope; in PTR_AimTraverse() 1471 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1493 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1568 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1570 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 1588 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1647 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_AimTraverse() 1648 if (thingbottomslope > topslope) in PTR_AimTraverse() 1656 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1657 thingbottomslope = bottomslope; in PTR_AimTraverse() 1659 aimslope = (thingtopslope + thingbottomslope) / 2; in PTR_AimTraverse() 1682 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1765 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_ShootTraverse() 1766 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 1588 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1647 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_AimTraverse() 1648 if (thingbottomslope > topslope) in PTR_AimTraverse() 1656 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1657 thingbottomslope = bottomslope; in PTR_AimTraverse() 1659 aimslope = (thingtopslope + thingbottomslope) / 2; in PTR_AimTraverse() 1682 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1765 thingbottomslope = FixedDiv(th->z - shootz, dist); in PTR_ShootTraverse() 1766 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.c | 1394 fixed_t thingbottomslope; in PTR_AimTraverse() local 1458 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1460 if (thingbottomslope > topslope) in PTR_AimTraverse() 1468 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1469 thingbottomslope = bottomslope; in PTR_AimTraverse() 1471 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1493 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1568 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1570 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 1581 fixed_t slope, thingtopslope, thingbottomslope; in PTR_AimTraverse() local 1640 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1641 if (thingbottomslope > topslope) in PTR_AimTraverse() 1649 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1650 thingbottomslope = bottomslope; in PTR_AimTraverse() 1652 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1675 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 1758 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1759 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 1455 fixed_t thingbottomslope; in PTR_AimTraverse() local 1522 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1524 if (thingbottomslope > topslope) in PTR_AimTraverse() 1532 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1533 thingbottomslope = bottomslope; in PTR_AimTraverse() 1535 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 1557 fixed_t thingbottomslope; in PTR_ShootTraverse() local 1641 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 1643 if (thingbottomslope > aimslope) in PTR_ShootTraverse()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.LineAttack.vc | 94 float thingbottomslope; 181 thingbottomslope = (th.Origin.z - aim_z) / dist; 183 if (thingbottomslope > aim_topslope) 190 if (thingbottomslope < aim_bottomslope) 191 thingbottomslope = aim_bottomslope; 193 aim_slope = (thingtopslope + thingbottomslope) / 2.0;
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_map.cc | 1221 float thingbottomslope = (mo->z - aim_I.start_z) / dist; in PTR_AimTraverse() local 1223 if (thingbottomslope > aim_I.topslope) in PTR_AimTraverse() 1230 if (thingbottomslope < aim_I.bottomslope) in PTR_AimTraverse() 1231 thingbottomslope = aim_I.bottomslope; in PTR_AimTraverse() 1233 aim_I.slope = (thingtopslope + thingbottomslope) / 2; in PTR_AimTraverse() 1410 float thingbottomslope = (mo->z - shoot_I.start_z) / dist; in PTR_ShootTraverse() local 1413 if (thingbottomslope > shoot_I.slope) in PTR_ShootTraverse()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_map.cpp | 1776 fixed_t thingbottomslope; in PTR_AimTraverse() local 1850 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_AimTraverse() 1852 if (thingbottomslope > topslope) in PTR_AimTraverse() 1859 if (thingbottomslope < bottomslope) in PTR_AimTraverse() 1860 thingbottomslope = bottomslope; in PTR_AimTraverse() 1862 aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 2003 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 2027 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_ShootTraverse() 2029 if (thingbottomslope > aimslope) in PTR_ShootTraverse() 2276 fixed_t thingbottomslope; in PTR_RailTraverse() local [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 2195 fixed_t thingbottomslope; in PTR_AimTraverse() local 2338 thingbottomslope = FixedDiv (th->z - la_shootz, dist); in PTR_AimTraverse() 2341 if (thingbottomslope > see_topslope) in PTR_AimTraverse() 2348 if (thingbottomslope < see_bottomslope) in PTR_AimTraverse() 2349 thingbottomslope = see_bottomslope; in PTR_AimTraverse() 2352 lar_aimslope = (thingtopslope+thingbottomslope)/2; in PTR_AimTraverse() 2375 fixed_t thingtopslope, thingbottomslope; in PTR_ShootTraverse() local 2653 thingbottomslope = FixedDiv (th->z - la_shootz, dist); in PTR_ShootTraverse() 2655 if (thingbottomslope > lar_aimslope) in PTR_ShootTraverse()
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_lights.c | 1839 fixed_t thingbottomslope; in PTR_LightTraverse() local 1894 thingbottomslope = FixedDiv (th->z - shootz, dist); in PTR_LightTraverse() 1896 if (thingbottomslope > aimslope) in PTR_LightTraverse()
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