/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CTrap.cpp | 28 thinktime = 60; in Trap() 49 thinktime = time1; in setWaitTimes() 160 thinktime--; in performBarrierAction() 162 if (thinktime == 0) in performBarrierAction() 166 if (thinktime == 0) in performBarrierAction() 181 thinktime--; in performFlameAction() 183 if (thinktime == 0) in performFlameAction() 187 if (thinktime == 0) in performFlameAction() 211 thinktime--; in think() 213 if (thinktime > 0) in think() [all …]
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H A D | CBoss.cpp | 28 thinktime = 0; in Boss() 49 this->thinktime = time; in setThinkTime() 58 Math::limitInt(&(--thinktime), 0, 99999); in readyForThink() 60 return thinktime == 0; in readyForThink()
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H A D | CEntity.cpp | 36 thinktime = baseThink = 0; in Entity() 149 thinktime = 30; in checkEnvironment() 176 Math::wrapInt(&(--thinktime), 0, baseThink); in think() 186 if (thinktime == 0) in think() 197 if (thinktime == 0) in think() 205 if ((thinktime == 0) && (!(flags & ENT_INANIMATE))) in think()
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | viruses.cpp | 319 virus->thinktime = Math::rrand(25, 100); in virusEatFile() 376 virus->thinktime = Math::rrand(25, 100); in virusStealFile() 380 virus->thinktime = 1; in virusStealFile() 460 virus->thinktime = Math::rrand(250, 500); in doViruses() 465 virus->thinktime = 200; in doViruses() 470 else if (virus->thinktime <= 0) in doViruses() 477 virus->thinktime = 0; in doViruses() 484 if (virus->thinktime <= 0) in doViruses() 489 virus->thinktime = Math::rrand(0, 5); in doViruses() 509 if (virus->thinktime <= 0) in doViruses() [all …]
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/dports/benchmarks/tsung/tsung-1.7.0/docs/ |
H A D | conf-sessions.rst | 474 <thinktime value="5"></thinktime> 481 <thinktime value="5"></thinktime> 486 <thinktime value="5"></thinktime> 492 <thinktime value="5"></thinktime> 495 <thinktime value="5"></thinktime> 505 <thinktime value="5"></thinktime> 510 <thinktime value="5"></thinktime> 515 <thinktime value="5"></thinktime> 521 <thinktime value="5"></thinktime> 526 <thinktime value="5"></thinktime> [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 127 float thinktime; in SV_RunThink() local 130 thinktime = SVfloat (ent, nextthink); in SV_RunThink() 131 if (thinktime <= 0 || thinktime > sv.time + sv_frametime) in SV_RunThink() 134 if (thinktime < sv.time) in SV_RunThink() 139 *sv_globals.time = thinktime; in SV_RunThink() 144 } while (SVfloat (ent, nextthink) > thinktime); in SV_RunThink() 582 float movetime, oldltime, thinktime; in SV_Physics_Pusher() local 588 thinktime = SVfloat (ent, nextthink); in SV_Physics_Pusher() 589 if (thinktime < SVfloat (ent, ltime) + sv_frametime) { in SV_Physics_Pusher() 590 movetime = thinktime - SVfloat (ent, ltime); in SV_Physics_Pusher() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_phys.c | 127 float thinktime; in SV_RunThink() local 130 thinktime = SVfloat (ent, nextthink); in SV_RunThink() 131 if (thinktime <= 0 || thinktime > sv.time + sv_frametime) in SV_RunThink() 134 if (thinktime < sv.time) in SV_RunThink() 139 *sv_globals.time = thinktime; in SV_RunThink() 144 } while (SVfloat (ent, nextthink) > thinktime); in SV_RunThink() 586 float movetime, oldltime, thinktime; in SV_Physics_Pusher() local 592 thinktime = SVfloat (ent, nextthink); in SV_Physics_Pusher() 593 if (thinktime < SVfloat (ent, ltime) + sv_frametime) { in SV_Physics_Pusher() 594 movetime = thinktime - SVfloat (ent, ltime); in SV_Physics_Pusher() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 452 bi->thinktime = thinktime; in EA_GetInput() 478 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ea.c | 387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular() argument 395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput() argument 400 bi->thinktime = thinktime; in EA_GetInput() 416 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 452 bi->thinktime = thinktime; in EA_GetInput() 478 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ea.c | 387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular() argument 395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput() argument 400 bi->thinktime = thinktime; in EA_GetInput() 416 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ea.c | 417 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 444 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 453 bi->thinktime = thinktime; in EA_GetInput() 479 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 452 bi->thinktime = thinktime; in EA_GetInput() 478 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 452 bi->thinktime = thinktime; in EA_GetInput() 478 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ea.cpp | 450 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 459 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 464 bi->thinktime = thinktime; in EA_GetInput() 481 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 430 bi->thinktime = thinktime; in EA_GetInput() 446 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ea.c | 416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument 425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument 430 bi->thinktime = thinktime; in EA_GetInput() 446 bi->thinktime = 0; in EA_ResetInput()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 134 float thinktime; in SV_RunThink() local 137 thinktime = ent->v.nextthink; in SV_RunThink() 138 if (thinktime <= 0) in SV_RunThink() 140 if (thinktime > sv.time + host_frametime) in SV_RunThink() 143 if (thinktime < sv.time) in SV_RunThink() 148 pr_global_struct->time = thinktime; in SV_RunThink() 569 float thinktime; in SV_Physics_Pusher() local 577 thinktime = ent->v.nextthink; in SV_Physics_Pusher() 578 if (thinktime < ent->v.ltime + host_frametime) { in SV_Physics_Pusher() 579 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_main.c | 358 maxchange *= thinktime; in BotChangeViewAngles() 528 int BotAI( int client, float thinktime ) { in BotAI() argument 577 bs->ltime += thinktime; in BotAI() 579 bs->thinktime = thinktime; in BotAI() 588 BotDeathmatchAI( bs, thinktime ); in BotAI() 862 int elapsed_time, thinktime; in BotAIStartFrame() local 898 thinktime = elapsed_time; in BotAIStartFrame() 899 } else { thinktime = bot_thinktime.integer;} in BotAIStartFrame() 902 if ( botlib_residual >= thinktime ) { in BotAIStartFrame() 903 botlib_residual -= thinktime; in BotAIStartFrame() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_main.c | 358 maxchange *= thinktime; in BotChangeViewAngles() 530 int BotAI( int client, float thinktime ) { in BotAI() argument 579 bs->ltime += thinktime; in BotAI() 581 bs->thinktime = thinktime; in BotAI() 590 BotDeathmatchAI( bs, thinktime ); in BotAI() 864 int elapsed_time, thinktime; in BotAIStartFrame() local 900 thinktime = elapsed_time; in BotAIStartFrame() 901 } else { thinktime = bot_thinktime.integer;} in BotAIStartFrame() 904 if ( botlib_residual >= thinktime ) { in BotAIStartFrame() 905 botlib_residual -= thinktime; in BotAIStartFrame() [all …]
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | sv_phys.c | 136 float thinktime; in SV_RunThink() local 140 thinktime = ent->v.nextthink; in SV_RunThink() 141 if (thinktime <= 0) in SV_RunThink() 143 if (thinktime > sv.time + sv_frametime) in SV_RunThink() 146 if (thinktime < sv.time) in SV_RunThink() 151 pr_global_struct->time = thinktime; in SV_RunThink() 590 float thinktime; in SV_Physics_Pusher() local 598 thinktime = ent->v.nextthink; in SV_Physics_Pusher() 599 if (thinktime < ent->v.ltime + sv_frametime) in SV_Physics_Pusher() 601 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher() [all …]
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | sv_phys.c | 136 float thinktime; in SV_RunThink() local 140 thinktime = ent->v.nextthink; in SV_RunThink() 141 if (thinktime <= 0) in SV_RunThink() 143 if (thinktime > sv.time + sv_frametime) in SV_RunThink() 146 if (thinktime < sv.time) in SV_RunThink() 151 pr_global_struct->time = thinktime; in SV_RunThink() 590 float thinktime; in SV_Physics_Pusher() local 598 thinktime = ent->v.nextthink; in SV_Physics_Pusher() 599 if (thinktime < ent->v.ltime + sv_frametime) in SV_Physics_Pusher() 601 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher() [all …]
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/dports/games/sjeng/Sjeng-Free-11.2/ |
H A D | epd.c | 227 long thinktime; in run_epd_testsuite() local 240 thinktime = atol(readbuff); in run_epd_testsuite() 243 thinktime *= 100; in run_epd_testsuite() 272 fixed_time = thinktime; in run_epd_testsuite()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_phys.c | 125 float thinktime; in SV_RunThink() local 129 thinktime = ent->v.nextthink; in SV_RunThink() 130 if (thinktime <= 0 || thinktime > qcvm->time + host_frametime) in SV_RunThink() 133 if (thinktime < qcvm->time) in SV_RunThink() 141 pr_global_struct->time = thinktime; in SV_RunThink() 152 i = Q_rint((ent->v.nextthink-thinktime)*255); in SV_RunThink() 605 float thinktime; in SV_Physics_Pusher() local 611 thinktime = ent->v.nextthink; in SV_Physics_Pusher() 612 if (thinktime < ent->v.ltime + host_frametime) in SV_Physics_Pusher() 614 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_phys.c | 137 float thinktime; in SV_RunThink() local 139 thinktime = ent->v.nextthink; in SV_RunThink() 140 if (thinktime <= 0 || thinktime > sv.time + host_frametime) in SV_RunThink() 143 if (thinktime < sv.time) in SV_RunThink() 148 pr_global_struct->time = thinktime; in SV_RunThink() 769 float thinktime; in SV_Physics_Pusher() local 775 thinktime = ent->v.nextthink; in SV_Physics_Pusher() 793 if (thinktime > oldltime && thinktime <= ent->v.ltime) in SV_Physics_Pusher() 814 float thinktime; in SV_Physics_FakePusher() local 820 thinktime = ent->v.nextthink; in SV_Physics_FakePusher() [all …]
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