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Searched refs:thinktime (Results 1 – 25 of 210) sorted by relevance

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/dports/games/blobwars/blobwars-2.00/src/
H A DCTrap.cpp28 thinktime = 60; in Trap()
49 thinktime = time1; in setWaitTimes()
160 thinktime--; in performBarrierAction()
162 if (thinktime == 0) in performBarrierAction()
166 if (thinktime == 0) in performBarrierAction()
181 thinktime--; in performFlameAction()
183 if (thinktime == 0) in performFlameAction()
187 if (thinktime == 0) in performFlameAction()
211 thinktime--; in think()
213 if (thinktime > 0) in think()
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H A DCBoss.cpp28 thinktime = 0; in Boss()
49 this->thinktime = time; in setThinkTime()
58 Math::limitInt(&(--thinktime), 0, 99999); in readyForThink()
60 return thinktime == 0; in readyForThink()
H A DCEntity.cpp36 thinktime = baseThink = 0; in Entity()
149 thinktime = 30; in checkEnvironment()
176 Math::wrapInt(&(--thinktime), 0, baseThink); in think()
186 if (thinktime == 0) in think()
197 if (thinktime == 0) in think()
205 if ((thinktime == 0) && (!(flags & ENT_INANIMATE))) in think()
/dports/games/viruskiller/viruskiller-1.03/src/
H A Dviruses.cpp319 virus->thinktime = Math::rrand(25, 100); in virusEatFile()
376 virus->thinktime = Math::rrand(25, 100); in virusStealFile()
380 virus->thinktime = 1; in virusStealFile()
460 virus->thinktime = Math::rrand(250, 500); in doViruses()
465 virus->thinktime = 200; in doViruses()
470 else if (virus->thinktime <= 0) in doViruses()
477 virus->thinktime = 0; in doViruses()
484 if (virus->thinktime <= 0) in doViruses()
489 virus->thinktime = Math::rrand(0, 5); in doViruses()
509 if (virus->thinktime <= 0) in doViruses()
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/dports/benchmarks/tsung/tsung-1.7.0/docs/
H A Dconf-sessions.rst474 <thinktime value="5"></thinktime>
481 <thinktime value="5"></thinktime>
486 <thinktime value="5"></thinktime>
492 <thinktime value="5"></thinktime>
495 <thinktime value="5"></thinktime>
505 <thinktime value="5"></thinktime>
510 <thinktime value="5"></thinktime>
515 <thinktime value="5"></thinktime>
521 <thinktime value="5"></thinktime>
526 <thinktime value="5"></thinktime>
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c127 float thinktime; in SV_RunThink() local
130 thinktime = SVfloat (ent, nextthink); in SV_RunThink()
131 if (thinktime <= 0 || thinktime > sv.time + sv_frametime) in SV_RunThink()
134 if (thinktime < sv.time) in SV_RunThink()
139 *sv_globals.time = thinktime; in SV_RunThink()
144 } while (SVfloat (ent, nextthink) > thinktime); in SV_RunThink()
582 float movetime, oldltime, thinktime; in SV_Physics_Pusher() local
588 thinktime = SVfloat (ent, nextthink); in SV_Physics_Pusher()
589 if (thinktime < SVfloat (ent, ltime) + sv_frametime) { in SV_Physics_Pusher()
590 movetime = thinktime - SVfloat (ent, ltime); in SV_Physics_Pusher()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_phys.c127 float thinktime; in SV_RunThink() local
130 thinktime = SVfloat (ent, nextthink); in SV_RunThink()
131 if (thinktime <= 0 || thinktime > sv.time + sv_frametime) in SV_RunThink()
134 if (thinktime < sv.time) in SV_RunThink()
139 *sv_globals.time = thinktime; in SV_RunThink()
144 } while (SVfloat (ent, nextthink) > thinktime); in SV_RunThink()
586 float movetime, oldltime, thinktime; in SV_Physics_Pusher() local
592 thinktime = SVfloat (ent, nextthink); in SV_Physics_Pusher()
593 if (thinktime < SVfloat (ent, ltime) + sv_frametime) { in SV_Physics_Pusher()
594 movetime = thinktime - SVfloat (ent, ltime); in SV_Physics_Pusher()
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
452 bi->thinktime = thinktime; in EA_GetInput()
478 bi->thinktime = 0; in EA_ResetInput()
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ea.c387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular() argument
395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput() argument
400 bi->thinktime = thinktime; in EA_GetInput()
416 bi->thinktime = 0; in EA_ResetInput()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
452 bi->thinktime = thinktime; in EA_GetInput()
478 bi->thinktime = 0; in EA_ResetInput()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ea.c387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular() argument
395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput() argument
400 bi->thinktime = thinktime; in EA_GetInput()
416 bi->thinktime = 0; in EA_ResetInput()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ea.c417 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
444 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
453 bi->thinktime = thinktime; in EA_GetInput()
479 bi->thinktime = 0; in EA_ResetInput()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
452 bi->thinktime = thinktime; in EA_GetInput()
478 bi->thinktime = 0; in EA_ResetInput()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
452 bi->thinktime = thinktime; in EA_GetInput()
478 bi->thinktime = 0; in EA_ResetInput()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ea.cpp450 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
459 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
464 bi->thinktime = thinktime; in EA_GetInput()
481 bi->thinktime = 0; in EA_ResetInput()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
430 bi->thinktime = thinktime; in EA_GetInput()
446 bi->thinktime = 0; in EA_ResetInput()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular() argument
425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput() argument
430 bi->thinktime = thinktime; in EA_GetInput()
446 bi->thinktime = 0; in EA_ResetInput()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c134 float thinktime; in SV_RunThink() local
137 thinktime = ent->v.nextthink; in SV_RunThink()
138 if (thinktime <= 0) in SV_RunThink()
140 if (thinktime > sv.time + host_frametime) in SV_RunThink()
143 if (thinktime < sv.time) in SV_RunThink()
148 pr_global_struct->time = thinktime; in SV_RunThink()
569 float thinktime; in SV_Physics_Pusher() local
577 thinktime = ent->v.nextthink; in SV_Physics_Pusher()
578 if (thinktime < ent->v.ltime + host_frametime) { in SV_Physics_Pusher()
579 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_main.c358 maxchange *= thinktime; in BotChangeViewAngles()
528 int BotAI( int client, float thinktime ) { in BotAI() argument
577 bs->ltime += thinktime; in BotAI()
579 bs->thinktime = thinktime; in BotAI()
588 BotDeathmatchAI( bs, thinktime ); in BotAI()
862 int elapsed_time, thinktime; in BotAIStartFrame() local
898 thinktime = elapsed_time; in BotAIStartFrame()
899 } else { thinktime = bot_thinktime.integer;} in BotAIStartFrame()
902 if ( botlib_residual >= thinktime ) { in BotAIStartFrame()
903 botlib_residual -= thinktime; in BotAIStartFrame()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_main.c358 maxchange *= thinktime; in BotChangeViewAngles()
530 int BotAI( int client, float thinktime ) { in BotAI() argument
579 bs->ltime += thinktime; in BotAI()
581 bs->thinktime = thinktime; in BotAI()
590 BotDeathmatchAI( bs, thinktime ); in BotAI()
864 int elapsed_time, thinktime; in BotAIStartFrame() local
900 thinktime = elapsed_time; in BotAIStartFrame()
901 } else { thinktime = bot_thinktime.integer;} in BotAIStartFrame()
904 if ( botlib_residual >= thinktime ) { in BotAIStartFrame()
905 botlib_residual -= thinktime; in BotAIStartFrame()
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/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_phys.c136 float thinktime; in SV_RunThink() local
140 thinktime = ent->v.nextthink; in SV_RunThink()
141 if (thinktime <= 0) in SV_RunThink()
143 if (thinktime > sv.time + sv_frametime) in SV_RunThink()
146 if (thinktime < sv.time) in SV_RunThink()
151 pr_global_struct->time = thinktime; in SV_RunThink()
590 float thinktime; in SV_Physics_Pusher() local
598 thinktime = ent->v.nextthink; in SV_Physics_Pusher()
599 if (thinktime < ent->v.ltime + sv_frametime) in SV_Physics_Pusher()
601 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher()
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/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_phys.c136 float thinktime; in SV_RunThink() local
140 thinktime = ent->v.nextthink; in SV_RunThink()
141 if (thinktime <= 0) in SV_RunThink()
143 if (thinktime > sv.time + sv_frametime) in SV_RunThink()
146 if (thinktime < sv.time) in SV_RunThink()
151 pr_global_struct->time = thinktime; in SV_RunThink()
590 float thinktime; in SV_Physics_Pusher() local
598 thinktime = ent->v.nextthink; in SV_Physics_Pusher()
599 if (thinktime < ent->v.ltime + sv_frametime) in SV_Physics_Pusher()
601 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher()
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/dports/games/sjeng/Sjeng-Free-11.2/
H A Depd.c227 long thinktime; in run_epd_testsuite() local
240 thinktime = atol(readbuff); in run_epd_testsuite()
243 thinktime *= 100; in run_epd_testsuite()
272 fixed_time = thinktime; in run_epd_testsuite()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_phys.c125 float thinktime; in SV_RunThink() local
129 thinktime = ent->v.nextthink; in SV_RunThink()
130 if (thinktime <= 0 || thinktime > qcvm->time + host_frametime) in SV_RunThink()
133 if (thinktime < qcvm->time) in SV_RunThink()
141 pr_global_struct->time = thinktime; in SV_RunThink()
152 i = Q_rint((ent->v.nextthink-thinktime)*255); in SV_RunThink()
605 float thinktime; in SV_Physics_Pusher() local
611 thinktime = ent->v.nextthink; in SV_Physics_Pusher()
612 if (thinktime < ent->v.ltime + host_frametime) in SV_Physics_Pusher()
614 movetime = thinktime - ent->v.ltime; in SV_Physics_Pusher()
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/dports/games/tenebrae/tenebrae_0/
H A Dsv_phys.c137 float thinktime; in SV_RunThink() local
139 thinktime = ent->v.nextthink; in SV_RunThink()
140 if (thinktime <= 0 || thinktime > sv.time + host_frametime) in SV_RunThink()
143 if (thinktime < sv.time) in SV_RunThink()
148 pr_global_struct->time = thinktime; in SV_RunThink()
769 float thinktime; in SV_Physics_Pusher() local
775 thinktime = ent->v.nextthink; in SV_Physics_Pusher()
793 if (thinktime > oldltime && thinktime <= ent->v.ltime) in SV_Physics_Pusher()
814 float thinktime; in SV_Physics_FakePusher() local
820 thinktime = ent->v.nextthink; in SV_Physics_FakePusher()
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