Searched refs:thisEpDirection (Results 1 – 1 of 1) sorted by relevance
1856 VECTORCH thisEpDirection; in NPC_FindAIWanderTarget() local1859 thisEpDirection = thisEpWorld; in NPC_FindAIWanderTarget()1860 thisEpDirection.vx -= sbPtr->DynPtr->Position.vx; in NPC_FindAIWanderTarget()1861 thisEpDirection.vy -= sbPtr->DynPtr->Position.vy; in NPC_FindAIWanderTarget()1863 Normalise(&thisEpDirection); in NPC_FindAIWanderTarget()2751 VECTORCH thisEpDirection; in NearNPC_GetTargetAIModuleForRetreat() local2753 thisEpDirection = thisEpWorld; in NearNPC_GetTargetAIModuleForRetreat()2754 thisEpDirection.vx -= sbPtr->DynPtr->Position.vx; in NearNPC_GetTargetAIModuleForRetreat()2755 thisEpDirection.vy -= sbPtr->DynPtr->Position.vy; in NearNPC_GetTargetAIModuleForRetreat()2756 thisEpDirection.vz -= sbPtr->DynPtr->Position.vz; in NearNPC_GetTargetAIModuleForRetreat()[all …]