Searched refs:thisFaction (Results 1 – 8 of 8) sorted by relevance
/dports/games/glest/glest_source_3.2.2/source/glest_game/type_instances/ |
H A D | faction.h | 70 bool thisFaction; variable 75 int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources);
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H A D | faction.cpp | 35 int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources) in init() argument 42 this->thisFaction= thisFaction; in init() 288 if(sound!=NULL && thisFaction){ in applyCostsOnInterval()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/gui/ |
H A D | gui.cpp | 401 const Faction* thisFaction= world->getThisFaction(); in selectInterestingUnit() local 419 for(int i= 0; i<thisFaction->getUnitCount(); ++i){ in selectInterestingUnit() 420 Unit* unit= thisFaction->getUnit(i); in selectInterestingUnit() 437 for(int i= 0; i<thisFaction->getUnitCount(); ++i){ in selectInterestingUnit() 438 Unit* unit= thisFaction->getUnit(i); in selectInterestingUnit()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | faction.h | 156 bool thisFaction; variable 254 int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, 302 inline bool getThisFaction() const {return thisFaction;} in getThisFaction()
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H A D | faction.cpp | 492 thisFaction=false; in init() 705 int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources, in init() argument 717 this->thisFaction= thisFaction; in init() 1239 (thisFaction == true || world->showWorldForPlayer(world->getThisTeamIndex()) == true)) { in applyCostsOnInterval() 2223 result += "thisFaction = " + intToStr(this->thisFaction) + "\n"; in toString() 2288 factionNode->addAttribute("thisFaction",intToStr(thisFaction), mapTagReplacements); in saveGame() 2386 thisFaction = factionNode->getAttribute("thisFaction")->getIntValue() != 0; in loadGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/gui/ |
H A D | gui.cpp | 577 const Faction *thisFaction = world->getThisFaction(); in selectInterestingUnit() local 595 for(int index = 0; index < thisFaction->getUnitCount(); ++index){ in selectInterestingUnit() 596 Unit* unit = thisFaction->getUnit(index); in selectInterestingUnit() 613 for(int index = 0; index < thisFaction->getUnitCount(); ++index) { in selectInterestingUnit() 614 Unit* unit = thisFaction->getUnit(index); in selectInterestingUnit() 1355 const Faction* thisFaction= world->getThisFaction(); in saveGame() local 1357 …guiNode->addAttribute("choosenBuildingTypeFactionIndex",intToStr(thisFaction->getIndex()), mapTagR… in saveGame()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/ |
H A D | renderer.cpp | 673 const Faction *thisFaction= world->getFaction(world->getThisFactionIndex()); in renderResourceStatus() local 682 const Resource *r= thisFaction->getResource(rt); in renderResourceStatus() 686 for(int k=0; k<thisFaction->getType()->getUnitTypeCount(); ++k){ in renderResourceStatus() 687 const UnitType *ut= thisFaction->getType()->getUnitType(k); in renderResourceStatus() 703 str+= "/" + intToStr(thisFaction->getStoreAmount(rt)); in renderResourceStatus()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.cpp | 2410 const Faction *thisFaction = world->getFaction(world->getThisFactionIndex()); in renderResourceStatus() local 2467 bool showResource = world->showResourceTypeForTeam(rt, thisFaction->getTeam()); in renderResourceStatus() 2469 rowsRendered = renderResource(thisFaction, in renderResourceStatus() 2482 const Faction *factionForResourceView = thisFaction; in renderResourceStatus() 2514 const Faction *factionForResourceView = thisFaction; in renderResourceStatus() 2522 if(selectedUnit != NULL && selectedUnit->getFaction()->isAlly(thisFaction) == true) { in renderResourceStatus()
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