/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | people.cpp | 245 turnMeAngle(thisPerson, thisPerson->wantAngle); in spinStep() 510 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 516 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 542 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 548 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 554 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 565 xDiff = thisPerson->thisStepX - thisPerson->x; in walkMe() 567 s = thisPerson->scale * thisPerson->walkSpeed; in walkMe() 580 moveAndScale(*thisPerson, thisPerson->x + xDiff / s, thisPerson->y + yDiff / (s * 2)); in walkMe() 598 moveAndScale(*thisPerson, thisPerson->walkToX, thisPerson->walkToY); in walkMe() [all …]
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H A D | sprites.cpp | 388 if (thisPerson->colourmix) { in applyLightmapToSprite() 389 fr = curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 390 fg = curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 391 fb = curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 420 float x = thisPerson->x; in scaleSprite() 421 float y = thisPerson->y; in scaleSprite() 423 float scale = thisPerson->scale; in scaleSprite() 424 bool useZB = !(thisPerson->extra & EXTRA_NOZB); in scaleSprite() 434 if (thisPerson->extra & EXTRA_FIXTOSCREEN) { in scaleSprite() 476 if (thisPerson->extra & EXTRA_RECTANGULAR) in scaleSprite() [all …]
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H A D | people.h | 163 void turnMeAngle(OnScreenPerson *thisPerson, int direc); 164 void spinStep(OnScreenPerson *thisPerson); 165 void rethinkAngle(OnScreenPerson *thisPerson); 168 bool walkMe(OnScreenPerson *thisPerson, bool move = true);
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H A D | builtin.cpp | 1537 if (thisPerson) { in builtIn() 1539 myAnim = thisPerson->myAnim; in builtIn() 1542 thisPerson->frameNum = 0; in builtIn() 1979 if (thisPerson) { in builtIn() 1981 thisPerson->spinning = true; in builtIn() 1998 if (thisPerson) { in builtIn() 2024 if (thisPerson) { in builtIn() 2025 thisPerson->myAnim = thisPerson->myPersona->animation[thisPerson->direction]; in builtIn() 2040 if (thisPerson) { in builtIn() 2146 if (thisPerson) { in builtIn() [all …]
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H A D | speech.cpp | 191 OnScreenPerson *thisPerson = g_sludge->_peopleMan->findPerson(objT); in wrapSpeech() local 192 if (thisPerson) { in wrapSpeech() 193 setObjFontColour(thisPerson->thisType); in wrapSpeech() 194 i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson); in wrapSpeech()
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H A D | graphics.h | 135 …bool scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mi… 136 … int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX,… 217 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | people.cpp | 239 turnMeAngle(thisPerson, thisPerson->wantAngle); in spinStep() 503 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 509 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 535 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 541 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 547 thisPerson->frameTick = thisPerson->myAnim->frames[thisPerson->frameNum].howMany; in drawPeople() 558 xDiff = thisPerson->thisStepX - thisPerson->x; in walkMe() 560 s = thisPerson->scale * thisPerson->walkSpeed; in walkMe() 573 moveAndScale(*thisPerson, thisPerson->x + xDiff / s, thisPerson->y + yDiff / (s * 2)); in walkMe() 591 moveAndScale(*thisPerson, thisPerson->walkToX, thisPerson->walkToY); in walkMe() [all …]
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H A D | sprites.cpp | 383 if (thisPerson->colourmix) { in applyLightmapToSprite() 384 fr = curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 385 fg = curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 386 fb = curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.0F; in applyLightmapToSprite() 415 float x = thisPerson->x; in scaleSprite() 416 float y = thisPerson->y; in scaleSprite() 418 float scale = thisPerson->scale; in scaleSprite() 419 bool useZB = !(thisPerson->extra & EXTRA_NOZB); in scaleSprite() 429 if (thisPerson->extra & EXTRA_FIXTOSCREEN) { in scaleSprite() 471 if (thisPerson->extra & EXTRA_RECTANGULAR) in scaleSprite() [all …]
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H A D | people.h | 164 void turnMeAngle(OnScreenPerson *thisPerson, int direc); 165 void spinStep(OnScreenPerson *thisPerson); 166 void rethinkAngle(OnScreenPerson *thisPerson); 169 bool walkMe(OnScreenPerson *thisPerson, bool move = true);
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H A D | builtin.cpp | 1536 if (thisPerson) { in builtIn() 1538 myAnim = thisPerson->myAnim; in builtIn() 1541 thisPerson->frameNum = 0; in builtIn() 1978 if (thisPerson) { in builtIn() 1980 thisPerson->spinning = true; in builtIn() 1997 if (thisPerson) { in builtIn() 2023 if (thisPerson) { in builtIn() 2024 thisPerson->myAnim = thisPerson->myPersona->animation[thisPerson->direction]; in builtIn() 2039 if (thisPerson) { in builtIn() 2146 if (thisPerson) { in builtIn() [all …]
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H A D | speech.cpp | 189 OnScreenPerson *thisPerson = g_sludge->_peopleMan->findPerson(objT); in wrapSpeech() local 190 if (thisPerson) { in wrapSpeech() 191 setObjFontColour(thisPerson->thisType); in wrapSpeech() 192 i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson); in wrapSpeech()
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H A D | graphics.h | 146 …bool scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mi… 147 … int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX,… 239 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
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