Searched refs:this_client_empire (Results 1 – 2 of 2) sorted by relevance
489 const Empire* this_client_empire = GetEmpire(client_empire_id); in CompleteConstruction() local490 if (this_client_empire && (system_selected || rally_dest_selected)) { in CompleteConstruction()491 auto empire_color = this_client_empire->Color(); in CompleteConstruction()
2795 Empire* this_client_empire = GetEmpire(HumanClientApp::GetApp()->EmpireID()); in InitTurn() local2796 if (this_client_empire) { in InitTurn()2797 this_client_empire->GetResourcePool(RE_TRADE)->ChangedSignal.connect( in InitTurn()2799 this_client_empire->GetResourcePool(RE_RESEARCH)->ChangedSignal.connect( in InitTurn()2801 this_client_empire->GetResourcePool(RE_INDUSTRY)->ChangedSignal.connect( in InitTurn()2803 this_client_empire->GetPopulationPool().ChangedSignal.connect( in InitTurn()2805 this_client_empire->GetProductionQueue().ProductionQueueChangedSignal.connect( in InitTurn()2810 this_client_empire->GetResearchQueue().ResearchQueueChangedSignal.connect( in InitTurn()2837 if (turn_number == 1 && this_client_empire) { in InitTurn()2839 if (auto obj = objects.get(this_client_empire->CapitalID())) { in InitTurn()[all …]