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Searched refs:this_client_empire (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DProductionWnd.cpp489 const Empire* this_client_empire = GetEmpire(client_empire_id); in CompleteConstruction() local
490 if (this_client_empire && (system_selected || rally_dest_selected)) { in CompleteConstruction()
491 auto empire_color = this_client_empire->Color(); in CompleteConstruction()
H A DMapWnd.cpp2795 Empire* this_client_empire = GetEmpire(HumanClientApp::GetApp()->EmpireID()); in InitTurn() local
2796 if (this_client_empire) { in InitTurn()
2797 this_client_empire->GetResourcePool(RE_TRADE)->ChangedSignal.connect( in InitTurn()
2799 this_client_empire->GetResourcePool(RE_RESEARCH)->ChangedSignal.connect( in InitTurn()
2801 this_client_empire->GetResourcePool(RE_INDUSTRY)->ChangedSignal.connect( in InitTurn()
2803 this_client_empire->GetPopulationPool().ChangedSignal.connect( in InitTurn()
2805 this_client_empire->GetProductionQueue().ProductionQueueChangedSignal.connect( in InitTurn()
2810 this_client_empire->GetResearchQueue().ResearchQueueChangedSignal.connect( in InitTurn()
2837 if (turn_number == 1 && this_client_empire) { in InitTurn()
2839 if (auto obj = objects.get(this_client_empire->CapitalID())) { in InitTurn()
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