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Searched refs:this_player (Results 1 – 25 of 468) sorted by relevance

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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dmainint.c3003 this_player->armor = this_player->initial_armor; in JE_playerMovement()
3005 this_player->armor = this_player->initial_armor / 2; in JE_playerMovement()
3010 this_player->shield = this_player->shield_max / 2; in JE_playerMovement()
3487 this_player->x += this_player->x_velocity; in JE_playerMovement()
3488 this_player->y += this_player->y_velocity; in JE_playerMovement()
3495 this_player->old_x[i - 1] = this_player->old_x[i]; in JE_playerMovement()
3496 this_player->old_y[i - 1] = this_player->old_y[i]; in JE_playerMovement()
3573 this_player->last_x_explosion_follow = this_player->x; in JE_playerMovement()
3574 this_player->last_y_explosion_follow = this_player->y; in JE_playerMovement()
3707 this_player->delta_x_shot_move = this_player->x - this_player->last_x_shot_move; in JE_playerMovement()
[all …]
H A Dplayer.c23 void calc_purple_balls_needed( Player *this_player ) in calc_purple_balls_needed() argument
27 this_player->purple_balls_needed = purple_balls_required[*this_player->lives]; in calc_purple_balls_needed()
30 bool power_up_weapon( Player *this_player, uint port ) in power_up_weapon() argument
32 const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None in power_up_weapon()
36 ++this_player->items.weapon[port].power; in power_up_weapon()
39 calc_purple_balls_needed(this_player); in power_up_weapon()
43 this_player->cash += 1000; in power_up_weapon()
49 void handle_got_purple_ball( Player *this_player ) in handle_got_purple_ball() argument
51 if (this_player->purple_balls_needed > 1) in handle_got_purple_ball()
52 --this_player->purple_balls_needed; in handle_got_purple_ball()
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/dports/net/dgd-lpmud/mud/2.4.5/obj/
H A Dsoul.c7 the_owner = this_player(); in get()
8 cap_name = call_other(this_player(), "query_name", 0); in get()
21 the_owner = this_player(); in ghost()
22 cap_name = call_other(this_player(), "query_name", 0); in ghost()
23 return call_other(this_player(), "query_ghost"); in ghost()
27 the_owner = this_player(); in init()
28 cap_name = call_other(this_player(), "query_name", 0); in init()
133 if (!who || !living(who) || who == this_player()) in bow()
411 who = present(str, environment(this_player())); in kick()
426 who = present(str, environment(this_player())); in kiss()
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H A Dexplore_xp.c63 if ( this_player() && this_player()->query_level() >= 20)
71 if ( this_player() && query_ip_number( this_player())) { in init()
72 if (! PlayerHasVisited( this_player()->query_name())) { in init()
74 tell_object( this_player(), OKMessage); in init()
76 tell_object( this_player(), "You feel more experienced.\n"); in init()
77 this_player()->add_exp( AmountOfPlayerXP()); in init()
78 AddPlayerToList( this_player()->query_name()); in init()
82 tell_object( this_player(), FailMessage); in init()
105 if ( this_player()) { in AmountOfPlayerXP()
107 Level = this_player()->query_level(); in AmountOfPlayerXP()
H A Dtrace2.c110 if (this_player() && this_player()->query_level() < 20) in get()
209 return environment(this_player()); in find_item()
238 prev = environment(this_player()); in find_item()
265 prev = environment(this_player()); in parse_list()
335 say(this_player()->query_name() + " " + this_player()->query_mmsgout() + in Goto()
337 move_object(this_player(), mark); in Goto()
338 say(this_player()->query_name() + " " + this_player()->query_mmsgin() + in Goto()
359 move_object(this_player(), mark); in in()
361 move_object(this_player(), here); in in()
397 move_object(this_player(), ob); in In()
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H A Dquicktyper.c103 if(!refreshing && this_player()) { in reset()
104 owner = call_other(this_player(), "query_name"); in reset()
118 if(!list_ab && this_player()) { in init_alias_list()
119 obj = first_inventory(this_player()); in init_alias_list()
162 if(this_player()) { in init()
205 call_out("refresh", 30, this_player()); in init()
213 refresh(this_player()); in do_refresh()
361 command(list_history[pos], this_player()); in do_old()
430 call_out("refresh", 20, this_player()); in history_add()
684 command(list_cmd[i], this_player()); in do_it()
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H A Dtrace.c111 if (this_player() && this_player()->query_level() < 20) in get()
228 return environment(this_player()); in find_item()
257 prev = environment(this_player()); in find_item()
284 prev = environment(this_player()); in parse_list()
354 say(this_player()->query_name() + " " + this_player()->query_mmsgout() + in Goto()
356 move_object(this_player(), mark); in Goto()
357 say(this_player()->query_name() + " " + this_player()->query_mmsgin() + in Goto()
378 move_object(this_player(), mark); in in()
380 move_object(this_player(), here); in in()
418 move_object(this_player(), ob); in In()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/obj/
H A Dsoul.c7 the_owner = this_player(); in get()
8 cap_name = this_player()->query_name(); in get()
21 the_owner = this_player(); in ghost()
22 cap_name = this_player()->query_name(); in ghost()
23 return this_player()->query_ghost(); in ghost()
27 the_owner = this_player(); in init()
28 cap_name = this_player()->query_name(); in init()
133 if (!who || !living(who) || who == this_player()) in bow()
411 who = present(str, environment(this_player())); in kick()
426 who = present(str, environment(this_player())); in kiss()
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H A Dexplore_xp.c64 if ( this_player() && this_player()->query_level() >= 20)
89 if ( this_player()) { in AmountOfPlayerXP()
91 Level = this_player()->query_level(); in AmountOfPlayerXP()
103 if ( this_player() && query_ip_number( this_player())) { in init()
104 if (! PlayerHasVisited( this_player()->query_name())) { in init()
106 tell_object( this_player(), OKMessage); in init()
108 tell_object( this_player(), "You feel more experienced.\n"); in init()
109 this_player()->add_exp( AmountOfPlayerXP()); in init()
110 AddPlayerToList( this_player()->query_name()); in init()
114 tell_object( this_player(), FailMessage); in init()
H A Dtrace2.c12 if (this_player()->query_level() >= 20) { in init()
31 return environment(this_player()); in find_item()
60 prev = environment(this_player()); in find_item()
108 prev = environment(this_player()); in parse_list()
211 if (this_player() && this_player()->query_level() < 20) in get()
261 say(this_player()->query_name() + in Call()
356 say(this_player()->query_name() + " " + this_player()->query_mmsgout() + in Goto()
358 move_object(this_player(), mark); in Goto()
359 say(this_player()->query_name() + " " + this_player()->query_mmsgin() + in Goto()
398 move_object(this_player(), ob); in In()
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H A Dquicktyper.c103 if (this_player()) write(environment(this_player())); in reset()
108 if(!refreshing && this_player()) { in reset()
109 owner = this_player()->query_name(); in reset()
121 if(!list_ab && this_player()) { in init_alias_list()
122 obj = first_inventory(this_player()); in init_alias_list()
165 if(this_player()) { in init()
166 owner = this_player()->query_name(); in init()
181 if(this_player()->query_level() >= 20) { in init()
216 refresh(this_player()); in do_refresh()
377 owner = this_player()->query_name(); in history()
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H A Dtrace.c12 if (this_player()->query_level() >= 20) { in init()
53 return environment(this_player()); in find_item()
82 prev = environment(this_player()); in find_item()
109 prev = environment(this_player()); in parse_list()
212 if (this_player() && this_player()->query_level() < 20) in get()
262 say(this_player()->query_name() + in Call()
377 say(this_player()->query_name() + " " + this_player()->query_mmsgout() + in Goto()
379 move_object(this_player(), mark); in Goto()
380 say(this_player()->query_name() + " " + this_player()->query_mmsgin() + in Goto()
419 move_object(this_player(), ob); in In()
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/dports/net/dgd-lpmud/mud/2.4.5/room/
H A Dadv_guild.c175 player_ob = this_player(); in query_cost()
200 player_ob = this_player(); in cost_for_level()
275 player_ob = this_player(); in advance()
333 lvl = this_player()->query_con(); in raise_con()
340 this_player()->set_con(lvl + 1); in raise_con()
360 this_player()->set_dex(lvl + 1); in raise_dex()
380 this_player()->set_int(lvl + 1); in raise_int()
400 this_player()->set_str(lvl + 1); in raise_str()
424 this_player()->add_exp(-cost); in raise_cost()
498 if ((this_player()->query_con() + this_player()->query_str() + in too_high_average()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Dadv_guild.c186 player_ob = this_player(); in query_cost()
211 player_ob = this_player(); in cost_for_level()
286 player_ob = this_player(); in advance()
351 this_player()->set_con(lvl + 1); in raise_con()
371 this_player()->set_dex(lvl + 1); in raise_dex()
391 this_player()->set_int(lvl + 1); in raise_int()
411 this_player()->set_str(lvl + 1); in raise_str()
435 this_player()->add_exp(-cost); in raise_cost()
473 say(this_player()->query_name(0) + in south()
509 if ((this_player()->query_con() + this_player()->query_str() + in too_high_average()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/players/lars/
H A Dwand.c70 say(call_other(this_player(), "query_name") + in wave()
126 say(call_other(this_player(), "query_name") + in set_new_value()
187 ob = environment(this_player()); in remove()
192 call_other(this_player(), "X#players/" + in remove()
225 ob = environment(this_player()); in patch()
227 ob = present(name, environment(this_player())); in patch()
229 what = this_player(); in patch()
237 say(call_other(this_player(), "query_name") + in patch()
257 ob = present(obj, this_player()); in destr()
281 if (ob == this_player()) { in low_remove()
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/dports/net/dgd-lpmud/mud/2.4.5/players/lars/
H A Dwand.c70 say(call_other(this_player(), "query_name") + in wave()
126 say(call_other(this_player(), "query_name") + in set_new_value()
187 ob = environment(this_player()); in remove()
192 call_other(this_player(), "X#players/" + in remove()
224 ob = environment(this_player()); in patch()
226 ob = present(name, environment(this_player())); in patch()
228 what = this_player(); in patch()
236 say(call_other(this_player(), "query_name") + in patch()
256 ob = present(obj, this_player()); in destr()
280 if (ob == this_player()) { in low_remove()
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/maze1/
H A Dmaze4.c25 this_player()->move_player("north#room/maze1/maze5"); in e0()
27 this_player()->move_player("north#room/maze1/maze3"); in e0()
33 this_player()->move_player("south#room/maze1/maze5"); in e1()
35 this_player()->move_player("south#room/maze1/maze2"); in e1()
41 this_player()->move_player("east#room/maze1/maze5"); in e2()
43 this_player()->move_player("east#room/well"); in e2()
49 this_player()->move_player("west#room/maze1/maze5"); in e3()
51 this_player()->move_player("west#room/well"); in e3()
H A Dmaze3.c25 this_player()->move_player("north#room/maze1/maze4"); in e0()
27 this_player()->move_player("north#room/maze1/maze2"); in e0()
33 this_player()->move_player("south#room/maze1/maze4"); in e1()
35 this_player()->move_player("south#room/maze1/maze1"); in e1()
41 this_player()->move_player("east#room/maze1/maze4"); in e2()
43 this_player()->move_player("east#room/well"); in e2()
49 this_player()->move_player("west#room/maze1/maze4"); in e3()
51 this_player()->move_player("west#room/well"); in e3()
H A Dmaze1.c25 this_player()->move_player("north#room/maze1/maze2"); in e0()
27 this_player()->move_player("north#room/well"); in e0()
33 this_player()->move_player("south#room/maze1/maze2"); in e1()
35 this_player()->move_player("south#room/well"); in e1()
41 this_player()->move_player("east#room/maze1/maze2"); in e2()
43 this_player()->move_player("east#room/well"); in e2()
49 this_player()->move_player("west#room/maze1/maze2"); in e3()
51 this_player()->move_player("west#room/well"); in e3()
H A Dmaze2.c25 this_player()->move_player("north#room/maze1/maze3"); in e0()
27 this_player()->move_player("north#room/maze1/maze1"); in e0()
33 this_player()->move_player("south#room/maze1/maze3"); in e1()
35 this_player()->move_player("south#room/maze1/maze1"); in e1()
41 this_player()->move_player("east#room/maze1/maze3"); in e2()
43 this_player()->move_player("east#room/well"); in e2()
49 this_player()->move_player("west#room/maze1/maze3"); in e3()
51 this_player()->move_player("west#room/well"); in e3()
/dports/net/dgd-lpmud/mud/2.4.5/room/maze1/
H A Dmaze1.c25 call_other(this_player(), "move_player", "north#room/maze1/maze2"); in e0()
27 call_other(this_player(), "move_player", "north#room/well"); in e0()
33 call_other(this_player(), "move_player", "south#room/maze1/maze2"); in e1()
35 call_other(this_player(), "move_player", "south#room/well"); in e1()
41 call_other(this_player(), "move_player", "east#room/maze1/maze2"); in e2()
43 call_other(this_player(), "move_player", "east#room/well"); in e2()
49 call_other(this_player(), "move_player", "west#room/maze1/maze2"); in e3()
51 call_other(this_player(), "move_player", "west#room/well"); in e3()
H A Dmaze2.c25 call_other(this_player(), "move_player", "north#room/maze1/maze3"); in e0()
27 call_other(this_player(), "move_player", "north#room/maze1/maze1"); in e0()
33 call_other(this_player(), "move_player", "south#room/maze1/maze3"); in e1()
35 call_other(this_player(), "move_player", "south#room/maze1/maze1"); in e1()
41 call_other(this_player(), "move_player", "east#room/maze1/maze3"); in e2()
43 call_other(this_player(), "move_player", "east#room/well"); in e2()
49 call_other(this_player(), "move_player", "west#room/maze1/maze3"); in e3()
51 call_other(this_player(), "move_player", "west#room/well"); in e3()
H A Dmaze3.c25 call_other(this_player(), "move_player", "north#room/maze1/maze4"); in e0()
27 call_other(this_player(), "move_player", "north#room/maze1/maze2"); in e0()
33 call_other(this_player(), "move_player", "south#room/maze1/maze4"); in e1()
35 call_other(this_player(), "move_player", "south#room/maze1/maze1"); in e1()
41 call_other(this_player(), "move_player", "east#room/maze1/maze4"); in e2()
43 call_other(this_player(), "move_player", "east#room/well"); in e2()
49 call_other(this_player(), "move_player", "west#room/maze1/maze4"); in e3()
51 call_other(this_player(), "move_player", "west#room/well"); in e3()
H A Dmaze4.c25 call_other(this_player(), "move_player", "north#room/maze1/maze5"); in e0()
27 call_other(this_player(), "move_player", "north#room/maze1/maze3"); in e0()
33 call_other(this_player(), "move_player", "south#room/maze1/maze5"); in e1()
35 call_other(this_player(), "move_player", "south#room/maze1/maze2"); in e1()
41 call_other(this_player(), "move_player", "east#room/maze1/maze5"); in e2()
43 call_other(this_player(), "move_player", "east#room/well"); in e2()
49 call_other(this_player(), "move_player", "west#room/maze1/maze5"); in e3()
51 call_other(this_player(), "move_player", "west#room/well"); in e3()
/dports/games/ldmud/ldmud-3.3.720/src/util/xerq/lpc/
H A D_telnet.c8 if (!adminp(this_player())) in main()
11 if (sessions[this_player()] == 0) in main()
14 (void)sessions[this_player()]->reattach(); in main()
18 if (sessions[this_player()] == 0) in main()
21 destruct(sessions[this_player()]); in main()
24 if (sessions[this_player()]) in main()
30 sessions[this_player()] = clone_object(TELNET_OB); in main()
31 (void)sessions[this_player()]->start(host, port); in main()

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