Searched refs:this_strength (Results 1 – 3 of 3) sorted by relevance
666 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI() local667 …if( this_strength > 0 && ( !enemiesPresentWithBombardment || sector->getBuilding(BUILDING_TOWER)->… in doSectorAI()918 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI() local921 … || ( temp[x][y] == by_land && this_strength > strength ) // prefer where we're already attacking in doSectorAI()922 …|| ( temp[x][y] == by_land && this_strength == strength && attack_pref[c_sector->getPlayer()] > at… in doSectorAI()925 strength = this_strength; in doSectorAI()946 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI() local949 ( temp[x][y] == by_land && this_strength > strength ) ) { in doSectorAI()952 strength = this_strength; in doSectorAI()
1751 int this_strength = army->getStrength(); in doCombat() local1756 this_strength += this->getDefenderStrength(); in doCombat()1778 float death_rate = ((float)this_strength) / ((float)this_total); in doCombat()
185 var this_strength = query.is_match(i);186 if (this_strength > strength) {188 strength = this_strength;