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Searched refs:throw_speed (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/AI.ocd/
H A DScript.c148 var throw_speed = fx.Target.ThrowSpeed; in ExecuteThrow() local
149 …var rx = (throw_speed * throw_speed) / (100 * GetGravity()); // horizontal range for 45 degree thr… in ExecuteThrow()
150 var ry = throw_speed * 7 / (GetGravity() * 10); // vertical range of 45 degree throw in ExecuteThrow()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/CustomAI.ocd/
H A DScript.c374 var throw_speed = fx.Target.ThrowSpeed; in ExecuteThrow() local
375 …var rx = (throw_speed*throw_speed)/(100*GetGravity()); // horizontal range for 45 degree throw if … in ExecuteThrow()
376 var ry = throw_speed*7/(GetGravity()*10); // vertical range of 45 degree throw in ExecuteThrow()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp595 throw_speed = 0; in ThrowObjectEffect()
607 assert(throw_speed != 0); in start_anim()
610 anim = new TossAnim(throw_obj, degrees, start_at, stop_at, throw_speed, stop_flags); in start_anim()
612 anim = new TossAnim(throw_tile, start_at, stop_at, throw_speed, stop_flags); in start_anim()
638 throw_speed = 192; // animation speed in DropEffect()
749 throw_speed = speed; in init()
H A Deffect.h309 uint16 throw_speed; // used in animation variable