Searched refs:throw_speed (Results 1 – 4 of 4) sorted by relevance
148 var throw_speed = fx.Target.ThrowSpeed; in ExecuteThrow() local149 …var rx = (throw_speed * throw_speed) / (100 * GetGravity()); // horizontal range for 45 degree thr… in ExecuteThrow()150 var ry = throw_speed * 7 / (GetGravity() * 10); // vertical range of 45 degree throw in ExecuteThrow()
374 var throw_speed = fx.Target.ThrowSpeed; in ExecuteThrow() local375 …var rx = (throw_speed*throw_speed)/(100*GetGravity()); // horizontal range for 45 degree throw if … in ExecuteThrow()376 var ry = throw_speed*7/(GetGravity()*10); // vertical range of 45 degree throw in ExecuteThrow()
595 throw_speed = 0; in ThrowObjectEffect()607 assert(throw_speed != 0); in start_anim()610 anim = new TossAnim(throw_obj, degrees, start_at, stop_at, throw_speed, stop_flags); in start_anim()612 anim = new TossAnim(throw_tile, start_at, stop_at, throw_speed, stop_flags); in start_anim()638 throw_speed = 192; // animation speed in DropEffect()749 throw_speed = speed; in init()
309 uint16 throw_speed; // used in animation variable