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Searched refs:thruster_flame (Results 1 – 7 of 7) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h517 generic_anim thruster_flame; member
H A Dweapons.cpp1056 generic_anim_init( &wip->thruster_flame ); in init_weapon_entry()
2614 generic_anim_init( &wip->thruster_flame, fname ); in parse_weapon()
3134 if (wip->thruster_flame.first_frame >= 0) { in weapon_release_bitmaps()
3135 bm_release(wip->thruster_flame.first_frame); in weapon_release_bitmaps()
3136 wip->thruster_flame.first_frame = -1; in weapon_release_bitmaps()
3266 if (strlen(wip->thruster_flame.filename)) { in weapon_load_bitmaps()
3267 generic_anim_load(&wip->thruster_flame); in weapon_load_bitmaps()
6308 bm_page_in_texture(wip->thruster_flame.first_frame); in weapons_page_in()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h557 generic_anim thruster_flame; member
H A Dweapons.cpp3284 generic_anim_init( &wip->thruster_flame, fname ); in parse_weapon()
3819 if (wip->thruster_flame.first_frame >= 0) { in weapon_release_bitmaps()
3820 bm_release(wip->thruster_flame.first_frame); in weapon_release_bitmaps()
3821 wip->thruster_flame.first_frame = -1; in weapon_release_bitmaps()
3951 if (strlen(wip->thruster_flame.filename)) { in weapon_load_bitmaps()
3952 generic_anim_load(&wip->thruster_flame); in weapon_load_bitmaps()
7307 bm_page_in_texture(wip->thruster_flame.first_frame); in weapons_page_in()
7494 bm_page_in_texture(wip->thruster_flame.first_frame); in weapon_page_in()
8711 generic_anim_init(&this->thruster_flame); in reset()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/
H A Dlab.cpp580 if (wip->thruster_flame.first_frame >= 0) in labviewer_add_model_thrusters()
581 flame_anim = &wip->thruster_flame; in labviewer_add_model_thrusters()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp7990 if (wip->thruster_flame.first_frame >= 0) in ship_do_weapon_thruster_frame()
7991 flame_anim = &wip->thruster_flame; in ship_do_weapon_thruster_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp8905 if (wip->thruster_flame.first_frame >= 0) in ship_do_weapon_thruster_frame()
8906 flame_anim = &wip->thruster_flame; in ship_do_weapon_thruster_frame()