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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/SkyBox/include/
H A DSkyBox.h35 ParticleSystem* thrusters = mSceneMgr->createParticleSystem(25); in setupContent() local
36 thrusters->setMaterialName("Examples/Flare"); in setupContent()
37 thrusters->setDefaultDimensions(25, 25); in setupContent()
42 ParticleEmitter* emitter = thrusters->addEmitter("Point"); // add a point emitter in setupContent()
55 …mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 6.5, -67))->attachObject(thrusters); in setupContent()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/SkyBox/include/
H A DSkyBox.h38 ParticleSystem* thrusters = mSceneMgr->createParticleSystem(25); in setupContent() local
39 thrusters->setMaterialName("Examples/Flare"); in setupContent()
40 thrusters->setDefaultDimensions(25, 25); in setupContent()
45 ParticleEmitter* emitter = thrusters->addEmitter("Point"); // add a point emitter in setupContent()
58 …mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 6.5, -67))->attachObject(thrusters); in setupContent()
/dports/games/xspacewarp/xspacewarp-1.2/
H A Dc_endever.cc40 energy.thrusters = maxerg; in Endever()
61 energy.thrusters = maxerg; in erase()
111 sumerg = energy.thrusters + energy.warpdrive + energy.fasers; in setshields()
113 energy.thrusters = newerg(energy.thrusters, deltash, sumerg, maxerg); in setshields()
117 energy.shields -= energy.thrusters + energy.warpdrive + energy.fasers - in setshields()
186 if (energy.thrusters < ENDMINTHRUSTERG) // not enough ergs to move in move()
389 newerg = ((ENDMAXERGRATEDOCK-ENDMINERGRATEDOCK) * energy.thrusters)/maxerg in energize()
394 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize()
419 newerg = ((ENDMAXERGRATE-ENDMINERGRATE) * energy.thrusters)/maxerg in energize()
424 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize()
H A Dc_jovian.cc35 energy.thrusters = maxerg; in Jovian()
102 if (energy.thrusters < JOVMINTHRUSTERG) // no energy to move in move()
269 newerg = ((JOVMAXERGRATE-JOVMINERGRATE) * energy.thrusters)/maxerg in energize()
274 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize()
H A Dc_ship.cc44 energy.thrusters = (int)((double)energy.thrusters * severity(sh)); in hit()
H A DXSpacewarp.ad102 ! millisec time determines speed of ion thrusters
160 ! min percent energy for endever ion thrusters to work
169 ! min percent energy for ion thrusters to work
177 ! of the thrusters, warpdrive, fasers and shields of a jovian
H A DXSpacewarp.app_def102 ! millisec time determines speed of ion thrusters
160 ! min percent energy for endever ion thrusters to work
169 ! min percent energy for ion thrusters to work
177 ! of the thrusters, warpdrive, fasers and shields of a jovian
H A Dspace_objects.hh29 int thrusters; member
H A Dc_base.cc28 energy.thrusters = 0; in Base()
H A Dc_combatant.cc27 return ((int)(((float)100 * (float)energy.thrusters) / (float)getmaxerg())); in getthrusters()
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DModel.cpp519 Group *thrusters = static_cast<Group *>(results.at(0)); in SetThrusterColor() local
521 for (unsigned int i = 0; i < thrusters->GetNumChildren(); i++) { in SetThrusterColor()
522 MatrixTransform *mt = static_cast<MatrixTransform *>(thrusters->GetChildAt(i)); in SetThrusterColor()
550 Group *thrusters = static_cast<Group *>(results.at(0)); in SetThrusterColor() local
552 for (unsigned int i = 0; i < thrusters->GetNumChildren(); i++) { in SetThrusterColor()
553 MatrixTransform *mt = static_cast<MatrixTransform *>(thrusters->GetChildAt(i)); in SetThrusterColor()
/dports/games/duel/duel/runDir/data/ships/
H A Dmiggy.shp4 # All that space and such lack-lustre thrusters...
H A DmiggyBoosted.shp4 # All that space and such lack-lustre thrusters...
/dports/games/neverball/neverball-1.6.0/data/ball/ufo/
H A Dufo-outer.map23 "model" "ball/ufo/ufo-thrusters.obj"
/dports/games/stuntrally/stuntrally-2.6.1/data/particles/
H A Dcar.particle261 // V2 main thrusters ------------------------------
/dports/games/maelstrom/Maelstrom-3.0.6/Docs/
H A DMaelstrom-Announce19 but as you fire full thrusters to dodge the latest barrage you begin to think
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/particle/
H A DParticleSource.cpp304 auto thruster = &pm->thrusters[0]; in initializeThrusterOffset()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/data/
H A Dhelp.rml35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/data/
H A Dhelp.rml35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/data/
H A Dhelp.rml35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodel.h663 …n_thrusters(0), gun_banks(NULL), missile_banks(NULL), docking_bays(NULL), thrusters(NULL), ship_ba… in polymodel()
733 thruster_bank *thrusters; // array of thruster objects -- likely to change in the future variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodel.h683 …n_thrusters(0), gun_banks(NULL), missile_banks(NULL), docking_bays(NULL), thrusters(NULL), ship_ba… in polymodel()
752 thruster_bank *thrusters; // array of thruster objects -- likely to change in the future variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dmodel.cpp459 thruster_bank* bank = &pm->thrusters[idx];
465 pm->thrusters[idx] = *(newThr.Get());
/dports/games/moagg/moagg-1.95b/data/missions/tutorial/
H A Dstrings.properties71 Use your thrusters with care and don't come too close to the hole!
/dports/games/pyspacewar/pyspacewar-1.1.1/
H A DNEWS.rst93 - The thrusters are now drawn more accurately.

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