/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/SkyBox/include/ |
H A D | SkyBox.h | 35 ParticleSystem* thrusters = mSceneMgr->createParticleSystem(25); in setupContent() local 36 thrusters->setMaterialName("Examples/Flare"); in setupContent() 37 thrusters->setDefaultDimensions(25, 25); in setupContent() 42 ParticleEmitter* emitter = thrusters->addEmitter("Point"); // add a point emitter in setupContent() 55 …mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 6.5, -67))->attachObject(thrusters); in setupContent()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/SkyBox/include/ |
H A D | SkyBox.h | 38 ParticleSystem* thrusters = mSceneMgr->createParticleSystem(25); in setupContent() local 39 thrusters->setMaterialName("Examples/Flare"); in setupContent() 40 thrusters->setDefaultDimensions(25, 25); in setupContent() 45 ParticleEmitter* emitter = thrusters->addEmitter("Point"); // add a point emitter in setupContent() 58 …mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 6.5, -67))->attachObject(thrusters); in setupContent()
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/dports/games/xspacewarp/xspacewarp-1.2/ |
H A D | c_endever.cc | 40 energy.thrusters = maxerg; in Endever() 61 energy.thrusters = maxerg; in erase() 111 sumerg = energy.thrusters + energy.warpdrive + energy.fasers; in setshields() 113 energy.thrusters = newerg(energy.thrusters, deltash, sumerg, maxerg); in setshields() 117 energy.shields -= energy.thrusters + energy.warpdrive + energy.fasers - in setshields() 186 if (energy.thrusters < ENDMINTHRUSTERG) // not enough ergs to move in move() 389 newerg = ((ENDMAXERGRATEDOCK-ENDMINERGRATEDOCK) * energy.thrusters)/maxerg in energize() 394 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize() 419 newerg = ((ENDMAXERGRATE-ENDMINERGRATE) * energy.thrusters)/maxerg in energize() 424 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize()
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H A D | c_jovian.cc | 35 energy.thrusters = maxerg; in Jovian() 102 if (energy.thrusters < JOVMINTHRUSTERG) // no energy to move in move() 269 newerg = ((JOVMAXERGRATE-JOVMINERGRATE) * energy.thrusters)/maxerg in energize() 274 energy.thrusters = min(maxerg, energy.thrusters+newerg); in energize()
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H A D | c_ship.cc | 44 energy.thrusters = (int)((double)energy.thrusters * severity(sh)); in hit()
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H A D | XSpacewarp.ad | 102 ! millisec time determines speed of ion thrusters 160 ! min percent energy for endever ion thrusters to work 169 ! min percent energy for ion thrusters to work 177 ! of the thrusters, warpdrive, fasers and shields of a jovian
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H A D | XSpacewarp.app_def | 102 ! millisec time determines speed of ion thrusters 160 ! min percent energy for endever ion thrusters to work 169 ! min percent energy for ion thrusters to work 177 ! of the thrusters, warpdrive, fasers and shields of a jovian
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H A D | space_objects.hh | 29 int thrusters; member
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H A D | c_base.cc | 28 energy.thrusters = 0; in Base()
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H A D | c_combatant.cc | 27 return ((int)(((float)100 * (float)energy.thrusters) / (float)getmaxerg())); in getthrusters()
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/dports/games/pioneer/pioneer-20210723/src/scenegraph/ |
H A D | Model.cpp | 519 Group *thrusters = static_cast<Group *>(results.at(0)); in SetThrusterColor() local 521 for (unsigned int i = 0; i < thrusters->GetNumChildren(); i++) { in SetThrusterColor() 522 MatrixTransform *mt = static_cast<MatrixTransform *>(thrusters->GetChildAt(i)); in SetThrusterColor() 550 Group *thrusters = static_cast<Group *>(results.at(0)); in SetThrusterColor() local 552 for (unsigned int i = 0; i < thrusters->GetNumChildren(); i++) { in SetThrusterColor() 553 MatrixTransform *mt = static_cast<MatrixTransform *>(thrusters->GetChildAt(i)); in SetThrusterColor()
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/dports/games/duel/duel/runDir/data/ships/ |
H A D | miggy.shp | 4 # All that space and such lack-lustre thrusters...
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H A D | miggyBoosted.shp | 4 # All that space and such lack-lustre thrusters...
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/dports/games/neverball/neverball-1.6.0/data/ball/ufo/ |
H A D | ufo-outer.map | 23 "model" "ball/ufo/ufo-thrusters.obj"
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/dports/games/stuntrally/stuntrally-2.6.1/data/particles/ |
H A D | car.particle | 261 // V2 main thrusters ------------------------------
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/dports/games/maelstrom/Maelstrom-3.0.6/Docs/ |
H A D | Maelstrom-Announce | 19 but as you fire full thrusters to dodge the latest barrage you begin to think
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/particle/ |
H A D | ParticleSource.cpp | 304 auto thruster = &pm->thrusters[0]; in initializeThrusterOffset()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/data/ |
H A D | help.rml | 35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/data/ |
H A D | help.rml | 35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/data/ |
H A D | help.rml | 35 …arconium chain-fed belt gun and state-of-the-art liquid-hydrangea turbo-thrusters, it is still goi…
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | model.h | 663 …n_thrusters(0), gun_banks(NULL), missile_banks(NULL), docking_bays(NULL), thrusters(NULL), ship_ba… in polymodel() 733 thruster_bank *thrusters; // array of thruster objects -- likely to change in the future variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | model.h | 683 …n_thrusters(0), gun_banks(NULL), missile_banks(NULL), docking_bays(NULL), thrusters(NULL), ship_ba… in polymodel() 752 thruster_bank *thrusters; // array of thruster objects -- likely to change in the future variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | model.cpp | 459 thruster_bank* bank = &pm->thrusters[idx]; 465 pm->thrusters[idx] = *(newThr.Get());
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/dports/games/moagg/moagg-1.95b/data/missions/tutorial/ |
H A D | strings.properties | 71 Use your thrusters with care and don't come too close to the hole!
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/dports/games/pyspacewar/pyspacewar-1.1.1/ |
H A D | NEWS.rst | 93 - The thrusters are now drawn more accurately.
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