Searched refs:ticruned (Results 1 – 4 of 4) sorted by relevance
32 extern INT32 ticruned, ticmiss;
91 INT32 ticruned = 0, ticmiss = 0; variable116 if (ticruned) in Net_GetNetStat()117 gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned; in Net_GetNetStat()121 ticmiss = ticruned = 0; in Net_GetNetStat()
1306 ticruned++; in OP_ObjectplaceMovement()
6216 ticruned++; in P_SpectatorMovement()8129 ticruned++; in P_MovePlayer()11824 ticruned++; in P_PlayerThink()11837 ticruned++; in P_PlayerThink()