/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/default/ |
H A D | Skyscrapers.map | 3 tile(Block,0,250) 4 tile(Block,50,250) 5 tile(Block,100,250) 6 tile(Block,150,250) 7 tile(Block,200,250) 8 tile(Block,200,300) 9 tile(Block,200,350) 10 tile(Block,200,400) 11 tile(Block,200,450) 18 tile(Block,0,350) [all …]
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H A D | 3.map | 3 tile(Block,450,450) 4 tile(Block,500,450) 5 tile(Block,550,400) 6 tile(Block,600,450) 7 tile(Block,650,500) 8 tile(Block,700,550) 9 tile(Block,750,500) 10 tile(Block,800,450) 11 tile(Block,850,400) 12 tile(Block,900,350) [all …]
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H A D | 4.map | 4 tile(Block,200,350) 5 tile(Block,250,350) 6 tile(Block,300,350) 7 tile(Block,350,350) 8 tile(Block,400,350) 9 tile(Block,450,350) 10 tile(Block,500,350) 11 tile(Block,550,350) 12 tile(Block,600,350) 13 tile(Block,650,350) [all …]
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H A D | 2.map | 3 tile(ShadowBlock,200,450) 4 tile(ShadowBlock,300,450) 13 tile(Block,150,450) 14 tile(Block,250,450) 15 tile(Block,350,450) 16 tile(Block,450,450) 17 tile(Block,550,450) 18 tile(Block,650,450) 19 tile(Block,750,450) 20 tile(Block,900,450) [all …]
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H A D | Volcano.map | 3 tile(Block,50,550) 4 tile(Block,100,550) 5 tile(Block,150,550) 6 tile(Block,200,550) 9 tile(Block,300,500) 10 tile(Block,250,450) 11 tile(Block,250,550) 12 tile(Block,300,450) 13 tile(Block,300,400) 14 tile(Block,350,400) [all …]
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H A D | 1.map | 3 tile(Block,100,450) 4 tile(Block,150,450) 5 tile(Block,200,450) 6 tile(Block,250,450) 7 tile(Block,400,450) 8 tile(Block,450,450) 9 tile(Block,450,400) 10 tile(Block,450,350) 11 tile(Block,550,200) 12 tile(Block,500,450) [all …]
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H A D | 5.map | 3 tile(Block,200,350) 4 tile(Block,300,300) 5 tile(Block,400,250) 6 tile(Block,500,250) 7 tile(Block,600,300) 11 tile(Block,700,250) 12 tile(Block,650,350) 13 tile(Block,750,250) 14 tile(Block,800,250) 21 tile(Block,50,350) [all …]
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H A D | Towers.map | 3 tile(Fragile,300,150) 4 tile(Fragile,350,150) 5 tile(Block,500,250) 6 tile(Block,600,250) 7 tile(Block,500,300) 8 tile(Block,500,350) 9 tile(Block,500,400) 10 tile(Block,500,450) 11 tile(Block,500,500) 12 tile(Block,600,300) [all …]
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H A D | map02.map | 3 tile(Block,250,250) 4 tile(Block,300,250) 5 tile(Block,350,250) 6 tile(Block,350,300) 7 tile(Block,350,350) 8 tile(Block,300,350) 9 tile(Block,250,350) 10 tile(Block,200,350) 11 tile(Block,150,350) 12 tile(Block,100,350) [all …]
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/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/classic/ |
H A D | FreeFall2.map | 5 tile(Block,0,0) 6 tile(Block,0,50) 7 tile(Block,0,100) 8 tile(Block,0,150) 9 tile(Block,0,200) 10 tile(Block,0,250) 11 tile(Block,0,300) 12 tile(Block,0,350) 13 tile(Block,0,400) 14 tile(Block,0,450) [all …]
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H A D | Credits.map | 5 "tile"("Block","50","50") 6 "tile"("Block","50","100") 7 "tile"("Block","50","150") 8 "tile"("Block","50","200") 9 "tile"("Block","50","250") 10 "tile"("Block","50","300") 11 "tile"("Block","100","300") 12 "tile"("Block","150","300") 18 "tile"("Block","150","0") 19 "tile"("Block","100","0") [all …]
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H A D | End.map | 5 "tile"("Block","50","100") 6 "tile"("Block","50","150") 7 "tile"("Block","50","200") 8 "tile"("Block","50","300") 9 "tile"("Block","50","250") 10 "tile"("Block","50","350") 11 "tile"("Block","50","400") 12 "tile"("Block","100","400") 13 "tile"("Block","150","400") 14 "tile"("Block","100","250") [all …]
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H A D | Lab.map | 5 "tile"("Block","0","100") 6 "tile"("Block","0","150") 7 "tile"("Block","0","200") 8 "tile"("Block","0","300") 9 "tile"("Block","0","250") 10 "tile"("Block","0","350") 11 "tile"("Block","0","400") 12 "tile"("Block","0","450") 13 "tile"("Block","0","500") 14 "tile"("Block","0","550") [all …]
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H A D | LeftRight.map | 5 "tile"("Block","0","0") 6 "tile"("Block","0","50") 7 "tile"("Block","0","100") 8 "tile"("Block","0","150") 9 "tile"("Block","0","200") 10 "tile"("Block","0","250") 11 "tile"("Block","0","300") 12 "tile"("Block","0","350") 13 "tile"("Block","50","100") 14 "tile"("Block","100","100") [all …]
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H A D | Tower.map | 5 "tile"("ShadowBlock","0","550") 6 "tile"("ShadowBlock","0","500") 7 "tile"("ShadowBlock","50","500") 8 "tile"("ShadowBlock","50","550") 25 "tile"("Block","500","450") 26 "tile"("Block","550","450") 27 "tile"("Block","600","450") 28 "tile"("Block","650","450") 29 "tile"("Block","700","450") 30 "tile"("Block","750","450") [all …]
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H A D | FreeFall.map | 5 "tile"("Block","0","0") 6 "tile"("Block","0","50") 7 "tile"("Block","0","100") 8 "tile"("Block","0","150") 9 "tile"("Block","0","200") 10 "tile"("Block","0","250") 11 "tile"("Block","0","300") 12 "tile"("Block","0","350") 13 "tile"("Block","0","400") 14 "tile"("Block","0","450") [all …]
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H A D | Road.map | 5 "tile"("Block","0","50") 6 "tile"("Block","0","100") 7 "tile"("Block","0","150") 8 "tile"("Block","0","200") 9 "tile"("Block","0","250") 10 "tile"("Block","0","300") 11 "tile"("Spikes","50","350") 12 "tile"("Spikes","100","350") 13 "tile"("Spikes","150","350") 14 "tile"("Spikes","200","350") [all …]
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H A D | Jumper.map | 5 "tile"("Block","0","0") 6 "tile"("Block","0","50") 7 "tile"("Block","0","100") 8 "tile"("Block","0","150") 9 "tile"("Block","0","200") 10 "tile"("Block","0","250") 11 "tile"("Block","0","350") 12 "tile"("Block","0","300") 13 "tile"("Block","0","400") 14 "tile"("Block","0","450") [all …]
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H A D | Carry.map | 5 "tile"("Block","0","0") 6 "tile"("Block","0","50") 7 "tile"("Block","0","100") 8 "tile"("Block","0","150") 9 "tile"("Block","0","200") 10 "tile"("Block","0","250") 11 "tile"("Block","0","300") 12 "tile"("Block","0","350") 13 "tile"("Block","0","400") 14 "tile"("Block","50","400") [all …]
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H A D | Headache.map | 5 "tile"("Block","0","50") 6 "tile"("Block","0","100") 7 "tile"("Block","0","200") 8 "tile"("Block","0","150") 9 "tile"("Block","0","250") 10 "tile"("Block","0","300") 11 "tile"("Block","0","350") 12 "tile"("Block","50","350") 13 "tile"("Block","100","350") 14 "tile"("Block","150","350") [all …]
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/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/tutorial/ |
H A D | tut25.map | 5 tile(Block,150,300) 6 tile(Block,200,300) 7 tile(Block,250,300) 8 tile(Block,300,300) 9 tile(Block,400,300) 15 tile(Block,450,300) 16 tile(Block,450,250) 17 tile(Block,450,200) 18 tile(Block,800,200) 35 tile(Block,0,250) [all …]
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H A D | tut20.map | 5 tile(Block,150,300) 6 tile(Block,200,300) 7 tile(Block,250,300) 8 tile(Block,300,300) 9 tile(Block,350,300) 10 tile(Block,450,300) 11 tile(Block,550,300) 12 tile(Block,500,300) 18 tile(Block,450,200) 19 tile(Block,500,200) [all …]
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/dports/graphics/gegl/gegl-0.4.34/gegl/buffer/ |
H A D | gegl-tile.c | 50 return tile; in gegl_tile_ref() 80 if (tile->data && tile->destroy_notify) in gegl_tile_unref() 103 return tile; in gegl_tile_new_bare_internal() 239 tile->data = gegl_tile_alloc (tile->size); in gegl_tile_unclone() 256 tile->data = gegl_tile_alloc0 (tile->size); in gegl_tile_unclone() 263 memcpy (buf, tile->data, tile->size); in gegl_tile_unclone() 341 tile->x, tile->y, tile->z, in gegl_tile_void_pyramid() 356 tile->unlock_notify (tile, tile->unlock_notify_data); in gegl_tile_unlock() 376 tile->unlock_notify (tile, tile->unlock_notify_data); in gegl_tile_unlock_no_void() 411 tile->stored_rev = tile->rev; in gegl_tile_mark_as_stored() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/ |
H A D | objects.map | 2 tile 1 "object, weapons, crude dagger" 3 tile 2 "object, weapons, dagger" 4 tile 3 "object, weapons, athame" 11 tile 10 "object, weapons, knife" 12 tile 11 "object, weapons, stiletto" 13 tile 12 "object, weapons, scalpel" 15 tile 14 "object, weapons, axe" 35 tile 34 "object, weapons, club" 40 tile 39 "object, weapons, mace" 67 tile 66 "object, weapons, bow" [all …]
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/terrain_types/overland/ |
H A D | ocean.cfg | 15 tile = 1 16 tile = 4 17 tile = 7 18 tile = 10 22 tile = 33 23 tile = 36 24 tile = 39 25 tile = 42 43 tile = 0 44 tile = 3 [all …]
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