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Searched refs:tileSetWorldSpan (Results 1 – 2 of 2) sorted by relevance

/dports/games/passage/Passage_v4_UnixSource/gamma256/prototypes/screenCompress/
H A DscreenCompress.cpp120 int tileSetWorldSpan = 200; variable
262 int netWorldSpan = tileSetWorldSpan + tileSetWorldOverlap; in sampleFromWorld()
276 if( overhang > tileSetWorldSpan ) { in sampleFromWorld()
277 blendWeight = ( overhang - tileSetWorldSpan ) / in sampleFromWorld()
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/
H A DWorld.cpp88 int tileSetWorldSpan = 200; variable
514 int netWorldSpan = tileSetWorldSpan + tileSetWorldOverlap; in sampleFromWorldNoWeight()
528 if( overhang > tileSetWorldSpan ) { in sampleFromWorldNoWeight()
529 blendWeight = ( overhang - tileSetWorldSpan ) / in sampleFromWorldNoWeight()