Searched refs:tileSetWorldSpan (Results 1 – 2 of 2) sorted by relevance
120 int tileSetWorldSpan = 200; variable262 int netWorldSpan = tileSetWorldSpan + tileSetWorldOverlap; in sampleFromWorld()276 if( overhang > tileSetWorldSpan ) { in sampleFromWorld()277 blendWeight = ( overhang - tileSetWorldSpan ) / in sampleFromWorld()
88 int tileSetWorldSpan = 200; variable514 int netWorldSpan = tileSetWorldSpan + tileSetWorldOverlap; in sampleFromWorldNoWeight()528 if( overhang > tileSetWorldSpan ) { in sampleFromWorldNoWeight()529 blendWeight = ( overhang - tileSetWorldSpan ) / in sampleFromWorldNoWeight()