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Searched refs:tile_flipx (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dsuna16_vidhrdw.c177 int tile_flipx = tile & 0x4000; in suna16_draw_sprites() local
180 if (flipx) tile_flipx = !tile_flipx; in suna16_draw_sprites()
186 tile_flipx = !tile_flipx; in suna16_draw_sprites()
193 tile_flipx, tile_flipy, in suna16_draw_sprites()
H A Dsuna8_vidhrdw.c324 int tile_flipx = attr & 0x40; in suna8_draw_normal_sprites() local
330 if (flipx) tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
334 { sx = max_x - sx; tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
340 tile_flipx, tile_flipy, in suna8_draw_normal_sprites()
H A Dtwin16_vidhrdw.c286 int tile_flipx = 0; /* video_register&TWIN16_TILE_FLIPX;*/ in draw_layer() local
319 tile_flipx = !tile_flipx; in draw_layer()
363 if( tile_flipx ) in draw_layer()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dsuna16_vidhrdw.c177 int tile_flipx = tile & 0x4000; in suna16_draw_sprites() local
180 if (flipx) tile_flipx = !tile_flipx; in suna16_draw_sprites()
186 tile_flipx = !tile_flipx; in suna16_draw_sprites()
193 tile_flipx, tile_flipy, in suna16_draw_sprites()
H A Dsuna8_vidhrdw.c305 int tile_flipx = attr & 0x40; in suna8_draw_normal_sprites() local
311 if (flipx) tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
315 { sx = max_x - sx; tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
321 tile_flipx, tile_flipy, in suna8_draw_normal_sprites()
H A Dtwin16_vidhrdw.c286 int tile_flipx = 0; // video_register&TWIN16_TILE_FLIPX; in draw_layer() local
319 tile_flipx = !tile_flipx; in draw_layer()
363 if( tile_flipx ) in draw_layer()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dsuna16.cpp181 int tile_flipx = tile & 0x4000; in draw_sprites() local
184 if (flipx) tile_flipx = !tile_flipx; in draw_sprites()
190 tile_flipx = !tile_flipx; in draw_sprites()
197 tile_flipx, tile_flipy, in draw_sprites()
H A Dsuna8.cpp403 int tile_flipx = attr & 0x40; in draw_sprites() local
409 if (flipx) tile_flipx = !tile_flipx; in draw_sprites()
414 sx = max_x - sx; tile_flipx = !tile_flipx; in draw_sprites()
426 tile_flipx, tile_flipy, sx, sy, screen.priority(), in draw_sprites()
431 code, color, tile_flipx, tile_flipy, sx, sy, 0xf); in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dsuna16.cpp181 int tile_flipx = tile & 0x4000; in draw_sprites() local
184 if (flipx) tile_flipx = !tile_flipx; in draw_sprites()
190 tile_flipx = !tile_flipx; in draw_sprites()
197 tile_flipx, tile_flipy, in draw_sprites()
H A Dsuna8.cpp403 int tile_flipx = attr & 0x40; in draw_sprites() local
409 if (flipx) tile_flipx = !tile_flipx; in draw_sprites()
414 sx = max_x - sx; tile_flipx = !tile_flipx; in draw_sprites()
426 tile_flipx, tile_flipy, sx, sy, screen.priority(), in draw_sprites()
431 code, color, tile_flipx, tile_flipy, sx, sy, 0xf); in draw_sprites()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dsuna8.c302 int tile_flipx = attr & 0x40; in suna8_draw_normal_sprites() local
308 if (flipx) tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
312 { sx = max_x - sx; tile_flipx = !tile_flipx; in suna8_draw_normal_sprites()
318 tile_flipx, tile_flipy, in suna8_draw_normal_sprites()
H A Dtwin16.c73 int tile_flipx = 0; in draw_text() local
76 if( video_register&TWIN16_SCREEN_FLIPX ) tile_flipx = !tile_flipx; in draw_text()
90 tile_flipx,tile_flipy, in draw_text()
306 int tile_flipx = 0; // video_register&TWIN16_TILE_FLIPX; in draw_layer() local
339 tile_flipx = !tile_flipx; in draw_layer()
383 if( tile_flipx ) in draw_layer()
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dgo2000.cpp303 int tile_flipx = tile & 0x4000; in screen_update_go2000() local
307 tile_flipx = !tile_flipx; in screen_update_go2000()
313 tile_flipx = !tile_flipx; in screen_update_go2000()
320 tile_flipx, tile_flipy, in screen_update_go2000()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dgo2000.cpp303 int tile_flipx = tile & 0x4000; in screen_update_go2000() local
307 tile_flipx = !tile_flipx; in screen_update_go2000()
313 tile_flipx = !tile_flipx; in screen_update_go2000()
320 tile_flipx, tile_flipy, in screen_update_go2000()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_go2000.cpp425 INT32 tile_flipx = tile & 0x4000; in draw_sprites() local
429 tile_flipx = !tile_flipx; in draw_sprites()
431 …Draw8x8MaskTile(pTransDraw, tile & 0x1fff, sx, sy - 16, tile_flipx, tile_flipy, attr, 4, 0xf, 0, D… in draw_sprites()
H A Dd_suna16.cpp1775 INT32 tile_flipx = tile & 0x4000; in draw_sprites() local
1778 if (flipx) tile_flipx ^= 0x4000; in draw_sprites()
1784 tile_flipx ^= 0x4000; in draw_sprites()
1802 if (tile_flipx) { in draw_sprites()
1808 if (tile_flipx) { in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_go2000.cpp425 INT32 tile_flipx = tile & 0x4000; in draw_sprites() local
429 tile_flipx = !tile_flipx; in draw_sprites()
431 …Draw8x8MaskTile(pTransDraw, tile & 0x1fff, sx, sy - 16, tile_flipx, tile_flipy, attr, 4, 0xf, 0, D… in draw_sprites()
H A Dd_suna16.cpp1779 INT32 tile_flipx = tile & 0x4000; in draw_sprites() local
1782 if (flipx) tile_flipx ^= 0x4000; in draw_sprites()
1788 tile_flipx ^= 0x4000; in draw_sprites()
1806 if (tile_flipx) { in draw_sprites()
1812 if (tile_flipx) { in draw_sprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_suna8.cpp1981 int tile_flipx = attr & 0x40; in draw_normal_sprites() local
1987 if (flipx) tile_flipx = !tile_flipx; in draw_normal_sprites()
1992 sx = max_x - sx; tile_flipx = !tile_flipx; in draw_normal_sprites()
1996 …0x8000), (((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank, sx, sy, tile_flipx, tile_flipy); in draw_normal_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_suna8.cpp1980 int tile_flipx = attr & 0x40; in draw_normal_sprites() local
1986 if (flipx) tile_flipx = !tile_flipx; in draw_normal_sprites()
1991 sx = max_x - sx; tile_flipx = !tile_flipx; in draw_normal_sprites()
1995 …0x8000), (((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank, sx, sy, tile_flipx, tile_flipy); in draw_normal_sprites()