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Searched refs:tile_layout (Results 1 – 25 of 165) sorted by relevance

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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dmole.c57 static struct GfxLayout tile_layout = variable
69 { 1, 0x0000, &tile_layout, 0x00, 1 },
70 { 1, 0x3000, &tile_layout, 0x00, 1 },
H A Dlasso.c211 static struct GfxLayout tile_layout = variable
241 { REGION_GFX1, 0x0000, &tile_layout, 0, 0x10 },
242 { REGION_GFX1, 0x1000, &tile_layout, 0, 0x10 },
H A Dmarvins.c594 static struct GfxLayout tile_layout = variable
607 { REGION_GFX1, 0, &tile_layout, 0x080, 8 }, /* text layer */
608 { REGION_GFX2, 0, &tile_layout, 0x110, 1 }, /* background */
609 { REGION_GFX3, 0, &tile_layout, 0x100, 1 }, /* foreground */
H A Dfunkyjet.c278 static struct GfxLayout tile_layout = variable
307 { REGION_GFX1, 0, &tile_layout, 512, 16 }, /* Tiles 16x16 */
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dmole.c55 static struct GfxLayout tile_layout = variable
67 { 1, 0x0000, &tile_layout, 0x00, 1 },
68 { 1, 0x3000, &tile_layout, 0x00, 1 },
H A Djcross.c266 static struct GfxLayout tile_layout = variable
279 { REGION_GFX1, 0, &tile_layout, 0x080, 8 },
280 { REGION_GFX2, 0, &tile_layout, 0x110, 1 },
281 { REGION_GFX3, 0, &tile_layout, 0x100, 1 },
H A Ddjboy.c448 static struct GfxLayout tile_layout = variable
467 { REGION_GFX1, 0, &tile_layout, 0x000, 16 }, /* foreground tiles? */
468 { REGION_GFX2, 0, &tile_layout, 0x100, 16 }, /* sprite */
469 { REGION_GFX3, 0, &tile_layout, 0x000, 16 }, /* background tiles */
H A Dninjakid.c138 static struct GfxLayout tile_layout = variable
168 { REGION_GFX1, 0, &tile_layout, 0x000, 0x10 },
169 { REGION_GFX2, 0, &tile_layout, 0x100, 0x10 },
H A Dsgladiat.c39 static struct GfxLayout tile_layout = variable
64 { REGION_GFX1, 0x0, &tile_layout, 128*3, 8 },
65 { REGION_GFX2, 0x0, &tile_layout, 128*1, 16 },
H A Dfunkyjet.c278 static struct GfxLayout tile_layout = variable
294 { REGION_GFX1, 0, &tile_layout, 256, 32 }, /* Tiles 16x16 */
295 { REGION_GFX2, 0, &tile_layout, 0, 16 }, /* Sprites 16x16 */
H A Dportrait.c33 static struct GfxLayout tile_layout = variable
56 { REGION_GFX1, 0x00000, &tile_layout, 0, 32 },
H A Dboxer.c278 static struct GfxLayout tile_layout = variable
314 { REGION_GFX3, 0, &tile_layout, 2, 1 },
H A Dmsisaac.c495 static struct GfxLayout tile_layout = variable
510 { REGION_GFX1, 0, &tile_layout, 0, 64 },
511 { REGION_GFX2, 0, &tile_layout, 0, 64 },
H A Dvideopin.c287 static struct GfxLayout tile_layout = variable
324 { REGION_GFX1, 0x0000, &tile_layout, 0, 1 },
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dmole.c55 static struct GfxLayout tile_layout = variable
67 { 1, 0x0000, &tile_layout, 0x00, 1 },
68 { 1, 0x3000, &tile_layout, 0x00, 1 },
H A Djcross.c266 static struct GfxLayout tile_layout = variable
279 { REGION_GFX1, 0, &tile_layout, 0x080, 8 },
280 { REGION_GFX2, 0, &tile_layout, 0x110, 1 },
281 { REGION_GFX3, 0, &tile_layout, 0x100, 1 },
H A Dninjakid.c138 static struct GfxLayout tile_layout = variable
168 { REGION_GFX1, 0, &tile_layout, 0x000, 0x10 },
169 { REGION_GFX2, 0, &tile_layout, 0x100, 0x10 },
H A Dsgladiat.c39 static struct GfxLayout tile_layout = variable
64 { REGION_GFX1, 0x0, &tile_layout, 128*3, 8 },
65 { REGION_GFX2, 0x0, &tile_layout, 128*1, 16 },
H A Dfunkyjet.c278 static struct GfxLayout tile_layout = variable
294 { REGION_GFX1, 0, &tile_layout, 256, 32 }, /* Tiles 16x16 */
295 { REGION_GFX2, 0, &tile_layout, 0, 16 }, /* Sprites 16x16 */
H A Dboxer.c278 static struct GfxLayout tile_layout = variable
314 { REGION_GFX3, 0, &tile_layout, 2, 1 },
H A Dportrait.c33 static struct GfxLayout tile_layout = variable
56 { REGION_GFX1, 0x00000, &tile_layout, 0, 32 },
H A Dmsisaac.c495 static struct GfxLayout tile_layout = variable
510 { REGION_GFX1, 0, &tile_layout, 0, 64 },
511 { REGION_GFX2, 0, &tile_layout, 0, 64 },
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dmole.cpp293 static const gfx_layout tile_layout =
306 GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, 0x00, 1 )
307 GFXDECODE_ENTRY( "gfx1", 0x3000, tile_layout, 0x00, 1 )
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dmole.cpp293 static const gfx_layout tile_layout =
306 GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, 0x00, 1 )
307 GFXDECODE_ENTRY( "gfx1", 0x3000, tile_layout, 0x00, 1 )
/dports/databases/tiledb/TileDB-2.5.2/tiledb/sm/query/
H A Ddense_tiler.cc103 auto tile_layout = array_schema_->cell_order(); in copy_plan() local
130 } else if (sub_layout != tile_layout) { in copy_plan()
138 if (tile_layout == Layout::ROW_MAJOR) { in copy_plan()
450 auto tile_layout = array_schema_->cell_order(); in calculate_tile_and_subarray_strides() local
457 if (tile_layout == Layout::ROW_MAJOR) { in calculate_tile_and_subarray_strides()

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