/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | mole.c | 57 static struct GfxLayout tile_layout = variable 69 { 1, 0x0000, &tile_layout, 0x00, 1 }, 70 { 1, 0x3000, &tile_layout, 0x00, 1 },
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H A D | lasso.c | 211 static struct GfxLayout tile_layout = variable 241 { REGION_GFX1, 0x0000, &tile_layout, 0, 0x10 }, 242 { REGION_GFX1, 0x1000, &tile_layout, 0, 0x10 },
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H A D | marvins.c | 594 static struct GfxLayout tile_layout = variable 607 { REGION_GFX1, 0, &tile_layout, 0x080, 8 }, /* text layer */ 608 { REGION_GFX2, 0, &tile_layout, 0x110, 1 }, /* background */ 609 { REGION_GFX3, 0, &tile_layout, 0x100, 1 }, /* foreground */
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H A D | funkyjet.c | 278 static struct GfxLayout tile_layout = variable 307 { REGION_GFX1, 0, &tile_layout, 512, 16 }, /* Tiles 16x16 */
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | mole.c | 55 static struct GfxLayout tile_layout = variable 67 { 1, 0x0000, &tile_layout, 0x00, 1 }, 68 { 1, 0x3000, &tile_layout, 0x00, 1 },
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H A D | jcross.c | 266 static struct GfxLayout tile_layout = variable 279 { REGION_GFX1, 0, &tile_layout, 0x080, 8 }, 280 { REGION_GFX2, 0, &tile_layout, 0x110, 1 }, 281 { REGION_GFX3, 0, &tile_layout, 0x100, 1 },
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H A D | djboy.c | 448 static struct GfxLayout tile_layout = variable 467 { REGION_GFX1, 0, &tile_layout, 0x000, 16 }, /* foreground tiles? */ 468 { REGION_GFX2, 0, &tile_layout, 0x100, 16 }, /* sprite */ 469 { REGION_GFX3, 0, &tile_layout, 0x000, 16 }, /* background tiles */
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H A D | ninjakid.c | 138 static struct GfxLayout tile_layout = variable 168 { REGION_GFX1, 0, &tile_layout, 0x000, 0x10 }, 169 { REGION_GFX2, 0, &tile_layout, 0x100, 0x10 },
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H A D | sgladiat.c | 39 static struct GfxLayout tile_layout = variable 64 { REGION_GFX1, 0x0, &tile_layout, 128*3, 8 }, 65 { REGION_GFX2, 0x0, &tile_layout, 128*1, 16 },
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H A D | funkyjet.c | 278 static struct GfxLayout tile_layout = variable 294 { REGION_GFX1, 0, &tile_layout, 256, 32 }, /* Tiles 16x16 */ 295 { REGION_GFX2, 0, &tile_layout, 0, 16 }, /* Sprites 16x16 */
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H A D | portrait.c | 33 static struct GfxLayout tile_layout = variable 56 { REGION_GFX1, 0x00000, &tile_layout, 0, 32 },
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H A D | boxer.c | 278 static struct GfxLayout tile_layout = variable 314 { REGION_GFX3, 0, &tile_layout, 2, 1 },
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H A D | msisaac.c | 495 static struct GfxLayout tile_layout = variable 510 { REGION_GFX1, 0, &tile_layout, 0, 64 }, 511 { REGION_GFX2, 0, &tile_layout, 0, 64 },
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H A D | videopin.c | 287 static struct GfxLayout tile_layout = variable 324 { REGION_GFX1, 0x0000, &tile_layout, 0, 1 },
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | mole.c | 55 static struct GfxLayout tile_layout = variable 67 { 1, 0x0000, &tile_layout, 0x00, 1 }, 68 { 1, 0x3000, &tile_layout, 0x00, 1 },
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H A D | jcross.c | 266 static struct GfxLayout tile_layout = variable 279 { REGION_GFX1, 0, &tile_layout, 0x080, 8 }, 280 { REGION_GFX2, 0, &tile_layout, 0x110, 1 }, 281 { REGION_GFX3, 0, &tile_layout, 0x100, 1 },
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H A D | ninjakid.c | 138 static struct GfxLayout tile_layout = variable 168 { REGION_GFX1, 0, &tile_layout, 0x000, 0x10 }, 169 { REGION_GFX2, 0, &tile_layout, 0x100, 0x10 },
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H A D | sgladiat.c | 39 static struct GfxLayout tile_layout = variable 64 { REGION_GFX1, 0x0, &tile_layout, 128*3, 8 }, 65 { REGION_GFX2, 0x0, &tile_layout, 128*1, 16 },
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H A D | funkyjet.c | 278 static struct GfxLayout tile_layout = variable 294 { REGION_GFX1, 0, &tile_layout, 256, 32 }, /* Tiles 16x16 */ 295 { REGION_GFX2, 0, &tile_layout, 0, 16 }, /* Sprites 16x16 */
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H A D | boxer.c | 278 static struct GfxLayout tile_layout = variable 314 { REGION_GFX3, 0, &tile_layout, 2, 1 },
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H A D | portrait.c | 33 static struct GfxLayout tile_layout = variable 56 { REGION_GFX1, 0x00000, &tile_layout, 0, 32 },
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H A D | msisaac.c | 495 static struct GfxLayout tile_layout = variable 510 { REGION_GFX1, 0, &tile_layout, 0, 64 }, 511 { REGION_GFX2, 0, &tile_layout, 0, 64 },
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | mole.cpp | 293 static const gfx_layout tile_layout = 306 GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, 0x00, 1 ) 307 GFXDECODE_ENTRY( "gfx1", 0x3000, tile_layout, 0x00, 1 )
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | mole.cpp | 293 static const gfx_layout tile_layout = 306 GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, 0x00, 1 ) 307 GFXDECODE_ENTRY( "gfx1", 0x3000, tile_layout, 0x00, 1 )
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/dports/databases/tiledb/TileDB-2.5.2/tiledb/sm/query/ |
H A D | dense_tiler.cc | 103 auto tile_layout = array_schema_->cell_order(); in copy_plan() local 130 } else if (sub_layout != tile_layout) { in copy_plan() 138 if (tile_layout == Layout::ROW_MAJOR) { in copy_plan() 450 auto tile_layout = array_schema_->cell_order(); in calculate_tile_and_subarray_strides() local 457 if (tile_layout == Layout::ROW_MAJOR) { in calculate_tile_and_subarray_strides()
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