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Searched refs:tile_names_visible (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dtile_set_editor_plugin.h121 bool tile_names_visible; variable
H A Dtile_set_editor_plugin.cpp656 tile_names_visible = false; in TileSetEditor()
1137 if (!tile_names_visible) { in _on_workspace_process()
1138 tile_names_visible = true; in _on_workspace_process()
1141 } else if (tile_names_visible) { in _on_workspace_process()
1142 tile_names_visible = false; in _on_workspace_process()
1156 if (tile_names_visible) { in _on_workspace_overlay_draw()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dtile_set_editor_plugin.h121 bool tile_names_visible; variable
H A Dtile_set_editor_plugin.cpp656 tile_names_visible = false; in TileSetEditor()
1137 if (!tile_names_visible) { in _on_workspace_process()
1138 tile_names_visible = true; in _on_workspace_process()
1141 } else if (tile_names_visible) { in _on_workspace_process()
1142 tile_names_visible = false; in _on_workspace_process()
1156 if (tile_names_visible) { in _on_workspace_overlay_draw()