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Searched refs:tile_pos (Results 1 – 25 of 117) sorted by relevance

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/dports/databases/tiledb/TileDB-2.5.2/test/src/
H A Dunit-TileDomain.cc58 auto tile_pos = tile_domain.tile_pos(tile_coords); variable
62 tile_pos = tile_domain.tile_pos(tile_coords);
94 auto tile_pos = tile_domain.tile_pos(tile_coords); variable
99 tile_pos = tile_domain.tile_pos(tile_coords);
104 tile_pos = tile_domain.tile_pos(tile_coords);
142 tile_pos = tile_domain.tile_pos(tile_coords);
147 tile_pos = tile_domain.tile_pos(tile_coords);
180 tile_pos = tile_domain.tile_pos(tile_coords);
185 tile_pos = tile_domain.tile_pos(tile_coords);
218 tile_pos = tile_domain.tile_pos(tile_coords);
[all …]
/dports/devel/trellis/prjtrellis-5eb0ad87/util/common/
H A Dnets.py121 if tile_pos[1] == 1:
136 if tile_pos[1] <= 5:
156 if tile_pos[0] == 1:
163 if tile_pos[0] == 1:
178 if tile_pos[0] <= 5:
237 if prefix_pos[1] < tile_pos[1]:
239 elif prefix_pos[1] > tile_pos[1]:
255 if tile_pos == prefix_pos:
259 if prefix_pos[0] < tile_pos[0]:
263 if prefix_pos[1] > tile_pos[1]:
[all …]
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dmine.cpp87 v2<float>tile_pos; in emit() local
88 get_center_position(tile_pos); in emit()
89 tile_pos += dpos; in emit()
90 tile_pos /= path_tile_size; in emit()
92 if (matrix.get((int)tile_pos.y, (int)tile_pos.x) == -1) in emit()
97 if (matrix.get((int)tile_pos.y, (int)tile_pos.x) < 0) in emit()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/
H A Dworkbench_image_lib.glsl5 vec2 tile_pos = floor(co.xy);
7 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10) {
11 float tile = 10.0 * tile_pos.y + tile_pos.x;
24 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dlighting.c78 for (int tile_pos = 0; tile_pos < 30; tile_pos++) { in redraw_lighting() local
79 int tile_type = curr_room_tiles[tile_pos] & 0x1F; in redraw_lighting()
82 int x = (tile_pos%10)*32+48; in redraw_lighting()
83 int y = (tile_pos/10)*63+22; in redraw_lighting()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/image/shaders/
H A Dengine_image_frag.glsl34 vec2 tile_pos = floor(co.xy);
36 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10) {
40 float tile = 10.0 * tile_pos.y + tile_pos.x;
53 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dlevel_solid_map.hpp10 typedef std::pair<int,int> tile_pos; typedef
35 tile_solid_info& insert_or_find(const tile_pos& pos);
36 const tile_solid_info* find(const tile_pos& pos) const;
37 void erase(const tile_pos& pos);
43 tile_solid_info** insert_raw(const tile_pos& pos);
H A Dlevel_solid_map.cpp43 tile_solid_info& level_solid_map::insert_or_find(const tile_pos& pos) in insert_or_find()
53 tile_solid_info** level_solid_map::insert_raw(const tile_pos& pos) in insert_raw()
87 const tile_solid_info* level_solid_map::find(const tile_pos& pos) const in find()
121 void level_solid_map::erase(const tile_pos& pos) in erase()
158 const tile_pos pos(-m - 1 + xoffset, -n - 1 + yoffset); in merge()
173 const tile_pos pos(m + xoffset, -n - 1 + yoffset); in merge()
190 const tile_pos pos(-m - 1 + xoffset, n + yoffset); in merge()
205 const tile_pos pos(m + xoffset, n + yoffset); in merge()
H A Dmulti_tile_pattern.cpp151 std::string tile_pos = range_node["tiles"].string_cast(); in multi_tile_pattern() local
152 …ASSERT_LOG(tile_pos.size() == 2, "In range for MTP " << id_ << " the tiles attribute is not in the… in multi_tile_pattern()
179 char row = tile_pos[0]; in multi_tile_pattern()
181 char col = tile_pos[1]; in multi_tile_pattern()
/dports/games/heroes/heroes-0.21/src/
H A Drenderdata.c58 int tile_pos = tile_row * (tile_set_img.width / 24) + tile_col; in get_tile_sprite() local
61 if (!tile_transp[tile_pos]) in get_tile_sprite()
62 tile_transp[tile_pos] = in get_tile_sprite()
66 return tile_transp[tile_pos]; in get_tile_sprite()
/dports/games/dose-response/dose-response-179c326/src/windows/
H A Dsettings.rs56 if button_rect.contains(state.mouse.tile_pos) { in layout()
62 if button_rect.contains(state.mouse.tile_pos) { in layout()
68 if button_rect.contains(state.mouse.tile_pos) { in layout()
74 if button_rect.contains(state.mouse.tile_pos) { in layout()
100 if button_rect.contains(state.mouse.tile_pos) { in layout()
H A Dsidebar.rs95 if rect.contains(state.mouse.tile_pos) { in layout()
156 if main_menu_rect.contains(state.mouse.tile_pos) { in layout()
162 if help_rect.contains(state.mouse.tile_pos) { in layout()
182 if rect_big.contains(state.mouse.tile_pos) || rect_small.contains(state.mouse.tile_pos) in layout()
369 if state.mouse.tile_pos >= (0, 0) && state.mouse.tile_pos < state.display_size { in render()
371 lines.push(format!("Mouse: {}", state.mouse.tile_pos).into()); in render()
/dports/games/xonotic/Xonotic/source/qcsrc/common/minigames/minigame/
H A Dpp.qc286 vector tile_pos;
302 tile_pos = minigame_tile_pos(e.netname,PP_LET_CNT,PP_NUM_CNT);
303 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
321 minigame_drawpic_centered( tile_pos,
326 minigame_drawpic_centered( tile_pos,
335 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
336 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
337 minigame_drawpic_centered( tile_pos,
343 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
344 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
[all …]
H A Dc4.qc259 vector tile_pos;
264 tile_pos = minigame_tile_pos(c4_curr_pos,C4_NUM_CNT,C4_LET_CNT);
265 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
266 minigame_drawpic_centered( tile_pos,
276 tile_pos = minigame_tile_pos(e.netname,C4_NUM_CNT,C4_LET_CNT);
277 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
289 minigame_drawpic_centered( tile_pos, minigame_texture("c4/winglow"),
293 minigame_drawpic_centered( tile_pos,
H A Dps.qc285 vector tile_pos;
365 tile_pos = minigame_tile_pos(e.netname,PS_NUM_CNT,PS_LET_CNT);
366 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
374 minigame_drawpic_centered( tile_pos,
380 minigame_drawpic_centered( tile_pos,
385 minigame_drawpic_centered( tile_pos,
393 tile_pos = minigame_tile_pos(ps_curr_pos,PS_NUM_CNT,PS_LET_CNT);
394 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
396 minigame_drawpic_centered(tile_pos,
H A Dbd.qc985 vector tile_pos;
1015 tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
1016 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1020 minigame_drawpic_centered( tile_pos,
1030 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1037 minigame_drawpic_centered( tile_pos,
1050 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1064 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
1078 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1081 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
[all …]
H A Dttt.qc231 vector tile_pos;
236 tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT);
237 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
238 minigame_drawpic_centered( tile_pos,
248 tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT);
249 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
261 minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"),
265 minigame_drawpic_centered( tile_pos,
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dtoolbox_widget.cpp257 int tile_pos = y*4 + x + m_starting_tile; in update_selection() local
258 if (tile_pos < size && tile_pos >= 0) { in update_selection()
259 m_tiles->m_tiles.push_back(m_active_tilegroup->tiles[tile_pos]); in update_selection()
328 int tile_pos = m_hovered_tile + m_starting_tile; in on_mouse_button_down() local
329 if (tile_pos < size && tile_pos >= 0) { in on_mouse_button_down()
330 m_tiles->set_tile(m_active_tilegroup->tiles[tile_pos]); in on_mouse_button_down()
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/elements/environment/
H A Dgrid.cc36 vec2 tile_pos = fract(u_LinesCount * abs(v_GridPosition));
37 vec2 border_dist = min(tile_pos, 1.0 - tile_pos);
/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/
H A Dqcom.c45 static size_t tile_pos(size_t x, size_t y, size_t w, size_t h) in tile_pos() function
81 + tile_pos(x, y,tile_w_align, tile_h_luma) * TILE_SIZE; in qcom_convert()
85 + tile_pos(x, y/2, tile_w_align, tile_h_chroma) * TILE_SIZE; in qcom_convert()
/dports/games/supertux/supertux-0.1.3/src/
H A Dworldmap.cpp192 tile_pos.x = worldmap->get_start_x(); in Tux()
193 tile_pos.y = worldmap->get_start_y(); in Tux()
230 float x = tile_pos.x * 32; in get_pos()
231 float y = tile_pos.y * 32; in get_pos()
276 tile_pos = next_tile; in update()
285 tile_pos = worldmap->get_next_tile(tile_pos, direction); in update()
314 Tile* cur_tile = worldmap->at(tile_pos); in update()
321 if (worldmap->at(tile_pos)->auto_walk) in update()
323 Tile* tile = worldmap->at(tile_pos); in update()
350 if (worldmap->path_ok(direction, tile_pos, &next_tile)) in update()
[all …]
H A Dworldmap.h116 Point tile_pos; variable
134 Point get_tile_pos() const { return tile_pos; } in get_tile_pos()
135 void set_tile_pos(Point p) { tile_pos = p; } in set_tile_pos()
/dports/devel/icestorm/icestorm-710470f9/icebox/
H A Dicebox_colbuf.py84 def analyze_tile(ic, cache, tile_pos): argument
86 tile_dat = ic.tile(tile_pos[0], tile_pos[1])
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/
H A Dgpu_shader_material_tex_image.glsl223 vec2 tile_pos = floor(co.xy);
225 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10)
228 float tile = 10 * tile_pos.y + tile_pos.x;
239 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dpixel_minimap.cpp269 const point tile_pos = projector->get_tile_pos( { x, y }, { SEEX, SEEY } ); in flush_cache_updates() local
272 … const SDL_Rect rect = SDL_Rect{ tile_pos.x, tile_pos.y, tile_size.x, tile_size.y }; in flush_cache_updates()
280 const point tile_pos = projector->get_tile_pos( p, { SEEX, SEEY } ); in flush_cache_updates() local
285 RenderDrawPoint( renderer, tile_pos ); in flush_cache_updates()
287 geometry->rect( renderer, tile_pos, pixel_size.x, pixel_size.y, tile_color ); in flush_cache_updates()

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