/dports/databases/tiledb/TileDB-2.5.2/test/src/ |
H A D | unit-TileDomain.cc | 58 auto tile_pos = tile_domain.tile_pos(tile_coords); variable 62 tile_pos = tile_domain.tile_pos(tile_coords); 94 auto tile_pos = tile_domain.tile_pos(tile_coords); variable 99 tile_pos = tile_domain.tile_pos(tile_coords); 104 tile_pos = tile_domain.tile_pos(tile_coords); 142 tile_pos = tile_domain.tile_pos(tile_coords); 147 tile_pos = tile_domain.tile_pos(tile_coords); 180 tile_pos = tile_domain.tile_pos(tile_coords); 185 tile_pos = tile_domain.tile_pos(tile_coords); 218 tile_pos = tile_domain.tile_pos(tile_coords); [all …]
|
/dports/devel/trellis/prjtrellis-5eb0ad87/util/common/ |
H A D | nets.py | 121 if tile_pos[1] == 1: 136 if tile_pos[1] <= 5: 156 if tile_pos[0] == 1: 163 if tile_pos[0] == 1: 178 if tile_pos[0] <= 5: 237 if prefix_pos[1] < tile_pos[1]: 239 elif prefix_pos[1] > tile_pos[1]: 255 if tile_pos == prefix_pos: 259 if prefix_pos[0] < tile_pos[0]: 263 if prefix_pos[1] > tile_pos[1]: [all …]
|
/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | mine.cpp | 87 v2<float>tile_pos; in emit() local 88 get_center_position(tile_pos); in emit() 89 tile_pos += dpos; in emit() 90 tile_pos /= path_tile_size; in emit() 92 if (matrix.get((int)tile_pos.y, (int)tile_pos.x) == -1) in emit() 97 if (matrix.get((int)tile_pos.y, (int)tile_pos.x) < 0) in emit()
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/ |
H A D | workbench_image_lib.glsl | 5 vec2 tile_pos = floor(co.xy); 7 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10) { 11 float tile = 10.0 * tile_pos.y + tile_pos.x; 24 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
|
/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | lighting.c | 78 for (int tile_pos = 0; tile_pos < 30; tile_pos++) { in redraw_lighting() local 79 int tile_type = curr_room_tiles[tile_pos] & 0x1F; in redraw_lighting() 82 int x = (tile_pos%10)*32+48; in redraw_lighting() 83 int y = (tile_pos/10)*63+22; in redraw_lighting()
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/image/shaders/ |
H A D | engine_image_frag.glsl | 34 vec2 tile_pos = floor(co.xy); 36 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10) { 40 float tile = 10.0 * tile_pos.y + tile_pos.x; 53 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
|
/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | level_solid_map.hpp | 10 typedef std::pair<int,int> tile_pos; typedef 35 tile_solid_info& insert_or_find(const tile_pos& pos); 36 const tile_solid_info* find(const tile_pos& pos) const; 37 void erase(const tile_pos& pos); 43 tile_solid_info** insert_raw(const tile_pos& pos);
|
H A D | level_solid_map.cpp | 43 tile_solid_info& level_solid_map::insert_or_find(const tile_pos& pos) in insert_or_find() 53 tile_solid_info** level_solid_map::insert_raw(const tile_pos& pos) in insert_raw() 87 const tile_solid_info* level_solid_map::find(const tile_pos& pos) const in find() 121 void level_solid_map::erase(const tile_pos& pos) in erase() 158 const tile_pos pos(-m - 1 + xoffset, -n - 1 + yoffset); in merge() 173 const tile_pos pos(m + xoffset, -n - 1 + yoffset); in merge() 190 const tile_pos pos(-m - 1 + xoffset, n + yoffset); in merge() 205 const tile_pos pos(m + xoffset, n + yoffset); in merge()
|
H A D | multi_tile_pattern.cpp | 151 std::string tile_pos = range_node["tiles"].string_cast(); in multi_tile_pattern() local 152 …ASSERT_LOG(tile_pos.size() == 2, "In range for MTP " << id_ << " the tiles attribute is not in the… in multi_tile_pattern() 179 char row = tile_pos[0]; in multi_tile_pattern() 181 char col = tile_pos[1]; in multi_tile_pattern()
|
/dports/games/heroes/heroes-0.21/src/ |
H A D | renderdata.c | 58 int tile_pos = tile_row * (tile_set_img.width / 24) + tile_col; in get_tile_sprite() local 61 if (!tile_transp[tile_pos]) in get_tile_sprite() 62 tile_transp[tile_pos] = in get_tile_sprite() 66 return tile_transp[tile_pos]; in get_tile_sprite()
|
/dports/games/dose-response/dose-response-179c326/src/windows/ |
H A D | settings.rs | 56 if button_rect.contains(state.mouse.tile_pos) { in layout() 62 if button_rect.contains(state.mouse.tile_pos) { in layout() 68 if button_rect.contains(state.mouse.tile_pos) { in layout() 74 if button_rect.contains(state.mouse.tile_pos) { in layout() 100 if button_rect.contains(state.mouse.tile_pos) { in layout()
|
H A D | sidebar.rs | 95 if rect.contains(state.mouse.tile_pos) { in layout() 156 if main_menu_rect.contains(state.mouse.tile_pos) { in layout() 162 if help_rect.contains(state.mouse.tile_pos) { in layout() 182 if rect_big.contains(state.mouse.tile_pos) || rect_small.contains(state.mouse.tile_pos) in layout() 369 if state.mouse.tile_pos >= (0, 0) && state.mouse.tile_pos < state.display_size { in render() 371 lines.push(format!("Mouse: {}", state.mouse.tile_pos).into()); in render()
|
/dports/games/xonotic/Xonotic/source/qcsrc/common/minigames/minigame/ |
H A D | pp.qc | 286 vector tile_pos; 302 tile_pos = minigame_tile_pos(e.netname,PP_LET_CNT,PP_NUM_CNT); 303 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 321 minigame_drawpic_centered( tile_pos, 326 minigame_drawpic_centered( tile_pos, 335 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT); 336 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 337 minigame_drawpic_centered( tile_pos, 343 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT); 344 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); [all …]
|
H A D | c4.qc | 259 vector tile_pos; 264 tile_pos = minigame_tile_pos(c4_curr_pos,C4_NUM_CNT,C4_LET_CNT); 265 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 266 minigame_drawpic_centered( tile_pos, 276 tile_pos = minigame_tile_pos(e.netname,C4_NUM_CNT,C4_LET_CNT); 277 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 289 minigame_drawpic_centered( tile_pos, minigame_texture("c4/winglow"), 293 minigame_drawpic_centered( tile_pos,
|
H A D | ps.qc | 285 vector tile_pos; 365 tile_pos = minigame_tile_pos(e.netname,PS_NUM_CNT,PS_LET_CNT); 366 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 374 minigame_drawpic_centered( tile_pos, 380 minigame_drawpic_centered( tile_pos, 385 minigame_drawpic_centered( tile_pos, 393 tile_pos = minigame_tile_pos(ps_curr_pos,PS_NUM_CNT,PS_LET_CNT); 394 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 396 minigame_drawpic_centered(tile_pos,
|
H A D | bd.qc | 985 vector tile_pos; 1015 tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT); 1016 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 1020 minigame_drawpic_centered( tile_pos, 1030 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 1037 minigame_drawpic_centered( tile_pos, 1050 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 1064 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"), 1078 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 1081 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"), [all …]
|
H A D | ttt.qc | 231 vector tile_pos; 236 tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT); 237 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 238 minigame_drawpic_centered( tile_pos, 248 tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT); 249 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); 261 minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"), 265 minigame_drawpic_centered( tile_pos,
|
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/ |
H A D | toolbox_widget.cpp | 257 int tile_pos = y*4 + x + m_starting_tile; in update_selection() local 258 if (tile_pos < size && tile_pos >= 0) { in update_selection() 259 m_tiles->m_tiles.push_back(m_active_tilegroup->tiles[tile_pos]); in update_selection() 328 int tile_pos = m_hovered_tile + m_starting_tile; in on_mouse_button_down() local 329 if (tile_pos < size && tile_pos >= 0) { in on_mouse_button_down() 330 m_tiles->set_tile(m_active_tilegroup->tiles[tile_pos]); in on_mouse_button_down()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/elements/environment/ |
H A D | grid.cc | 36 vec2 tile_pos = fract(u_LinesCount * abs(v_GridPosition)); 37 vec2 border_dist = min(tile_pos, 1.0 - tile_pos);
|
/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/ |
H A D | qcom.c | 45 static size_t tile_pos(size_t x, size_t y, size_t w, size_t h) in tile_pos() function 81 + tile_pos(x, y,tile_w_align, tile_h_luma) * TILE_SIZE; in qcom_convert() 85 + tile_pos(x, y/2, tile_w_align, tile_h_chroma) * TILE_SIZE; in qcom_convert()
|
/dports/games/supertux/supertux-0.1.3/src/ |
H A D | worldmap.cpp | 192 tile_pos.x = worldmap->get_start_x(); in Tux() 193 tile_pos.y = worldmap->get_start_y(); in Tux() 230 float x = tile_pos.x * 32; in get_pos() 231 float y = tile_pos.y * 32; in get_pos() 276 tile_pos = next_tile; in update() 285 tile_pos = worldmap->get_next_tile(tile_pos, direction); in update() 314 Tile* cur_tile = worldmap->at(tile_pos); in update() 321 if (worldmap->at(tile_pos)->auto_walk) in update() 323 Tile* tile = worldmap->at(tile_pos); in update() 350 if (worldmap->path_ok(direction, tile_pos, &next_tile)) in update() [all …]
|
H A D | worldmap.h | 116 Point tile_pos; variable 134 Point get_tile_pos() const { return tile_pos; } in get_tile_pos() 135 void set_tile_pos(Point p) { tile_pos = p; } in set_tile_pos()
|
/dports/devel/icestorm/icestorm-710470f9/icebox/ |
H A D | icebox_colbuf.py | 84 def analyze_tile(ic, cache, tile_pos): argument 86 tile_dat = ic.tile(tile_pos[0], tile_pos[1])
|
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_tex_image.glsl | 223 vec2 tile_pos = floor(co.xy); 225 if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10) 228 float tile = 10 * tile_pos.y + tile_pos.x; 239 co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | pixel_minimap.cpp | 269 const point tile_pos = projector->get_tile_pos( { x, y }, { SEEX, SEEY } ); in flush_cache_updates() local 272 … const SDL_Rect rect = SDL_Rect{ tile_pos.x, tile_pos.y, tile_size.x, tile_size.y }; in flush_cache_updates() 280 const point tile_pos = projector->get_tile_pos( p, { SEEX, SEEY } ); in flush_cache_updates() local 285 RenderDrawPoint( renderer, tile_pos ); in flush_cache_updates() 287 geometry->rect( renderer, tile_pos, pixel_size.x, pixel_size.y, tile_color ); in flush_cache_updates()
|