Searched refs:tilemap_line (Results 1 – 2 of 2) sorted by relevance
343 u32 tilemap_line[32 * 16]; in draw_bglayerscroll() local345 std::copy_n(&m_bg_bitmap.pix(tilemap_scanline, 0), 0x200, tilemap_line); in draw_bglayerscroll()356 scr_line[ii] = tilemap_line[((jj>>10) - scrollx) & 0x1ff]; in draw_bglayerscroll()363 scr_line[ii] = tilemap_line[(ii - scrollx + 0x400) & 0x1ff]; in draw_bglayerscroll()