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Searched refs:tilenume (Results 1 – 18 of 18) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dtiles.cpp661 auto &rot = rottile[tilenume]; in tileMaybeRotate()
689 if (waloff[tilenume]) in tileLoadData()
698 if (faketile[tilenume>>3] & pow2char[tilenume&7]) in tileLoadData()
701 LZ4_decompress_safe(faketiledata[tilenume], buffer, faketilesize[tilenume], dasiz); in tileLoadData()
747 if (tilesizy[tilenume] >= 512) in tilePostLoad()
751 for (i=0; i<tilesizx[tilenume]*tilesizy[tilenume]; i++) in tilePostLoad()
758 if (tilenume==1250 || tilenume==1255) in tilePostLoad()
767 if (tilenume==1008) in tilePostLoad()
769 picanm[tilenume].xofs = 8; in tilePostLoad()
837 g_cache.allocateBlock(&waloff[tilenume], dasiz, &walock[tilenume]); in tileCreate()
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H A Dengine_priv.h385 static FORCE_INLINE void setgotpic(int32_t tilenume) in setgotpic() argument
387 if (walock[tilenume] < CACHE1D_LOCKED) walock[tilenume] = CACHE1D_UNLOCKED; in setgotpic()
388 gotpic[tilenume>>3] |= pow2char[tilenume&7]; in setgotpic()
H A Dmdsprite.cpp316 int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume, int32_t skinnum, f… in md_defineframe() argument
324 if ((uint32_t)tilenume >= (uint32_t)MAXTILES) return -2; in md_defineframe()
327 tilenume=addtileP(modelid,tilenume,pal); in md_defineframe()
331 tile2model[tilenume].modelid = modelid; in md_defineframe()
332 tile2model[tilenume].framenum = tile2model[tilenume].skinnum = 0; in md_defineframe()
339 tile2model[tilenume].modelid = modelid; in md_defineframe()
340 tile2model[tilenume].framenum = i; in md_defineframe()
341 tile2model[tilenume].skinnum = skinnum; in md_defineframe()
342 tile2model[tilenume].smoothduration = Blrintf((float)UINT16_MAX * smoothduration); in md_defineframe()
H A Dengine.cpp12917 tilesiz[tilenume].x = xsiz; tilesiz[tilenume].y = ysiz; in renderSetTarget()
12928 baktile = tilenume; in renderSetTarget()
12984 void squarerotatetile(int16_t tilenume) in squarerotatetile() argument
12986 int const siz = tilesiz[tilenume].x; in squarerotatetile()
12988 if (siz != tilesiz[tilenume].y) in squarerotatetile()
12995 ptr2 = ptr1 = (char *) (waloff[tilenume]+i*(siz+1)); in squarerotatetile()
13000 ptr2 = ptr1 = (char *) (waloff[tilenume]+(i-1)*(siz+1)); in squarerotatetile()
13890 void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how) in tileInvalidate() argument
13893 UNREFERENCED_PARAMETER(tilenume); in tileInvalidate()
13906 gltexinvalidate(tilenume, np, hp); in tileInvalidate()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine_priv.h127 static inline void setgotpic(int tilenume) in setgotpic() argument
129 if (walock[tilenume] < 200) walock[tilenume] = 199; in setgotpic()
130 gotpic[tilenume>>3] |= pow2char[tilenume&7]; in setgotpic()
H A Dmdsprite.c173 int md_tilehasmodel (int tilenume) in md_tilehasmodel() argument
176 return tile2model[tilenume].modelid; in md_tilehasmodel()
207 int md_defineframe (int modelid, const char *framename, int tilenume, int skinnum) in md_defineframe() argument
216 if ((unsigned int)tilenume >= (unsigned int)MAXTILES) return(-2); in md_defineframe()
221 tile2model[tilenume].modelid = modelid; in md_defineframe()
222 tile2model[tilenume].framenum = tile2model[tilenume].skinnum = 0; in md_defineframe()
229 tile2model[tilenume].modelid = modelid; in md_defineframe()
230 tile2model[tilenume].framenum = i; in md_defineframe()
231 tile2model[tilenume].skinnum = skinnum; in md_defineframe()
H A Dengine.c7856 dasiz = tilesizx[tilenume]*tilesizy[tilenume]; in loadtile()
7859 i = tilefilenum[tilenume]; in loadtile()
7877 walock[tilenume] = 199; in loadtile()
7878 allocache((void **)&waloff[tilenume],dasiz,&walock[tilenume]); in loadtile()
7905 walock[tilenume] = 255; in allocatepermanenttile()
7906 allocache((void **)&waloff[tilenume],dasiz,&walock[tilenume]); in allocatepermanenttile()
7910 picanm[tilenume] = 0; in allocatepermanenttile()
7917 return(waloff[tilenume]); in allocatepermanenttile()
10028 tilesizx[tilenume] = xsiz; tilesizy[tilenume] = ysiz; in setviewtotile()
10036 baktile = tilenume; in setviewtotile()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djsector.cpp492 if (waloff[tilenume] == 0) in drawroomstotile()
493 tileLoad(tilenume); in drawroomstotile()
495 PRODUCTION_ASSERT(waloff[tilenume]); in drawroomstotile()
497 renderSetTarget(tilenume, tilesiz[tilenume].x, tilesiz[tilenume].y); in drawroomstotile()
505 squarerotatetile(tilenume); in drawroomstotile()
507 tileInvalidate(tilenume, -1, -1); in drawroomstotile()
522 xsiz = tilesiz[tilenume].x; in drawroomstotile()
523 ysiz = tilesiz[tilenume].y; in drawroomstotile()
530 if (waloff[tilenume] == 0) in drawroomstotile()
531 loadtile(tilenume); in drawroomstotile()
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H A Dgame.cpp5851 loadtile(short tilenume)
5857 if (walsiz[tilenume] <= 0)
5860 i = tilefilenum[tilenume];
5875 if (waloff[tilenume] == 0)
5876 allocache(&waloff[tilenume],walsiz[tilenume],&zerochar);
5878 if (artfilplc != tilefileoffs[tilenume])
5880 klseek(artfil,tilefileoffs[tilenume]-artfilplc,SEEK_CUR);
5884 ptr = (char *)waloff[tilenume];
5885 kread(artfil,ptr,walsiz[tilenume]);
5887 artfilplc = tilefileoffs[tilenume]+walsiz[tilenume];
/dports/games/jfsw/jfsw-c434002/src/
H A Djsector.c490 if (waloff[tilenume] == 0) in drawroomstotile()
491 loadtile(tilenume); in drawroomstotile()
493 PRODUCTION_ASSERT(waloff[tilenume]); in drawroomstotile()
495 setviewtotile(tilenume, tilesizx[tilenume], tilesizy[tilenume]); in drawroomstotile()
503 squarerotatetile(tilenume); in drawroomstotile()
506 invalidatetile(tilenume, -1, -1); in drawroomstotile()
521 xsiz = tilesizx[tilenume]; in drawroomstotile()
522 ysiz = tilesizy[tilenume]; in drawroomstotile()
529 if (waloff[tilenume] == 0) in drawroomstotile()
530 loadtile(tilenume); in drawroomstotile()
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H A Dgame.c5882 loadtile (short tilenume)
5888 if (walsiz[tilenume] <= 0)
5891 i = tilefilenum[tilenume];
5906 if (waloff[tilenume] == 0)
5907 allocache(&waloff[tilenume],walsiz[tilenume],&zerochar);
5909 if (artfilplc != tilefileoffs[tilenume])
5911 klseek(artfil,tilefileoffs[tilenume]-artfilplc,SEEK_CUR);
5915 ptr = (char *)waloff[tilenume];
5916 kread(artfil,ptr,walsiz[tilenume]);
5918 artfilplc = tilefileoffs[tilenume]+walsiz[tilenume];
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h392 void loadtile(short tilenume);
394 int allocatepermanenttile(short tilenume, int xsiz, int ysiz);
400 void squarerotatetile(short tilenume);
410 void setviewtotile(short tilenume, int xsiz, int ysiz);
499 void invalidatetile(short tilenume, int pal, int how);
528 int md_tilehasmodel(int tilenume);
529 int md_defineframe(int modelid, const char *framename, int tilenume, int skinnum);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1193 bool tileLoad(int16_t tilenume);
1194 void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);
1202 intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz);
1204 void squarerotatetile(int16_t tilenume);
1216 void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
1490 void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how);
1600 static FORCE_INLINE int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal) in md_tilehasmodel() argument
1602 return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1; in md_tilehasmodel()
1606 static FORCE_INLINE int tilehasmodelorvoxel(int const tilenume, int pal) in tilehasmodelorvoxel() argument
1613 (videoGetRenderMode() <= REND_POLYMOST && usevoxels && tiletovox[tilenume] != -1); in tilehasmodelorvoxel()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dpremap.cpp48 static void tloadtile(int tilenume, int type) in tloadtile() argument
52 if ((picanm[tilenume].sf & PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK) in tloadtile()
54 firstTile = tilenume - picanm[tilenume].num; in tloadtile()
55 lastTile = tilenume; in tloadtile()
59 firstTile = tilenume; in tloadtile()
60 lastTile = tilenume + picanm[tilenume].num; in tloadtile()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dpremap.cpp44 static void tloadtile(int32_t tilenume, int32_t type) in tloadtile() argument
48 if ((picanm[tilenume].sf&PICANM_ANIMTYPE_MASK)==PICANM_ANIMTYPE_BACK) in tloadtile()
50 i = tilenume - picanm[tilenume].num; in tloadtile()
51 j = tilenume; in tloadtile()
55 i = tilenume; in tloadtile()
56 j = tilenume + picanm[tilenume].num; in tloadtile()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C2325 loadtile (short tilenume) in loadtile() argument
2331 dasiz = tilesizx[tilenume]*tilesizy[tilenume]; in loadtile()
2334 i = tilefilenum[tilenume]; in loadtile()
2352 walock[tilenume] = 199; in loadtile()
2353 allocache(&waloff[tilenume],dasiz,&walock[tilenume]); in loadtile()
2376 walock[tilenume] = 255; in allocatepermanenttile()
2377 allocache(&waloff[tilenume],dasiz,&walock[tilenume]); in allocatepermanenttile()
2381 picanm[tilenume] = 0; in allocatepermanenttile()
2388 return(waloff[tilenume]); in allocatepermanenttile()
7756 tilesizx[tilenume] = xsiz; tilesizy[tilenume] = ysiz; in setviewtotile()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C2364 loadtile (short tilenume) in loadtile() argument
2370 dasiz = tilesizx[tilenume]*tilesizy[tilenume]; in loadtile()
2373 i = tilefilenum[tilenume]; in loadtile()
2391 walock[tilenume] = 199; in loadtile()
2392 allocache(&waloff[tilenume],dasiz,&walock[tilenume]); in loadtile()
2415 walock[tilenume] = 255; in allocatepermanenttile()
2416 allocache(&waloff[tilenume],dasiz,&walock[tilenume]); in allocatepermanenttile()
2420 picanm[tilenume] = 0; in allocatepermanenttile()
2427 return(waloff[tilenume]); in allocatepermanenttile()
7796 tilesizx[tilenume] = xsiz; tilesizy[tilenume] = ysiz; in setviewtotile()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dpremap.c133 tloadtile(short tilenume) in tloadtile() argument
135 gotpic[tilenume>>3] |= (1<<(tilenume&7)); in tloadtile()