Searched refs:tileset_script (Results 1 – 2 of 2) sorted by relevance
80 ReadScriptDescriptor tileset_script; in Load() local81 if (!tileset_script.OpenFile(tileset_file)) { in Load()86 if (!tileset_script.OpenTable("tileset")) { in Load()88 tileset_script.CloseFile(); in Load()93 tileset_script.CloseFile(); in Load()233 ReadScriptDescriptor tileset_script; in Load() local246 if (!tileset_script.OpenTable("tileset")) { in Load()249 tileset_script.CloseFile(); in Load()277 tileset_script.CloseTable(); in Load()280 tileset_script.CloseTable(); in Load()[all …]
244 ReadScriptDescriptor tileset_script; in Load() local251 if (tileset_script.OpenFile("dat/tilesets/" + tileset_filenames[i] + ".lua") == false) { in Load()252 …ed to load because it could not open a tileset definition file: " << tileset_script.GetFilename() … in Load()255 tileset_script.OpenTable(tileset_filenames[i]); in Load()257 if (tileset_script.DoesTableExist("animated_tiles") == true) { in Load()258 tileset_script.OpenTable("animated_tiles"); in Load()259 for (uint32 j = 1; j <= tileset_script.GetTableSize(); j++) { in Load()261 tileset_script.ReadUIntVector(j, animation_info); in Load()281 tileset_script.CloseTable(); in Load()284 tileset_script.CloseTable(); in Load()[all …]