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Searched refs:tileset_script (Results 1 – 2 of 2) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_tiles.cpp80 ReadScriptDescriptor tileset_script; in Load() local
81 if (!tileset_script.OpenFile(tileset_file)) { in Load()
86 if (!tileset_script.OpenTable("tileset")) { in Load()
88 tileset_script.CloseFile(); in Load()
93 tileset_script.CloseFile(); in Load()
233 ReadScriptDescriptor tileset_script; in Load() local
246 if (!tileset_script.OpenTable("tileset")) { in Load()
249 tileset_script.CloseFile(); in Load()
277 tileset_script.CloseTable(); in Load()
280 tileset_script.CloseTable(); in Load()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_tiles.cpp244 ReadScriptDescriptor tileset_script; in Load() local
251 if (tileset_script.OpenFile("dat/tilesets/" + tileset_filenames[i] + ".lua") == false) { in Load()
252 …ed to load because it could not open a tileset definition file: " << tileset_script.GetFilename() … in Load()
255 tileset_script.OpenTable(tileset_filenames[i]); in Load()
257 if (tileset_script.DoesTableExist("animated_tiles") == true) { in Load()
258 tileset_script.OpenTable("animated_tiles"); in Load()
259 for (uint32 j = 1; j <= tileset_script.GetTableSize(); j++) { in Load()
261 tileset_script.ReadUIntVector(j, animation_info); in Load()
281 tileset_script.CloseTable(); in Load()
284 tileset_script.CloseTable(); in Load()
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