Searched refs:tilt_time (Results 1 – 2 of 2) sorted by relevance
198 float tilt_time = t > 5.f ? 5.f : t; in HandleMessage() local199 float tiltSink = tilt_time * tilt_time / 5.f; in HandleMessage()201 …s_t::FromFloat(((m_InitialZRotation.ToFloat() * (3.f - tilt_time)) + (m_SinkingAngleZ * tilt_time)… in HandleMessage()
772 const double tilt_time = is_fast_layer ? fast_tilt : slow_tilt; in merge_slices_and_eval_stats() local791 layer_times += tilt_time; in merge_slices_and_eval_stats()