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Searched refs:tilt_time (Results 1 – 2 of 2) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpDecay.cpp198 float tilt_time = t > 5.f ? 5.f : t; in HandleMessage() local
199 float tiltSink = tilt_time * tilt_time / 5.f; in HandleMessage()
201 …s_t::FromFloat(((m_InitialZRotation.ToFloat() * (3.f - tilt_time)) + (m_SinkingAngleZ * tilt_time)… in HandleMessage()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/
H A DSLAPrintSteps.cpp772 const double tilt_time = is_fast_layer ? fast_tilt : slow_tilt; in merge_slices_and_eval_stats() local
791 layer_times += tilt_time; in merge_slices_and_eval_stats()