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Searched refs:timeCameIntoView (Results 1 – 2 of 2) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgCycle.h163 REAL timeCameIntoView; variable
H A DgCycle.cpp2234 timeCameIntoView = 0; in MyInitAfterCreation()
4733 timeCameIntoView = 0; in RenderName()
4743 timeCameIntoView = 0; in RenderName()
4751 if (timeCameIntoView == 0) in RenderName()
4752 timeCameIntoView = now; in RenderName()
4754 if (now - timeCameIntoView > fadeOutNameAfter) { in RenderName()
4756 } else if (now - timeCameIntoView > fadeOutNameAfter - 1) { in RenderName()
4758 alpha = 0.75 - (now - timeCameIntoView - in RenderName()