Searched refs:timeDemoBaseTime (Results 1 – 20 of 20) sorted by relevance
695 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()819 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
238 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
940 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1058 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
205 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1042 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
222 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1088 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
227 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1090 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1074 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
226 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
254 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member
1136 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1320 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
1187 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()1371 cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; in CL_SetCGameTime()
262 int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 member