Searched refs:timeFadeOutSeconds (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | music.cpp | 106 _next.timeFadeOutSeconds = timeFadeOutSeconds; in play() 139 } else if (timeFadeOutSeconds >= 0 && trackLengthInMillis/1000 > (uint32)timeFadeOutSeconds) { in play() 171 } else if (timeFadeOutSeconds > 0) { in play() 191 _current.timeFadeOutSeconds = timeFadeOutSeconds; in play() 255 f.writeInt(_current.timeFadeOutSeconds); in save() 262 f.writeInt(_next.timeFadeOutSeconds); in save() 282 _next.timeFadeOutSeconds = f.readInt(); in load() 293 _current.timeFadeOutSeconds); in load() 302 _next.timeFadeOutSeconds = _current.timeFadeOutSeconds; in load() 347 if (_current.timeFadeOutSeconds < 0) { in fadeOut() [all …]
|
H A D | music.h | 45 …int32 timeFadeOutSeconds; // how long the fade out will be for the track at its end (in s… member 65 …lume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds);
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 180 …lume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds);
|
H A D | script.cpp | 1180 …ume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds) { in Music_Play() argument 1181 … %d, %d, %d)", musicId, volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFadeOutSeconds); in Music_Play() 1182 …getMusicTrack(musicId), volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFadeOutSeconds); in Music_Play()
|