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Searched refs:timeFadeOutSeconds (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmusic.cpp106 _next.timeFadeOutSeconds = timeFadeOutSeconds; in play()
139 } else if (timeFadeOutSeconds >= 0 && trackLengthInMillis/1000 > (uint32)timeFadeOutSeconds) { in play()
171 } else if (timeFadeOutSeconds > 0) { in play()
191 _current.timeFadeOutSeconds = timeFadeOutSeconds; in play()
255 f.writeInt(_current.timeFadeOutSeconds); in save()
262 f.writeInt(_next.timeFadeOutSeconds); in save()
282 _next.timeFadeOutSeconds = f.readInt(); in load()
293 _current.timeFadeOutSeconds); in load()
302 _next.timeFadeOutSeconds = _current.timeFadeOutSeconds; in load()
347 if (_current.timeFadeOutSeconds < 0) { in fadeOut()
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H A Dmusic.h45 …int32 timeFadeOutSeconds; // how long the fade out will be for the track at its end (in s… member
65 …lume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h180 …lume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds);
H A Dscript.cpp1180 …ume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds) { in Music_Play() argument
1181 … %d, %d, %d)", musicId, volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFadeOutSeconds); in Music_Play()
1182 …getMusicTrack(musicId), volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFadeOutSeconds); in Music_Play()