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Searched refs:timePlaySeconds (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmusic.cpp104 _next.timePlaySeconds = timePlaySeconds; in play()
137 if (timePlaySeconds > 0 && trackLengthInMillis/1000 > (uint32)timePlaySeconds) { in play()
161 if (timePlaySeconds > 0) { in play()
169 _vm->_audioMixer->startAppTimerProc(kAudioMixerAppTimerMusicFadeOut, timePlaySeconds * 1000u); in play()
184 _current.timePlaySeconds = timePlaySeconds; in play()
253 f.writeInt(_current.timePlaySeconds); in save()
260 f.writeInt(_next.timePlaySeconds); in save()
273 _current.timePlaySeconds = f.readInt(); in load()
280 _next.timePlaySeconds = f.readInt(); in load()
291 _current.timePlaySeconds, in load()
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H A Dmusic.h42 …int32 timePlaySeconds; // how long the track will play before starting fading out (in … member
65 …ring &trackName, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, in…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h180 …bool Music_Play(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, …
H A Dscript.cpp1180 …lay(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, in… in Music_Play() argument
1181 …, %d, %d, %d, %d, %d, %d)", musicId, volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFa… in Music_Play()
1182 …->_gameInfo->getMusicTrack(musicId), volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFa… in Music_Play()