Searched refs:timePlaySeconds (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | music.cpp | 104 _next.timePlaySeconds = timePlaySeconds; in play() 137 if (timePlaySeconds > 0 && trackLengthInMillis/1000 > (uint32)timePlaySeconds) { in play() 161 if (timePlaySeconds > 0) { in play() 169 _vm->_audioMixer->startAppTimerProc(kAudioMixerAppTimerMusicFadeOut, timePlaySeconds * 1000u); in play() 184 _current.timePlaySeconds = timePlaySeconds; in play() 253 f.writeInt(_current.timePlaySeconds); in save() 260 f.writeInt(_next.timePlaySeconds); in save() 273 _current.timePlaySeconds = f.readInt(); in load() 280 _next.timePlaySeconds = f.readInt(); in load() 291 _current.timePlaySeconds, in load() [all …]
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H A D | music.h | 42 …int32 timePlaySeconds; // how long the track will play before starting fading out (in … member 65 …ring &trackName, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, in…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 180 …bool Music_Play(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, …
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H A D | script.cpp | 1180 …lay(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, in… in Music_Play() argument 1181 …, %d, %d, %d, %d, %d, %d)", musicId, volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFa… in Music_Play() 1182 …->_gameInfo->getMusicTrack(musicId), volume, pan, timeFadeInSeconds, timePlaySeconds, loop, timeFa… in Music_Play()
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