Searched refs:time_ground (Results 1 – 1 of 1) sorted by relevance
165 float time_ground = time_to_y_direct(pos.y, vel.y, GROUND_PLANE_HEIGHT_MAX - BALL_RADIUS); in next_event() local169 time_ground = make_unsigned(time_ground); in next_event()171 if ( time_net < time_wall && time_net < time_ground ) in next_event()176 else if ( time_wall < time_net && time_wall < time_ground ) in next_event()183 return time_ground; in next_event()