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Searched refs:time_level (Results 1 – 20 of 20) sorted by relevance

/dports/math/libmesh/libmesh-1.6.2/src/reduced_basis/
H A Dtransient_rb_evaluation.C242 for (unsigned int time_level=0; time_level<=n_time_steps; time_level++) in rb_solve() local
244 RB_temporal_solution_data[time_level].resize(N); in rb_solve()
296 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in rb_solve() local
298 set_time_step(time_level); in rb_solve()
305 RB_rhs.add(get_control(time_level), RB_RHS_save); in rb_solve()
313 RB_temporal_solution_data[time_level] = RB_solution; in rb_solve()
319 RB_outputs_all_k[n][time_level] = 0.; in rb_solve()
343 RB_output_error_bounds_all_k[n][time_level] = error_bound_all_k[time_level] * in rb_solve()
385 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in rb_solve_again() local
387 set_time_step(time_level); in rb_solve_again()
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H A Dtransient_rb_construction.C552 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in truth_solve() local
554 set_time_step(time_level); in truth_solve()
576 truth_outputs_all_k[n][time_level] = 0.; in truth_solve()
579 truth_outputs_all_k[n][time_level] += in truth_solve()
588 if ((write_interval > 0) && (time_level%write_interval == 0)) in truth_solve()
590 … libMesh::out << std::endl << "Truth solve, plotting time step " << time_level << std::endl; in truth_solve()
599 << time_level; in truth_solve()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dplayer.h74 fix time_level; // Level time played member
136 fix time_level; // Level time played member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dplayer.cpp50 p->time_level = SWAPINT(p->time_level); in player_rw_swap()
H A Dgameseq.cpp501 plr.time_level = 0; in init_player_stats_game()
575 plr.time_level = 0; in init_player_stats_level()
747 plr.time_level += FrameTime; //the never-ending march of time... in update_player_stats()
748 if (plr.time_level > i2f(3600)) in update_player_stats()
750 plr.time_level -= i2f(3600); in update_player_stats()
H A Dstate.cpp761 pl_rw->time_level = pl->time_level; in state_player_to_player_rw()
811 pl->time_level = pl_rw->time_level; in state_player_rw_to_player()
1975 plr.time_level = dummy_player.time_level; in state_restore_all_sub()
H A Dgamerend.cpp219 … y,"level time: %i:%02i:%02i", plr.hours_level, f2i(plr.time_level) / 60 % 60, f2i(plr.time_level)… in show_netplayerinfo()
H A Dgamecntl.cpp527 …man_time_total{plr.hours_total, plr.time_total}, human_time_level{plr.hours_level, plr.time_level}; in do_game_pause()
H A Dnet_udp.cpp2422 Netgame.level_time = get_local_player().time_level; in net_udp_send_rejoin_sync()
2454 Netgame.level_time = get_local_player().time_level; in net_udp_resend_sync_due_to_packet_loss()
4401 plr.time_level = Netgame.level_time; in net_udp_read_sync_packet()
H A Dgauges.cpp1955 const unsigned secs = f2i(plr.time_level) % 60; in show_time()
1956 const unsigned mins = f2i(plr.time_level) / 60; in show_time()
H A Dcollide.cpp1150 const auto t = i2f(player.hours_level * 3600) + player.time_level; in apply_damage_to_controlcen()
/dports/games/d2x/d2x-0.2.5/main/
H A Dplayer.h99 fix time_level; // Level time played member
175 fix time_level; // Level time played member
H A Dgameseq.c339 Players[Player_num].time_level = 0; in init_player_stats_game()
401 Players[Player_num].time_level = 0; in init_player_stats_level()
594 Players[Player_num].time_level += FrameTime; //the never-ending march of time... in update_player_stats()
595 if ( Players[Player_num].time_level > i2f(3600) ) { in update_player_stats()
596 Players[Player_num].time_level -= i2f(3600); in update_player_stats()
H A Dstate.c1203 Players[Player_num].time_level = dummy_player.time_level; in state_restore_all_sub()
H A Dcollide.c1521 …if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && (Players[Player_num].time_level < Ne… in apply_damage_to_controlcen()
1524 int secs = f2i(Netgame.control_invul_time-Players[Player_num].time_level) % 60; in apply_damage_to_controlcen()
1525 int mins = f2i(Netgame.control_invul_time-Players[Player_num].time_level) / 60; in apply_damage_to_controlcen()
H A Dgauges.c1803 int secs = f2i(Players[Player_num].time_level) % 60; in show_time()
1804 int mins = f2i(Players[Player_num].time_level) / 60; in show_time()
H A Dgamecntl.c493 …format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600… in do_game_pause()
H A Dnetwork.c1442 Netgame.level_time = Players[Player_num].time_level; in network_send_rejoin_sync()
1480 Netgame.level_time = Players[Player_num].time_level; in resend_sync_due_to_packet_loss_for_allender()
3347 Players[Player_num].time_level = sp->level_time; in network_read_sync_packet()
/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/utils/fallbackswitch/src/base/
H A Dgstaggregator.c255 GstClockTime time_level; /* how much head is ahead of tail */ member
287 aggpad->priv->time_level = 0; in gst_aggregator_pad_reset_unlocked()
1466 priv->time_level = 0; in update_time_level()
1471 priv->time_level = 0; in update_time_level()
1473 priv->time_level = priv->head_time - priv->tail_time; in update_time_level()
2748 return (aggpad->priv->time_level <= self->priv->latency); in gst_aggregator_pad_has_space()
/dports/multimedia/gstreamer1/gstreamer-1.16.2/libs/gst/base/
H A Dgstaggregator.c252 GstClockTime time_level; /* how much head is ahead of tail */ member
284 aggpad->priv->time_level = 0; in gst_aggregator_pad_reset_unlocked()
1382 priv->time_level = 0; in update_time_level()
1387 priv->time_level = 0; in update_time_level()
1389 priv->time_level = priv->head_time - priv->tail_time; in update_time_level()
2538 return (aggpad->priv->time_level <= self->priv->latency); in gst_aggregator_pad_has_space()