/dports/math/libmesh/libmesh-1.6.2/src/reduced_basis/ |
H A D | transient_rb_evaluation.C | 242 for (unsigned int time_level=0; time_level<=n_time_steps; time_level++) in rb_solve() local 244 RB_temporal_solution_data[time_level].resize(N); in rb_solve() 296 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in rb_solve() local 298 set_time_step(time_level); in rb_solve() 305 RB_rhs.add(get_control(time_level), RB_RHS_save); in rb_solve() 313 RB_temporal_solution_data[time_level] = RB_solution; in rb_solve() 319 RB_outputs_all_k[n][time_level] = 0.; in rb_solve() 343 RB_output_error_bounds_all_k[n][time_level] = error_bound_all_k[time_level] * in rb_solve() 385 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in rb_solve_again() local 387 set_time_step(time_level); in rb_solve_again() [all …]
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H A D | transient_rb_construction.C | 552 for (unsigned int time_level=1; time_level<=n_time_steps; time_level++) in truth_solve() local 554 set_time_step(time_level); in truth_solve() 576 truth_outputs_all_k[n][time_level] = 0.; in truth_solve() 579 truth_outputs_all_k[n][time_level] += in truth_solve() 588 if ((write_interval > 0) && (time_level%write_interval == 0)) in truth_solve() 590 … libMesh::out << std::endl << "Truth solve, plotting time step " << time_level << std::endl; in truth_solve() 599 << time_level; in truth_solve()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | player.h | 74 fix time_level; // Level time played member 136 fix time_level; // Level time played member
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | player.cpp | 50 p->time_level = SWAPINT(p->time_level); in player_rw_swap()
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H A D | gameseq.cpp | 501 plr.time_level = 0; in init_player_stats_game() 575 plr.time_level = 0; in init_player_stats_level() 747 plr.time_level += FrameTime; //the never-ending march of time... in update_player_stats() 748 if (plr.time_level > i2f(3600)) in update_player_stats() 750 plr.time_level -= i2f(3600); in update_player_stats()
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H A D | state.cpp | 761 pl_rw->time_level = pl->time_level; in state_player_to_player_rw() 811 pl->time_level = pl_rw->time_level; in state_player_rw_to_player() 1975 plr.time_level = dummy_player.time_level; in state_restore_all_sub()
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H A D | gamerend.cpp | 219 … y,"level time: %i:%02i:%02i", plr.hours_level, f2i(plr.time_level) / 60 % 60, f2i(plr.time_level)… in show_netplayerinfo()
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H A D | gamecntl.cpp | 527 …man_time_total{plr.hours_total, plr.time_total}, human_time_level{plr.hours_level, plr.time_level}; in do_game_pause()
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H A D | net_udp.cpp | 2422 Netgame.level_time = get_local_player().time_level; in net_udp_send_rejoin_sync() 2454 Netgame.level_time = get_local_player().time_level; in net_udp_resend_sync_due_to_packet_loss() 4401 plr.time_level = Netgame.level_time; in net_udp_read_sync_packet()
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H A D | gauges.cpp | 1955 const unsigned secs = f2i(plr.time_level) % 60; in show_time() 1956 const unsigned mins = f2i(plr.time_level) / 60; in show_time()
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H A D | collide.cpp | 1150 const auto t = i2f(player.hours_level * 3600) + player.time_level; in apply_damage_to_controlcen()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | player.h | 99 fix time_level; // Level time played member 175 fix time_level; // Level time played member
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H A D | gameseq.c | 339 Players[Player_num].time_level = 0; in init_player_stats_game() 401 Players[Player_num].time_level = 0; in init_player_stats_level() 594 Players[Player_num].time_level += FrameTime; //the never-ending march of time... in update_player_stats() 595 if ( Players[Player_num].time_level > i2f(3600) ) { in update_player_stats() 596 Players[Player_num].time_level -= i2f(3600); in update_player_stats()
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H A D | state.c | 1203 Players[Player_num].time_level = dummy_player.time_level; in state_restore_all_sub()
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H A D | collide.c | 1521 …if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && (Players[Player_num].time_level < Ne… in apply_damage_to_controlcen() 1524 int secs = f2i(Netgame.control_invul_time-Players[Player_num].time_level) % 60; in apply_damage_to_controlcen() 1525 int mins = f2i(Netgame.control_invul_time-Players[Player_num].time_level) / 60; in apply_damage_to_controlcen()
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H A D | gauges.c | 1803 int secs = f2i(Players[Player_num].time_level) % 60; in show_time() 1804 int mins = f2i(Players[Player_num].time_level) / 60; in show_time()
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H A D | gamecntl.c | 493 …format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600… in do_game_pause()
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H A D | network.c | 1442 Netgame.level_time = Players[Player_num].time_level; in network_send_rejoin_sync() 1480 Netgame.level_time = Players[Player_num].time_level; in resend_sync_due_to_packet_loss_for_allender() 3347 Players[Player_num].time_level = sp->level_time; in network_read_sync_packet()
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/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/utils/fallbackswitch/src/base/ |
H A D | gstaggregator.c | 255 GstClockTime time_level; /* how much head is ahead of tail */ member 287 aggpad->priv->time_level = 0; in gst_aggregator_pad_reset_unlocked() 1466 priv->time_level = 0; in update_time_level() 1471 priv->time_level = 0; in update_time_level() 1473 priv->time_level = priv->head_time - priv->tail_time; in update_time_level() 2748 return (aggpad->priv->time_level <= self->priv->latency); in gst_aggregator_pad_has_space()
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/dports/multimedia/gstreamer1/gstreamer-1.16.2/libs/gst/base/ |
H A D | gstaggregator.c | 252 GstClockTime time_level; /* how much head is ahead of tail */ member 284 aggpad->priv->time_level = 0; in gst_aggregator_pad_reset_unlocked() 1382 priv->time_level = 0; in update_time_level() 1387 priv->time_level = 0; in update_time_level() 1389 priv->time_level = priv->head_time - priv->tail_time; in update_time_level() 2538 return (aggpad->priv->time_level <= self->priv->latency); in gst_aggregator_pad_has_space()
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