Searched refs:time_to_next_frame (Results 1 – 4 of 4) sorted by relevance
38 while (current->time_to_next_frame <= 0) in ChooseNextFrame()40 current->time_to_next_frame += current->seconds_per_frame; in ChooseNextFrame()76 active_sequence->time_to_next_frame -= NormalFrameTime; in DoShapeAnimation()78 if (active_sequence->time_to_next_frame > 0) in DoShapeAnimation()97 sac->next.time_to_next_frame = sac->current.time_to_next_frame; in DoShapeAnimation()101 active_sequence->time_to_next_frame += active_sequence->seconds_per_frame; in DoShapeAnimation()123 if (active_sequence->time_to_next_frame <= 0) in DoShapeAnimation()138 sac->next.time_to_next_frame = sac->current.time_to_next_frame; in DoShapeAnimation()240 sac->current.time_to_next_frame = sac->current.seconds_per_frame; in SetShapeAnimationSequence()305 sac->next.time_to_next_frame = sac->next.seconds_per_frame; in SetNextShapeAnimationSequence()[all …]
127 signed long time_to_next_frame; member
91 SDL_Delay(time_to_next_frame());
4185 pwPtr->ShpAnimCtrl.current.time_to_next_frame=0; in InitThisWeapon()4200 pwPtr->ShpAnimCtrl.next.time_to_next_frame=0; in InitThisWeapon()4283 pwPtr->ShpAnimCtrl.current.time_to_next_frame=0; in InitThisWeapon()4298 pwPtr->ShpAnimCtrl.next.time_to_next_frame=0; in InitThisWeapon()