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Searched refs:time_to_next_frame (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c38 while (current->time_to_next_frame <= 0) in ChooseNextFrame()
40 current->time_to_next_frame += current->seconds_per_frame; in ChooseNextFrame()
76 active_sequence->time_to_next_frame -= NormalFrameTime; in DoShapeAnimation()
78 if (active_sequence->time_to_next_frame > 0) in DoShapeAnimation()
97 sac->next.time_to_next_frame = sac->current.time_to_next_frame; in DoShapeAnimation()
101 active_sequence->time_to_next_frame += active_sequence->seconds_per_frame; in DoShapeAnimation()
123 if (active_sequence->time_to_next_frame <= 0) in DoShapeAnimation()
138 sac->next.time_to_next_frame = sac->current.time_to_next_frame; in DoShapeAnimation()
240 sac->current.time_to_next_frame = sac->current.seconds_per_frame; in SetShapeAnimationSequence()
305 sac->next.time_to_next_frame = sac->next.seconds_per_frame; in SetNextShapeAnimationSequence()
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/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h127 signed long time_to_next_frame; member
/dports/devel/emscripten/emscripten-2.0.3/site/source/docs/porting/
H A Demscripten-runtime-environment.rst91 SDL_Delay(time_to_next_frame());
/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.c4185 pwPtr->ShpAnimCtrl.current.time_to_next_frame=0; in InitThisWeapon()
4200 pwPtr->ShpAnimCtrl.next.time_to_next_frame=0; in InitThisWeapon()
4283 pwPtr->ShpAnimCtrl.current.time_to_next_frame=0; in InitThisWeapon()
4298 pwPtr->ShpAnimCtrl.next.time_to_next_frame=0; in InitThisWeapon()