/dports/games/redeclipse/base-2.0.0/sql/stats/ |
H A D | upgrade_5.sql | 54 DELETE FROM game_players WHERE timealive = 0 AND timeactive = 0 OR name = '' OR name IS NULL; 69 timealive INTEGER NOT NULL, field 83 INSERT OR ROLLBACK INTO game_players (game, name, handle, score, timealive, timeactive, frags, deat… 84 SELECT gpo.game, gpo.name, gpo.handle, gpo.score, gpo.timealive, gpo.timeactive, gpo.frags, gpo.dea…
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H A D | upgrade_3.sql | 3 UPDATE game_players SET timeactive = timealive;
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H A D | create.sql | 180 timealive INTEGER NOT NULL, field
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/dports/games/redeclipse16/base-1.6.0/sql/stats/ |
H A D | upgrade_3.sql | 3 UPDATE game_players SET timeactive = timealive;
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H A D | create.sql | 38 timealive INTEGER, field
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | master.cpp | 109 int score, timealive, frags, deaths, wid, timeactive; member 117 score = timealive = frags = deaths = wid = timeactive = 0; in reset() 425 c.stats.players[i].timealive, in savestats() 944 p.timealive = atoi(w[5]); in checkmasterclientinput()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | master.cpp | 120 int score, timealive, frags, deaths, wid, timeactive; member 128 score = timealive = frags = deaths = wid = timeactive = 0; in reset() 586 c.stats.players[i].timealive, in savestats() 1128 p.timealive = atoi(w[5]); in checkmasterclientinput()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | server.cpp | 272 …lastresowner[W_R_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[W_R_MAX… member 288 …servstate() : lasttimewielded(0), aireinit(0), lasttimealive(0), timealive(0), lasttimeactive(0), … in servstate() 306 rewards[0] = rewards[1] = shotdamage = damage = timealive = timeactive = lasthurt = 0; in mapchange() 370 timealive += secs; in updatetimeplayed() 509 …lpoints, localtotalfrags, localtotaldeaths, spree, rewards, timeplayed, timealive, timeactive, sho… member 532 timealive = ci->timealive; in save() 567 ci->timealive = timealive; in restore() 587 …points = frags = spree = rewards = deaths = timeplayed = timealive = timeactive = shotdamage = dam… in mapchange() 3424 …s) if(savedstatsscores[i].actortype == A_PLAYER && (savedstatsscores[i].timealive > 0 || savedstat… in sendstats() 3429 … savedstatsscores[i].timealive, savedstatsscores[i].frags, savedstatsscores[i].deaths, i, in sendstats()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | server.cpp | 265 …lastresowner[WR_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[WR_MAX],… member 280 …servstate() : lasttimewielded(0), aireinit(0), lasttimealive(0), timealive(0), lasttimeactive(0), … in servstate() 298 rewards[0] = rewards[1] = shotdamage = damage = timealive = timeactive = lasthurt = 0; in mapchange() 358 timealive += secs; in updatetimeplayed() 469 …lpoints, localtotalfrags, localtotaldeaths, spree, rewards, timeplayed, timealive, timeactive, sho… member 489 timealive = ci->timealive; in save() 522 ci->timealive = timealive; in restore() 542 …points = frags = spree = rewards = deaths = timeplayed = timealive = timeactive = shotdamage = dam… in mapchange() 3373 … savedstatsscores[i].timealive, savedstatsscores[i].frags, savedstatsscores[i].deaths, i, in sendstats()
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