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Searched refs:timealive (Results 1 – 9 of 9) sorted by relevance

/dports/games/redeclipse/base-2.0.0/sql/stats/
H A Dupgrade_5.sql54 DELETE FROM game_players WHERE timealive = 0 AND timeactive = 0 OR name = '' OR name IS NULL;
69 timealive INTEGER NOT NULL, field
83 INSERT OR ROLLBACK INTO game_players (game, name, handle, score, timealive, timeactive, frags, deat…
84 SELECT gpo.game, gpo.name, gpo.handle, gpo.score, gpo.timealive, gpo.timeactive, gpo.frags, gpo.dea…
H A Dupgrade_3.sql3 UPDATE game_players SET timeactive = timealive;
H A Dcreate.sql180 timealive INTEGER NOT NULL, field
/dports/games/redeclipse16/base-1.6.0/sql/stats/
H A Dupgrade_3.sql3 UPDATE game_players SET timeactive = timealive;
H A Dcreate.sql38 timealive INTEGER, field
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmaster.cpp109 int score, timealive, frags, deaths, wid, timeactive; member
117 score = timealive = frags = deaths = wid = timeactive = 0; in reset()
425 c.stats.players[i].timealive, in savestats()
944 p.timealive = atoi(w[5]); in checkmasterclientinput()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmaster.cpp120 int score, timealive, frags, deaths, wid, timeactive; member
128 score = timealive = frags = deaths = wid = timeactive = 0; in reset()
586 c.stats.players[i].timealive, in savestats()
1128 p.timealive = atoi(w[5]); in checkmasterclientinput()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dserver.cpp272 …lastresowner[W_R_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[W_R_MAX… member
288 …servstate() : lasttimewielded(0), aireinit(0), lasttimealive(0), timealive(0), lasttimeactive(0), … in servstate()
306 rewards[0] = rewards[1] = shotdamage = damage = timealive = timeactive = lasthurt = 0; in mapchange()
370 timealive += secs; in updatetimeplayed()
509 …lpoints, localtotalfrags, localtotaldeaths, spree, rewards, timeplayed, timealive, timeactive, sho… member
532 timealive = ci->timealive; in save()
567 ci->timealive = timealive; in restore()
587 …points = frags = spree = rewards = deaths = timeplayed = timealive = timeactive = shotdamage = dam… in mapchange()
3424 …s) if(savedstatsscores[i].actortype == A_PLAYER && (savedstatsscores[i].timealive > 0 || savedstat… in sendstats()
3429 … savedstatsscores[i].timealive, savedstatsscores[i].frags, savedstatsscores[i].deaths, i, in sendstats()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dserver.cpp265 …lastresowner[WR_MAX], lasttimealive, timealive, lasttimeactive, timeactive, lastresweapon[WR_MAX],… member
280 …servstate() : lasttimewielded(0), aireinit(0), lasttimealive(0), timealive(0), lasttimeactive(0), … in servstate()
298 rewards[0] = rewards[1] = shotdamage = damage = timealive = timeactive = lasthurt = 0; in mapchange()
358 timealive += secs; in updatetimeplayed()
469 …lpoints, localtotalfrags, localtotaldeaths, spree, rewards, timeplayed, timealive, timeactive, sho… member
489 timealive = ci->timealive; in save()
522 ci->timealive = timealive; in restore()
542 …points = frags = spree = rewards = deaths = timeplayed = timealive = timeactive = shotdamage = dam… in mapchange()
3373 … savedstatsscores[i].timealive, savedstatsscores[i].frags, savedstatsscores[i].deaths, i, in sendstats()