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Searched refs:timeinmap (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.h42 extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
H A Dp_tick.c706 timeinmap++; in P_Ticker()
H A Dr_main.c1460 V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 32+(timeinmap&15)); in R_RenderPlayerView()
H A Dg_game.c122 tic_t timeinmap; // Ticker for time spent in level (used for levelcard display) variable
H A Dp_setup.c3395 ssspheres = timeinmap = 0; in P_InitLevelSettings()
H A Dp_user.c932 if (timeinmap + 40 < (110 - 70)) in P_NightserizePlayer()
933 player->texttimer = (UINT8)((110 - 70) - timeinmap); in P_NightserizePlayer()