Searched refs:timeinmap (Results 1 – 6 of 6) sorted by relevance
42 extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
706 timeinmap++; in P_Ticker()
1460 V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 32+(timeinmap&15)); in R_RenderPlayerView()
122 tic_t timeinmap; // Ticker for time spent in level (used for levelcard display) variable
3395 ssspheres = timeinmap = 0; in P_InitLevelSettings()
932 if (timeinmap + 40 < (110 - 70)) in P_NightserizePlayer()933 player->texttimer = (UINT8)((110 - 70) - timeinmap); in P_NightserizePlayer()