Searched refs:timer_height (Results 1 – 5 of 5) sorted by relevance
/dports/cad/irsim/irsim-9.7.110/analyzer/Bitmaps/ |
H A D | timer | 2 #define timer_height 16
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/dports/mail/exmh2/exmh-2.9.0/lib/ |
H A D | hourglass.bitmap | 2 #define timer_height 16
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H A D | timer.bitmap | 2 #define timer_height 16
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/dports/games/pathological/pathological-1.1.3/ |
H A D | pathological.py | 117 timer_height = board_height + marble_size variable 938 launch_timer_pos[1] + timer_height - timer_margin 991 height = timer_height 993 timer_width,timer_height) 997 launch_timer_pos[1]+timer_height-height, 1001 height = timer_height*self.launch_timeout/self.launch_timeout_start 1004 launch_timer_pos[1] + timer_height - self.launch_timer_height,
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/dports/games/twind/twind-1.1.0/ |
H A D | twind.c | 200 int timer_height, block_num, erased; member 1625 game.timer_height = (game.stop_timer + game.skipped_time) / game.level_time + 2; in play_level() 1628 game.timer_height = (game.stop_timer + game.skipped_time) / game.level_time + 2; in play_level() 1773 int i, timer_height; in apply_bonus_score() local 1784 timer_height = 160 - game.timer_height; in apply_bonus_score() 1788 …blit(game.surface[TIMER_EMPTY], timer_height - i, 0, 160 - timer_height + i, 32, GRIDSTARTX + 80 +… in apply_bonus_score()
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