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Searched refs:title_buff (Results 1 – 3 of 3) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dskills2.cc1960 static char title_buff[80]; in skill_title() local
2022 snprintf( title_buff, sizeof(title_buff), tempstr, in skill_title()
2026 tempstr = title_buff; in skill_title()
/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dx11window.c925 char *window_title = "Netrek", title_buff[257]; in W_MakeWindow() local
975 strcpy(title_buff, serverName); in W_MakeWindow()
977 strcpy(title_buff, "Motd-[f]forward, [b]back, [space]unmap"); in W_MakeWindow()
979 sprintf(title_buff, "Netrek @ %s", serverName); in W_MakeWindow()
980 window_title = title_buff; in W_MakeWindow()
/dports/astro/p5-Starlink-AST/Starlink-AST-1.05/ast/
H A Dframe.c756 #define title_buff astGLOBAL(Frame,Title_Buff) macro
784 static char title_buff[ TITLE_BUFF_LEN + 1 ];
5265 (void) sprintf( title_buff, "%d-d coordinate system", astGetNaxes( this ) ); in GetDefaultTitle()
5268 return title_buff; in GetDefaultTitle()