/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/ |
H A D | cosmic_protector.cpp | 71 ALLEGRO_AUDIO_STREAM *title_music = (ALLEGRO_AUDIO_STREAM *)rm.getData(RES_TITLE_MUSIC); in main() local 75 if (title_music) { in main() 76 al_set_audio_stream_playing(title_music, true); in main() 95 if (title_music) { in main() 96 al_drain_audio_stream(title_music); in main() 97 al_rewind_audio_stream(title_music); in main()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 81 Music title_music = Music{ "" }; 151 && l.title_music == r.title_music 204 ForEachString(obj.title_music, f, &ctx18);
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H A D | system.h | 192 Music title_music; variable 293 && l.title_music == r.title_music 375 ForEachString(obj.title_music, f, &ctx14);
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 45 os << ", title_music="<< obj.title_music; in operator <<()
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H A D | lsd_savesystem.cpp | 155 &rpg::SaveSystem::title_music, 156 LSD_Reader::ChunkSaveSystem::title_music,
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H A D | rpg_system.cpp | 41 os << ", title_music="<< obj.title_music; in operator <<()
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H A D | ldb_system.cpp | 127 &rpg::System::title_music, 128 LDB_Reader::ChunkSystem::title_music,
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | game_config.hpp | 76 extern std::string title_music,
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H A D | game_config.cpp | 159 std::string title_music, lobby_music; variable 314 title_music = v["title_music"].str(); in load_config()
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H A D | wesnoth.cpp | 756 title_music_config["name"] = game_config::title_music;
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/config/ |
H A D | Config.h | 135 uint8_t title_music; member
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H A D | Config.cpp | 358 model->title_music = reader->GetInt32("title_music", 2); in ReadSound() 374 writer->WriteInt32("title_music", model->title_music); in WriteSound()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | player.cpp | 1243 const auto& title_music = db->system.title_music.name; in GetEncoding() local 1262 if (db->system.show_title && !Utils::StringIsAscii(title_music)) { in GetEncoding() 1264 … check_okay += FileFinder::FindMusic(lcf::ReaderUtil::Recode(title_music, enc)).empty() ? 0 : 1; in GetEncoding()
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H A D | scene_title.cpp | 263 Main_Data::game_system->BgmPlay(lcf::Data::system.title_music); in PlayTitleMusic()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/audio/ |
H A D | Audio.cpp | 269 switch (gConfigSound.title_music) in PlayTitleMusic()
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/dports/games/wesnoth/wesnoth-1.14.17/data/ |
H A D | game_config.cfg | 26 title_music="return_to_wesnoth.ogg"
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H A D | schema.cfg | 175 title_music="required path" #maybe list
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 90 title_music = 0x47, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1278 title_music = 0x1F, enumerator
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/dports/games/madbomber/madbomber-0.2.5/ |
H A D | madbomber.c | 824 Mix_Music * title_music; variable 2638 Mix_PlayMusic(title_music, 0); in title() 2993 title_music = Mix_LoadMUS(MUS_TITLE); in setup() 2994 if (title_music == NULL) in setup() 3907 Mix_PlayMusic(title_music, 0); in optionscreen() 4542 Mix_PlayMusic(title_music, 0); in highscorescreen()
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/dports/games/defendguin/defendguin-0.0.12/src/ |
H A D | defendguin.c | 580 Mix_Music * title_music, * last_music, * win_music; variable 3967 Mix_PlayMusic(title_music, 0); in option_screen() 4272 Mix_PlayMusic(title_music, 0); in title() 4589 title_music = Mix_LoadMUS(MUS_TITLE); in setup() 4590 if (title_music == NULL) in setup() 4599 Mix_PlayMusic(title_music, 0); in setup() 4760 Mix_PlayMusic(title_music, 0); in setup()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | Options.cpp | 1614 Dropdown::SetChecked(gConfigSound.title_music, true); in AudioMouseDown() 1654 gConfigSound.title_music = static_cast<int8_t>(dropdownIndex); in AudioDropdown() 1735 … this->widgets[WIDX_TITLE_MUSIC].text = window_options_title_music_names[gConfigSound.title_music]; in AudioPrepareDraw()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 536 System,title_music,f,Music,0x1F,,1,0,rpg::Music 729 SaveSystem,title_music,f,Music,0x47,"Music{ """" }",1,0,
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