Searched refs:tlms (Results 1 – 25 of 26) sorted by relevance
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187 int tlms = time_left * STEP_MILLISECONDS / STEP_TS; in Verify() local188 int tlds = tlms / 100; in Verify()
1055 int tlms = time_left * STEP_MILLISECONDS / STEP_TS; in FormattedTimeLeft() local1057 *tlms_out = tlms; in FormattedTimeLeft()1059 int tlsec = tlms / 1000; in FormattedTimeLeft()1063 tlmin, tlsec - tlmin * 60, (tlms - tlsec * 1000) / 100); in FormattedTimeLeft()1268 int tlms; in EndLevelBonus() local1269 string time_left_str = FormattedTimeLeft(game->GetTimeLeft(), &tlms); in EndLevelBonus()1270 int tlds = tlms / 100; in EndLevelBonus()
757 static __thread mspace tlms = 0;759 if (tlms == 0) tlms = rak_create_mspace(0, 0);760 return rak_mspace_malloc(tlms, bytes);762 void tlfree(void* mem) { rak_mspace_free(tlms, mem); }
424 >>>>>>>(104.l+132) string/c tlms TeraLogic Motion Intraframe Codec A
2008 tlms.IV
4417 tlms.PV
1144 "A list of tlms. Each consists of tlm name, setup and status
33266 tlms 啼明 0
53257 tlms 菲 500
65645 tlms 啼鸣 0
50244 菲 tlms
50262 菲 tlms
37325 tlms=啼明
29295 >>>>>>>(104.l+132) string/c tlms TeraLogic Motion Intraframe Codec A