/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | grbatch.cpp | 631 int tmap_flags; member 643 int tmap_flags; member 718 item->tmap_flags = tmap_flags; in batch_add_bitmap() 747 item->tmap_flags = tmap_flags; in geometry_batch_add_bitmap() 780 item->tmap_flags = tmap_flags; in batch_add_bitmap_rotated() 810 item->tmap_flags = tmap_flags; in batch_add_tri() 840 item->tmap_flags = tmap_flags; in batch_add_quad() 920 item->tmap_flags = tmap_flags; in batch_add_polygon() 950 item->tmap_flags = tmap_flags; in batch_add_beam() 1157 item->tmap_flags = tmap_flags; in distortion_add_bitmap_rotated() [all …]
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H A D | grbatch.h | 106 int geometry_batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, floa…
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/render/ |
H A D | 3d.h | 220 int g3_draw_poly(int nv,vertex **pointlist,uint tmap_flags); 222 int g3_draw_polygon(vec3d *pos, matrix *ori, float width, float height, int tmap_flags = TMAP_FLAG_… 223 int g3_draw_polygon(vec3d *pos, vec3d *norm, float width, float height, int tmap_flags = TMAP_FLAG_… 234 int g3_draw_poly_constant_sw(int nv,vertex **pointlist,uint tmap_flags, float constant_sw); 246 int g3_draw_poly_if_facing(int nv,vertex **pointlist,uint tmap_flags,vec3d *norm,vec3d *pnt); 261 int g3_draw_rod(vec3d *p0,float width1,vec3d *p1,float width2, vertex * verts, uint tmap_flags); 273 int g3_draw_bitmap(vertex *pos,int orient, float radius, uint tmap_flags, float depth = 0.0f); 297 float g3_draw_laser(vec3d *headp, float head_width, vec3d *tailp, float tail_width, uint tmap_flags… 304 … head_width, vec3d *tailp, float tail_width, int r, int g, int b, uint tmap_flags = TMAP_FLAG_TEXT… 311 int g3_draw_rotated_bitmap(vertex *pnt,float angle, float radius, uint tmap_flags, float depth = 0.… [all …]
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H A D | 3ddraw.cpp | 216 gr_tmapper( nv, pointlist, tmap_flags ); in g3_draw_poly() 280 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly() 305 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly() 362 gr_render(NUM_VERTICES, v, tmap_flags); in g3_draw_polygon() 391 if(tmap_flags & TMAP_FLAG_TRISTRIP || tmap_flags & TMAP_FLAG_TRILIST){ in g3_draw_poly_constant_sw() 438 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly_constant_sw() 466 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly_constant_sw() 579 g3_draw_poly(4,ptlist,tmap_flags); in g3_draw_bitmap_3d() 834 g3_draw_poly(4,ptlist,tmap_flags); in g3_draw_rotated_bitmap_3d() 1524 g3_draw_poly(3, verts, tmap_flags); in g3_draw_perspective_bitmap() [all …]
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H A D | 3dlaser.cpp | 23 …draw_laser_htl(vec3d *p0,float width1,vec3d *p1,float width2, int r, int g, int b, uint tmap_flags) in DCF_BOOL() 105 gr_tmapper(4, ptlist,tmap_flags | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT); in DCF_BOOL() 115 float g3_draw_laser(vec3d *headp, float head_width, vec3d *tailp, float tail_width, uint tmap_flags… in g3_draw_laser() argument 121 if ( !Cmdline_nohtl && (tmap_flags & TMAP_HTL_3D_UNLIT) ) { in g3_draw_laser() 122 …return g3_draw_laser_htl(headp, head_width, tailp, tail_width, 255,255,255, tmap_flags | TMAP_HTL_… in g3_draw_laser() 258 gr_tmapper(4, vertlist, tmap_flags | TMAP_FLAG_CORRECT); in g3_draw_laser() 266 …t head_width, vec3d *tailp, float tail_width, int r, int g, int b, uint tmap_flags, float max_len ) in g3_draw_laser_rgb() argument 271 if((!Cmdline_nohtl) && tmap_flags & TMAP_HTL_3D_UNLIT){ in g3_draw_laser_rgb() 272 return g3_draw_laser_htl(headp,head_width,tailp,tail_width,r,g,b,tmap_flags | TMAP_HTL_3D_UNLIT); in g3_draw_laser_rgb() 419 gr_tmapper(4, vertlist, tmap_flags | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT); in g3_draw_laser_rgb()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | grbatch.h | 79 int batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, float alpha =… 80 int batch_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad, floa… 81 int batch_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, float width, float intens… 82 int distortion_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad,… 83 int distortion_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, float width, float i…
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H A D | grbatch.cpp | 584 batch_item(): texture(-1), tmap_flags(0), alpha(1.0f), laser(false) {}; in batch_item() 589 int tmap_flags; member 670 geometry_map[index].tmap_flags = tmap_flags; in batch_add_bitmap() 694 geometry_map[index].tmap_flags = tmap_flags; in batch_add_bitmap_rotated() 718 geometry_map[index].tmap_flags = tmap_flags; in batch_add_beam() 778 bi->batch.render_buffer(bi->tmap_flags); in batch_render_geometry_map_bitmaps() 780 bi->batch.render( bi->tmap_flags); in batch_render_geometry_map_bitmaps() 864 distortion_map[index].tmap_flags = tmap_flags; in distortion_add_bitmap_rotated() 888 distortion_map[index].tmap_flags = tmap_flags; in distortion_add_beam() 914 bi->batch.render_buffer(bi->tmap_flags); in batch_render_distortion_map_bitmaps() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 526 draw_data.flags = tmap_flags; in add_buffer_draw() 1513 tmap_flags |= TMAP_FLAG_PIXEL_FOG; in submodel_render_queue() 1517 tmap_flags |= TMAP_FLAG_TEXTURED; in submodel_render_queue() 1520 tmap_flags |= TMAP_FLAG_TILED; in submodel_render_queue() 1523 tmap_flags |= TMAP_FLAG_CORRECT; in submodel_render_queue() 1528 tmap_flags |= TMAP_ANIMATED_SHADER; in submodel_render_queue() 1551 tmap_flags &= ~TMAP_FLAG_RGB; in submodel_render_queue() 2595 tmap_flags |= TMAP_FLAG_TEXTURED; in model_render_queue() 2598 tmap_flags |= TMAP_FLAG_TILED; in model_render_queue() 2601 tmap_flags |= TMAP_FLAG_CORRECT; in model_render_queue() [all …]
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H A D | modelrender.h | 276 …er_material, indexed_vertex_source *vert_src, vertex_buffer *buffer, size_t texi, uint tmap_flags); 305 …r_params* interp, vertex_buffer *buffer, polymodel *pm, int mn, int detail_level, uint tmap_flags);
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/ |
H A D | radarorb.cpp | 574 int tmap_flags = 0; in drawContactImage() local 621 tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_BW_TEXTURE | TMAP_HTL_3D_UNLIT; in drawContactImage() 624 g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags); in drawContactImage()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/particle/ |
H A D | particle.cpp | 360 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD; in particle_render_all() local 447 …batch_add_bitmap( framenum + cur_frame, tmap_flags, &pos, part->particle_index % 8, part->radius, … in particle_render_all()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 1428 extern int g3_draw_rod(int num_points, vec3d *vecs, float width, uint tmap_flags); 1465 int tmap_flags = (TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_HTL_3D_UNLIT | TMAP_FLAG_TRISTRIP); in interp_render_arc() local 1473 g3_draw_rod(Num_arc_segment_points, Arc_segment_points, arc_width, tmap_flags); in interp_render_arc() 1479 g3_draw_rod(Num_arc_segment_points, Arc_segment_points, arc_width * 0.33f, tmap_flags); in interp_render_arc() 1806 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_HTL_3D_UNLIT; in model_render_insignias() local 1853 tmap_flags |= (TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD); in model_render_insignias() 1857 g3_draw_poly(3, vlist, tmap_flags); in model_render_insignias() 3056 gr_render_buffer(0, obj->buffer, obj->i, obj->tmap_flags); in model_really_render() 3315 gr_render_buffer(0, obj->buffer, obj->i, obj->tmap_flags); in submodel_render() 4721 tobj.tmap_flags = Interp_tmap_flags; in model_render_buffers()
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H A D | model.h | 1214 unsigned int tmap_flags; member
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 1343 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT; in beam_render_muzzle_glow() local 1403 g3_draw_bitmap(&pt, 0, rad, tmap_flags); in beam_render_muzzle_glow() 1407 g3_draw_bitmap(&pt, 0, rad * 0.75f, tmap_flags, rad * 0.25f); in beam_render_muzzle_glow() 1410 g3_draw_bitmap(&pt, 0, rad * 0.45f, tmap_flags, rad * 0.55f); in beam_render_muzzle_glow() 1413 g3_draw_bitmap(&pt, 0, rad * 0.25f, tmap_flags, rad * 0.75f); in beam_render_muzzle_glow()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/ |
H A D | starfield.cpp | 1235 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_FLAG_TRILIST | TMAP_HTL_3D_UNLIT; in stars_draw_bitmaps() local 1244 tmap_flags |= TMAP_FLAG_XPARENT; in stars_draw_bitmaps() 1253 …render(Starfield_bitmap_instances[idx].n_verts, Starfield_bitmap_instances[idx].verts, tmap_flags); in stars_draw_bitmaps()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/ |
H A D | neb.cpp | 906 float g3_draw_rotated_bitmap_area(vertex *pnt, float angle, float rad, uint tmap_flags, float area);
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 4327 int tmap_flags = 0; 4331 tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_BW_TEXTURE | TMAP_HTL_3D_UNLIT; 4333 - g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags); 4335 + g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags);
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