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Searched refs:tmap_flags (Results 1 – 17 of 17) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dgrbatch.cpp631 int tmap_flags; member
643 int tmap_flags; member
718 item->tmap_flags = tmap_flags; in batch_add_bitmap()
747 item->tmap_flags = tmap_flags; in geometry_batch_add_bitmap()
780 item->tmap_flags = tmap_flags; in batch_add_bitmap_rotated()
810 item->tmap_flags = tmap_flags; in batch_add_tri()
840 item->tmap_flags = tmap_flags; in batch_add_quad()
920 item->tmap_flags = tmap_flags; in batch_add_polygon()
950 item->tmap_flags = tmap_flags; in batch_add_beam()
1157 item->tmap_flags = tmap_flags; in distortion_add_bitmap_rotated()
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H A Dgrbatch.h106 int geometry_batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, floa…
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/render/
H A D3d.h220 int g3_draw_poly(int nv,vertex **pointlist,uint tmap_flags);
222 int g3_draw_polygon(vec3d *pos, matrix *ori, float width, float height, int tmap_flags = TMAP_FLAG_…
223 int g3_draw_polygon(vec3d *pos, vec3d *norm, float width, float height, int tmap_flags = TMAP_FLAG_…
234 int g3_draw_poly_constant_sw(int nv,vertex **pointlist,uint tmap_flags, float constant_sw);
246 int g3_draw_poly_if_facing(int nv,vertex **pointlist,uint tmap_flags,vec3d *norm,vec3d *pnt);
261 int g3_draw_rod(vec3d *p0,float width1,vec3d *p1,float width2, vertex * verts, uint tmap_flags);
273 int g3_draw_bitmap(vertex *pos,int orient, float radius, uint tmap_flags, float depth = 0.0f);
297 float g3_draw_laser(vec3d *headp, float head_width, vec3d *tailp, float tail_width, uint tmap_flags
304 … head_width, vec3d *tailp, float tail_width, int r, int g, int b, uint tmap_flags = TMAP_FLAG_TEXT…
311 int g3_draw_rotated_bitmap(vertex *pnt,float angle, float radius, uint tmap_flags, float depth = 0.…
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H A D3ddraw.cpp216 gr_tmapper( nv, pointlist, tmap_flags ); in g3_draw_poly()
280 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly()
305 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly()
362 gr_render(NUM_VERTICES, v, tmap_flags); in g3_draw_polygon()
391 if(tmap_flags & TMAP_FLAG_TRISTRIP || tmap_flags & TMAP_FLAG_TRILIST){ in g3_draw_poly_constant_sw()
438 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly_constant_sw()
466 gr_tmapper( nv, bufptr, tmap_flags ); in g3_draw_poly_constant_sw()
579 g3_draw_poly(4,ptlist,tmap_flags); in g3_draw_bitmap_3d()
834 g3_draw_poly(4,ptlist,tmap_flags); in g3_draw_rotated_bitmap_3d()
1524 g3_draw_poly(3, verts, tmap_flags); in g3_draw_perspective_bitmap()
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H A D3dlaser.cpp23 …draw_laser_htl(vec3d *p0,float width1,vec3d *p1,float width2, int r, int g, int b, uint tmap_flags) in DCF_BOOL()
105 gr_tmapper(4, ptlist,tmap_flags | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT); in DCF_BOOL()
115 float g3_draw_laser(vec3d *headp, float head_width, vec3d *tailp, float tail_width, uint tmap_flags in g3_draw_laser() argument
121 if ( !Cmdline_nohtl && (tmap_flags & TMAP_HTL_3D_UNLIT) ) { in g3_draw_laser()
122 …return g3_draw_laser_htl(headp, head_width, tailp, tail_width, 255,255,255, tmap_flags | TMAP_HTL_… in g3_draw_laser()
258 gr_tmapper(4, vertlist, tmap_flags | TMAP_FLAG_CORRECT); in g3_draw_laser()
266 …t head_width, vec3d *tailp, float tail_width, int r, int g, int b, uint tmap_flags, float max_len ) in g3_draw_laser_rgb() argument
271 if((!Cmdline_nohtl) && tmap_flags & TMAP_HTL_3D_UNLIT){ in g3_draw_laser_rgb()
272 return g3_draw_laser_htl(headp,head_width,tailp,tail_width,r,g,b,tmap_flags | TMAP_HTL_3D_UNLIT); in g3_draw_laser_rgb()
419 gr_tmapper(4, vertlist, tmap_flags | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT); in g3_draw_laser_rgb()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgrbatch.h79 int batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, float alpha =…
80 int batch_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad, floa…
81 int batch_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, float width, float intens…
82 int distortion_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad,…
83 int distortion_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, float width, float i…
H A Dgrbatch.cpp584 batch_item(): texture(-1), tmap_flags(0), alpha(1.0f), laser(false) {}; in batch_item()
589 int tmap_flags; member
670 geometry_map[index].tmap_flags = tmap_flags; in batch_add_bitmap()
694 geometry_map[index].tmap_flags = tmap_flags; in batch_add_bitmap_rotated()
718 geometry_map[index].tmap_flags = tmap_flags; in batch_add_beam()
778 bi->batch.render_buffer(bi->tmap_flags); in batch_render_geometry_map_bitmaps()
780 bi->batch.render( bi->tmap_flags); in batch_render_geometry_map_bitmaps()
864 distortion_map[index].tmap_flags = tmap_flags; in distortion_add_bitmap_rotated()
888 distortion_map[index].tmap_flags = tmap_flags; in distortion_add_beam()
914 bi->batch.render_buffer(bi->tmap_flags); in batch_render_distortion_map_bitmaps()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp526 draw_data.flags = tmap_flags; in add_buffer_draw()
1513 tmap_flags |= TMAP_FLAG_PIXEL_FOG; in submodel_render_queue()
1517 tmap_flags |= TMAP_FLAG_TEXTURED; in submodel_render_queue()
1520 tmap_flags |= TMAP_FLAG_TILED; in submodel_render_queue()
1523 tmap_flags |= TMAP_FLAG_CORRECT; in submodel_render_queue()
1528 tmap_flags |= TMAP_ANIMATED_SHADER; in submodel_render_queue()
1551 tmap_flags &= ~TMAP_FLAG_RGB; in submodel_render_queue()
2595 tmap_flags |= TMAP_FLAG_TEXTURED; in model_render_queue()
2598 tmap_flags |= TMAP_FLAG_TILED; in model_render_queue()
2601 tmap_flags |= TMAP_FLAG_CORRECT; in model_render_queue()
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H A Dmodelrender.h276 …er_material, indexed_vertex_source *vert_src, vertex_buffer *buffer, size_t texi, uint tmap_flags);
305 …r_params* interp, vertex_buffer *buffer, polymodel *pm, int mn, int detail_level, uint tmap_flags);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradarorb.cpp574 int tmap_flags = 0; in drawContactImage() local
621 tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_BW_TEXTURE | TMAP_HTL_3D_UNLIT; in drawContactImage()
624 g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags); in drawContactImage()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/particle/
H A Dparticle.cpp360 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD; in particle_render_all() local
447 …batch_add_bitmap( framenum + cur_frame, tmap_flags, &pos, part->particle_index % 8, part->radius, … in particle_render_all()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp1428 extern int g3_draw_rod(int num_points, vec3d *vecs, float width, uint tmap_flags);
1465 int tmap_flags = (TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_HTL_3D_UNLIT | TMAP_FLAG_TRISTRIP); in interp_render_arc() local
1473 g3_draw_rod(Num_arc_segment_points, Arc_segment_points, arc_width, tmap_flags); in interp_render_arc()
1479 g3_draw_rod(Num_arc_segment_points, Arc_segment_points, arc_width * 0.33f, tmap_flags); in interp_render_arc()
1806 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_HTL_3D_UNLIT; in model_render_insignias() local
1853 tmap_flags |= (TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD); in model_render_insignias()
1857 g3_draw_poly(3, vlist, tmap_flags); in model_render_insignias()
3056 gr_render_buffer(0, obj->buffer, obj->i, obj->tmap_flags); in model_really_render()
3315 gr_render_buffer(0, obj->buffer, obj->i, obj->tmap_flags); in submodel_render()
4721 tobj.tmap_flags = Interp_tmap_flags; in model_render_buffers()
H A Dmodel.h1214 unsigned int tmap_flags; member
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp1343 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT; in beam_render_muzzle_glow() local
1403 g3_draw_bitmap(&pt, 0, rad, tmap_flags); in beam_render_muzzle_glow()
1407 g3_draw_bitmap(&pt, 0, rad * 0.75f, tmap_flags, rad * 0.25f); in beam_render_muzzle_glow()
1410 g3_draw_bitmap(&pt, 0, rad * 0.45f, tmap_flags, rad * 0.55f); in beam_render_muzzle_glow()
1413 g3_draw_bitmap(&pt, 0, rad * 0.25f, tmap_flags, rad * 0.75f); in beam_render_muzzle_glow()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/
H A Dstarfield.cpp1235 int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_FLAG_TRILIST | TMAP_HTL_3D_UNLIT; in stars_draw_bitmaps() local
1244 tmap_flags |= TMAP_FLAG_XPARENT; in stars_draw_bitmaps()
1253 …render(Starfield_bitmap_instances[idx].n_verts, Starfield_bitmap_instances[idx].verts, tmap_flags); in stars_draw_bitmaps()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/
H A Dneb.cpp906 float g3_draw_rotated_bitmap_area(vertex *pnt, float angle, float rad, uint tmap_flags, float area);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch4327 int tmap_flags = 0;
4331 tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_BW_TEXTURE | TMAP_HTL_3D_UNLIT;
4333 - g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags);
4335 + g3_draw_polygon(pnt, &vmd_identity_matrix, sizef/35.0f, aspect_mp*sizef/35.0f, tmap_flags);