/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_contents.cpp | 482 idMat3 invModelAxis, tmpAxis; in ContentsTrm() local 576 tmpAxis = trmAxis * invModelAxis; in ContentsTrm() 578 tw.polys[i].plane *= tmpAxis; in ContentsTrm()
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H A D | CollisionModel_translate.cpp | 771 idMat3 invModelAxis, tmpAxis; in Translation() local 938 tmpAxis = trmAxis * invModelAxis; in Translation() 940 poly->plane *= tmpAxis; in Translation()
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H A D | CollisionModel_rotate.cpp | 1259 idMat3 invModelAxis, endAxis, tmpAxis; in Rotation180() local 1493 tmpAxis = trmAxis * invModelAxis; in Rotation180() 1495 poly->plane *= tmpAxis; in Rotation180()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 69 static vec3_t angles, tangles, torsoParentOffset, torsoAxis[3], tmpAxis[3]; variable 1007 …caledMatrixTransformVector( bonePtr->matrix[0], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[0] ); 1008 …caledMatrixTransformVector( bonePtr->matrix[1], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[1] ); 1009 …caledMatrixTransformVector( bonePtr->matrix[2], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[2] ); 1010 memcpy( bonePtr->matrix, tmpAxis, sizeof( tmpAxis ) );
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 69 static vec3_t angles, tangles, torsoParentOffset, torsoAxis[3], tmpAxis[3]; variable 1012 …caledMatrixTransformVector( bonePtr->matrix[0], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[0] ); 1013 …caledMatrixTransformVector( bonePtr->matrix[1], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[1] ); 1014 …caledMatrixTransformVector( bonePtr->matrix[2], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[2] ); 1015 memcpy( bonePtr->matrix, tmpAxis, sizeof( tmpAxis ) );
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 69 static vec3_t angles, tangles, torsoParentOffset, torsoAxis[3], tmpAxis[3]; variable 1020 …caledMatrixTransformVector( bonePtr->matrix[0], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[0] ); 1021 …caledMatrixTransformVector( bonePtr->matrix[1], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[1] ); 1022 …caledMatrixTransformVector( bonePtr->matrix[2], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[2] ); 1023 memcpy( bonePtr->matrix, tmpAxis, sizeof( tmpAxis ) );
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 69 static vec3_t angles, tangles, torsoParentOffset, torsoAxis[3], tmpAxis[3]; variable 1025 …caledMatrixTransformVector( bonePtr->matrix[0], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[0] ); 1026 …caledMatrixTransformVector( bonePtr->matrix[1], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[1] ); 1027 …caledMatrixTransformVector( bonePtr->matrix[2], thisBoneInfo->torsoWeight, torsoAxis, tmpAxis[2] ); 1028 memcpy( bonePtr->matrix, tmpAxis, sizeof( tmpAxis ) );
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