/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | algo.cpp | 84 to_hit = (to_hit * source.GetHitChanceModifierFromStates()) / 100; in CalcNormalAttackToHit() 89 return to_hit; in CalcNormalAttackToHit() 93 to_hit = CalcToHitAgiAdjustment(to_hit, source, target, weapon); in CalcNormalAttackToHit() 98 to_hit -= 25; in CalcNormalAttackToHit() 103 to_hit -= 25; in CalcNormalAttackToHit() 106 return to_hit; in CalcNormalAttackToHit() 116 return to_hit; in CalcSkillToHit() 127 to_hit = (to_hit * source.GetHitChanceModifierFromStates()) / 100; in CalcSkillToHit() 132 return to_hit; in CalcSkillToHit() 141 to_hit -= 25; in CalcSkillToHit() [all …]
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H A D | game_battlealgorithm.cpp | 626 …auto to_hit = Algo::CalcNormalAttackToHit(source, target, weapon, Game_Battle::GetBattleCondition(… in vExecute() local 630 if (!Rand::PercentChance(to_hit)) { in vExecute() 877 auto to_hit = Algo::CalcSkillToHit(*source, *target, skill); in vExecute() local 903 if (skill.affect_hp && Rand::PercentChance(to_hit)) { in vExecute() 948 if (skill.affect_sp && Rand::PercentChance(to_hit)) { in vExecute() 972 if (skill.affect_attack && Rand::PercentChance(to_hit)) { in vExecute() 982 if (skill.affect_defense && Rand::PercentChance(to_hit)) { in vExecute() 992 if (skill.affect_spirit && Rand::PercentChance(to_hit)) { in vExecute() 1002 if (skill.affect_agility && Rand::PercentChance(to_hit)) { in vExecute() 1015 int to_hit_states = (skill.easyrpg_state_hit != -1 ? skill.easyrpg_state_hit : to_hit); in vExecute() [all …]
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/dports/games/moria/umoria/util/weapons/ |
H A D | calchits.c | 162 double to_hit[MWEAPONS], to_dam[MWEAPONS], weapon_dam[MWEAPONS]; in main() local 195 &to_hit[i], &to_dam[i] ) in main() 233 critical = critical_blow( weight[i], to_hit[i], avg_dam, in main() 238 critical = critical_blow( weight[i], to_hit[i], avg_dam, in main()
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H A D | README | 148 Enter weight, weapon_dam, to_hit, to_dam for weapon #0: 140 3d4 2 4 149 Enter weight, weapon_dam, to_hit, to_dam for weapon #1: 12 1d4 2 4 150 Enter weight, weapon_dam, to_hit, to_dam for weapon #2: 280 3d6 2 4
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/dports/japanese/rogue_s/rogue_s/ |
H A D | hit.c | 181 register to_hit, damage; local 187 to_hit = get_number(obj->damage) + obj->hit_enchant; 191 sprintf(new_damage, "%dd%d", to_hit, damage); 219 to_hit(obj) in to_hit() function 382 hit_chance = 40 + 3 * to_hit(weapon);
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | weapons.c | 87 const int to_hit = p->level in weapon_calc_to_hit() local 99 if (to_hit < 1) in weapon_calc_to_hit() 102 if (to_hit >= 20) in weapon_calc_to_hit() 106 return (5 * to_hit); in weapon_calc_to_hit()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | attack.h | 40 int to_hit; variable 144 int test_hit(int to_hit, int ev, bool randomise_ev);
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H A D | melee-attack.cc | 287 to_hit = AUTOMATIC_HIT; in handle_phase_attempted() 293 to_hit = AUTOMATIC_HIT; in handle_phase_attempted() 727 ev_margin = test_hit(to_hit, ev, !attacker->is_player()); in attack() 1163 && to_hit >= evasion in player_aux_test_hit() 1172 if (to_hit >= evasion || auto_hit) in player_aux_test_hit() 1209 to_hit = random2(calc_your_to_hit_unarmed()); in player_aux_unarmed() 1358 if (to_hit < ev && to_hit + combined_penalty >= ev) in player_why_missed() 1362 && to_hit + attacker_armour_tohit_penalty >= ev); in player_why_missed() 1365 && to_hit + attacker_shield_tohit_penalty >= ev); in player_why_missed()
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H A D | attack.cc | 55 perceived_attack(false), obvious_effect(false), to_hit(0), in attack() 405 to_hit = calc_to_hit(true); in init_attack() 1280 to_hit, ev, (margin >= 0) ? "hit" : "miss", margin); in test_hit() 1318 const int con_block = random2(attacker->shield_bypass_ability(to_hit) in attack_shield_blocked()
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H A D | mon-project.cc | 274 const int to_hit = 15 + (mons_is_projectile(mon.type) ? in _iood_shielded() local 276 const int con_block = random2(to_hit + victim.shield_block_penalty()); in _iood_shielded()
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/dports/games/pcgen/pcgen/system/gameModes/5e/ |
H A D | base.xml.ftl | 580 <to_hit> 584 </to_hit> 634 <to_hit>${pcstring('WEAPON.${weap}.BASEHIT')}</to_hit> 639 <to_hit>${pcstring('WEAPON.${weap}.OHHIT')}</to_hit> 644 <to_hit>${pcstring('WEAPON.${weap}.THHIT')}</to_hit> 649 <to_hit>${pcstring('WEAPON.${weap}.TWPHITH')}</to_hit> 654 <to_hit>${pcstring('WEAPON.${weap}.TWPHITL')}</to_hit> 659 <to_hit>${pcstring('WEAPON.${weap}.TWOHIT')}</to_hit> 920 <to_hit>${pcstring('WEAPON.${weap}.TOTALHIT')}</to_hit> 1585 <to_hit> [all …]
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/dports/games/pcgen/pcgen/system/gameModes/Sagaborn/ |
H A D | base.xml.ftl | 612 <to_hit> 616 </to_hit> 666 <to_hit>${pcstring('WEAPON.${weap}.BASEHIT')}</to_hit> 671 <to_hit>${pcstring('WEAPON.${weap}.OHHIT')}</to_hit> 676 <to_hit>${pcstring('WEAPON.${weap}.THHIT')}</to_hit> 681 <to_hit>${pcstring('WEAPON.${weap}.TWPHITH')}</to_hit> 686 <to_hit>${pcstring('WEAPON.${weap}.TWPHITL')}</to_hit> 691 <to_hit>${pcstring('WEAPON.${weap}.TWOHIT')}</to_hit> 952 <to_hit>${pcstring('WEAPON.${weap}.TOTALHIT')}</to_hit> 1629 <to_hit> [all …]
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/dports/games/pcgen/pcgen/system/gameModes/Fantasy_Craft/ |
H A D | base.xml.ftl | 619 <to_hit> 623 </to_hit> 673 <to_hit>${pcstring('WEAPON.${weap}.BASEHIT')}</to_hit> 678 <to_hit>${pcstring('WEAPON.${weap}.OHHIT')}</to_hit> 683 <to_hit>${pcstring('WEAPON.${weap}.THHIT')}</to_hit> 688 <to_hit>${pcstring('WEAPON.${weap}.TWPHITH')}</to_hit> 693 <to_hit>${pcstring('WEAPON.${weap}.TWPHITL')}</to_hit> 698 <to_hit>${pcstring('WEAPON.${weap}.TWOHIT')}</to_hit> 922 <to_hit>${pcstring('WEAPON.${weap}.TOTALHIT')}</to_hit> 1816 <to_hit> [all …]
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | struct.h | 397 short to_hit; // chance that this droid hits an unarmoured target member 569 float to_hit; // percentage chance, that Tux will hit a random lv 1 bot member 683 short int to_hit; //chance to hit, percent member
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H A D | character.c | 111 Me.to_hit += BonusItem->bonus_to_attack; in AddInfluencerItemSecondaryBonus() 225 Me.to_hit = 100 - 40 * exp(- 0.03 * Me.dexterity); in update_secondary_stats_from_primary_stats() 527 sprintf(CharText, "%d%%", (int)Me.to_hit); in ShowCharacterScreen()
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H A D | bullet.c | 163 if (MyRandom(100) < CurMelS->to_hit) { in DoMeleeDamage() 174 if (MyRandom(100) < CurMelS->to_hit) { in DoMeleeDamage()
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/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/htmlxml/ |
H A D | csheet_fantasy_generic_export.xml.ftl | 601 <to_hit> 605 </to_hit> 655 <to_hit>${pcstring('WEAPON.${weap}.BASEHIT')}</to_hit> 660 <to_hit>${pcstring('WEAPON.${weap}.OHHIT')}</to_hit> 665 <to_hit>${pcstring('WEAPON.${weap}.THHIT')}</to_hit> 670 <to_hit>${pcstring('WEAPON.${weap}.TWPHITH')}</to_hit> 675 <to_hit>${pcstring('WEAPON.${weap}.TWPHITL')}</to_hit> 680 <to_hit>${pcstring('WEAPON.${weap}.TWOHIT')}</to_hit> 920 <to_hit>${pcstring('WEAPON.${weap}.TOTALHIT')}</to_hit> 2668 <to_hit> [all …]
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/dports/games/pcgen/pcgen/outputsheets/ |
H A D | base.xml.ftl | 640 <to_hit> 644 </to_hit> 696 <to_hit>${pcstring('WEAPON.${weap}.BASEHIT')}</to_hit> 701 <to_hit>${pcstring('WEAPON.${weap}.OHHIT')}</to_hit> 706 <to_hit>${pcstring('WEAPON.${weap}.THHIT')}</to_hit> 711 <to_hit>${pcstring('WEAPON.${weap}.TWPHITH')}</to_hit> 716 <to_hit>${pcstring('WEAPON.${weap}.TWPHITL')}</to_hit> 721 <to_hit>${pcstring('WEAPON.${weap}.TWOHIT')}</to_hit> 782 <to_hit>${fab}</to_hit> 974 <to_hit>${pcstring('WEAPON.${weap}.TOTALHIT')}</to_hit> [all …]
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | inv.h | 59 …int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff, int to_hit, int max_dam, int …
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/dports/games/zangband/zangband/lib/script/tk/ |
H A D | charinfo-canvas.tcl | 748 set hit [format "%+d" [angband player to_hit]] 753 set hit [angband player to_hit] 770 set hit [angband player to_hit]
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/dports/games/zangband/zangband/src/ |
H A D | l-field.pkg | 97 extern bool enchant_item(s32b cost, bool to_hit, bool to_dam, bool to_ac, bool weap);
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/dports/games/avanor/avanor-0.5.8/creature/ |
H A D | creature2.cpp | 810 int tht = mfd->to_hit > 0 ? mfd->to_hit : 1; in MissileFlight()
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H A D | creature.h | 151 int to_hit; //hit bonus of missile; member
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | iteminfo_test.cpp | 526 std::vector<iteminfo_parts> to_hit = { iteminfo_parts::BASE_TOHIT }; variable 528 CHECK( item_info_str( rock, to_hit ) == 532 CHECK( item_info_str( halligan, to_hit ) == 536 CHECK( item_info_str( mr_pointy, to_hit ) == 540 CHECK( item_info_str( arrow, to_hit ) ==
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | iteminfo_test.cpp | 526 std::vector<iteminfo_parts> to_hit = { iteminfo_parts::BASE_TOHIT }; variable 528 CHECK( item_info_str( rock, to_hit ) == 532 CHECK( item_info_str( halligan, to_hit ) == 536 CHECK( item_info_str( mr_pointy, to_hit ) == 540 CHECK( item_info_str( arrow, to_hit ) ==
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