Searched refs:to_water (Results 1 – 4 of 4) sorted by relevance
50 local to_water = ::finder._tile_water_way(to)51 local change = to_water != on_water91 on_water = to_water158 local to_water = ::finder._tile_water_way(to)162 if (from_water == to_water) {174 …local jps = to_water && (cnode.previous) ? (water_dir ^ 0x0f) | d | cnode.dir | from.get_canal_r…
139 bool to_water = (GameMap::getInstance()->getTerrainType(dest) == Tile::WATER); in isMovingToOrFromAShip() local144 (on_water && on_port && !to_water && on_ship) || in isMovingToOrFromAShip()145 ((on_city || on_port) && to_water && !to_bridge) || in isMovingToOrFromAShip()146 (on_bridge && to_water && !to_bridge) || in isMovingToOrFromAShip()147 (on_bridge && !to_water && on_ship) || in isMovingToOrFromAShip()148 (on_water && to_water && !on_bridge && !on_port && !to_bridge && in isMovingToOrFromAShip()150 (!on_water && !to_water && on_ship == true)) in isMovingToOrFromAShip()1318 bool to_water = (GameMap::getInstance()->getTile(dest)->getType() == Tile::WATER); in updateShipStatus() local1322 if (to_water && !to_bridge && in updateShipStatus()
39 name = "to_water",
46 function to_water:on_activated()