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Searched refs:to_water (Results 1 – 4 of 4) sorted by relevance

/dports/games/simutrans/simutrans-121.0/simutrans/ai/sqai/
H A Dcombined_connections.nut50 local to_water = ::finder._tile_water_way(to)
51 local change = to_water != on_water
91 on_water = to_water
158 local to_water = ::finder._tile_water_way(to)
162 if (from_water == to_water) {
174 …local jps = to_water && (cnode.previous) ? (water_dir ^ 0x0f) | d | cnode.dir | from.get_canal_r…
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.cpp139 bool to_water = (GameMap::getInstance()->getTerrainType(dest) == Tile::WATER); in isMovingToOrFromAShip() local
144 (on_water && on_port && !to_water && on_ship) || in isMovingToOrFromAShip()
145 ((on_city || on_port) && to_water && !to_bridge) || in isMovingToOrFromAShip()
146 (on_bridge && to_water && !to_bridge) || in isMovingToOrFromAShip()
147 (on_bridge && !to_water && on_ship) || in isMovingToOrFromAShip()
148 (on_water && to_water && !on_bridge && !on_port && !to_bridge && in isMovingToOrFromAShip()
150 (!on_water && !to_water && on_ship == true)) in isMovingToOrFromAShip()
1318 bool to_water = (GameMap::getInstance()->getTile(dest)->getType() == Tile::WATER); in updateShipStatus() local
1322 if (to_water && !to_bridge && in updateShipStatus()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D1353_water_no_flippers.dat39 name = "to_water",
H A D1353_water_no_flippers.lua46 function to_water:on_activated()