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Searched refs:tobufend (Results 1 – 12 of 12) sorted by relevance

/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsnd_sdl.c38 int pos, tobufend; in paint_audio() local
51 tobufend = buffersize - pos; /* bytes to buffer's end. */ in paint_audio()
55 if (len1 > tobufend) in paint_audio()
57 len1 = tobufend; in paint_audio()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsnd_sdl.c43 int pos, tobufend; in paint_audio() local
56 tobufend = buffersize - pos; /* bytes to buffer's end. */ in paint_audio()
60 if (len1 > tobufend) in paint_audio()
62 len1 = tobufend; in paint_audio()
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/openarena/openarena-engine-source-0.8.8/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/evq3/evq3/code/sdl/
H A Dsdl_snd.c65 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
69 if (len1 > tobufend) in SNDDMA_AudioCallback()
71 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/
H A Dsdl_snd.c129 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in sdl_audio_callback() local
133 if (len1 > tobufend) in sdl_audio_callback()
135 len1 = tobufend; in sdl_audio_callback()
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_sound.cpp64 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
68 if (len1 > tobufend) in SNDDMA_AudioCallback()
70 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/iortcw/iortcw-1.51c/MP/code/sdl/
H A Dsdl_snd.c77 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
81 if (len1 > tobufend) in SNDDMA_AudioCallback()
83 len1 = tobufend; in SNDDMA_AudioCallback()
/dports/games/iortcw/iortcw-1.51c/SP/code/sdl/
H A Dsdl_snd.c77 int tobufend = dmasize - pos; /* bytes to buffer's end. */ in SNDDMA_AudioCallback() local
81 if (len1 > tobufend) in SNDDMA_AudioCallback()
83 len1 = tobufend; in SNDDMA_AudioCallback()