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Searched refs:toeye (Results 1 – 4 of 4) sorted by relevance

/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dcamera.cpp34 double tocam[3], toeye[3], toup[3]; in UpdateCamera() local
61 NORMALIZE(toeye); in UpdateCamera()
62 CROSSPRODUCT(v1, toup, toeye); in UpdateCamera()
63 CROSSPRODUCT(toup, toeye, v1); in UpdateCamera()
65 COPYVECTOR(teye, toeye); in UpdateCamera()
122 NORMALIZE(toeye); in UpdateCamera()
125 CROSSPRODUCT(v1, toup, toeye); in UpdateCamera()
126 CROSSPRODUCT(toup, toeye, v1); in UpdateCamera()
131 COPYVECTOR(teye, toeye); in UpdateCamera()
173 NORMALIZE(toeye); in UpdateCamera()
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H A Dou.cpp35 double tocam[3] = { 0.0, 0.0, 1.0 }, toeye[3] = { variable
253 UpdateCamera(tocam, toeye, toup); in Idle()
261 if (!SmoothTrans(campos, cameye, camup, tocam, toeye, toup, rad)) { in Idle()
H A Dutil.cpp481 double tocam[3], double toeye[3], double toup[3], in SmoothTrans()
508 SUBVECTORS(v, toeye, eye); in SmoothTrans()
/dports/cad/electric/electric-7.00/src/usr/
H A Dusrwindow.c1696 float sx, sy, sz, maxs, toeye[3]; in us_3dfillview() local
1707 vectorsubtract3d(xf3->eye, xf3->view, toeye); in us_3dfillview()
1709 vectoradd3d(xf3->view, toeye, xf3->eye); in us_3dfillview()