Searched refs:toeye (Results 1 – 4 of 4) sorted by relevance
/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | camera.cpp | 34 double tocam[3], toeye[3], toup[3]; in UpdateCamera() local 61 NORMALIZE(toeye); in UpdateCamera() 62 CROSSPRODUCT(v1, toup, toeye); in UpdateCamera() 63 CROSSPRODUCT(toup, toeye, v1); in UpdateCamera() 65 COPYVECTOR(teye, toeye); in UpdateCamera() 122 NORMALIZE(toeye); in UpdateCamera() 125 CROSSPRODUCT(v1, toup, toeye); in UpdateCamera() 126 CROSSPRODUCT(toup, toeye, v1); in UpdateCamera() 131 COPYVECTOR(teye, toeye); in UpdateCamera() 173 NORMALIZE(toeye); in UpdateCamera() [all …]
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H A D | ou.cpp | 35 double tocam[3] = { 0.0, 0.0, 1.0 }, toeye[3] = { variable 253 UpdateCamera(tocam, toeye, toup); in Idle() 261 if (!SmoothTrans(campos, cameye, camup, tocam, toeye, toup, rad)) { in Idle()
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H A D | util.cpp | 481 double tocam[3], double toeye[3], double toup[3], in SmoothTrans() 508 SUBVECTORS(v, toeye, eye); in SmoothTrans()
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/dports/cad/electric/electric-7.00/src/usr/ |
H A D | usrwindow.c | 1696 float sx, sy, sz, maxs, toeye[3]; in us_3dfillview() local 1707 vectorsubtract3d(xf3->eye, xf3->view, toeye); in us_3dfillview() 1709 vectoradd3d(xf3->view, toeye, xf3->eye); in us_3dfillview()
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