/dports/www/piwigo/piwigo/themes/modus/template/ |
H A D | fotorama.tpl | 9 …<span class="pwg-icon pwg-icon-{if $Fotorama.autoplay}pause{else}play{/if}" id="togglePause"></spa… 13 if ($("#togglePause").hasClass("pwg-icon-pause")) { 19 $("#togglePause").toggleClass("pwg-icon-play pwg-icon-pause");
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/dports/sysutils/timemon/TimeMon-4.2/English.lproj/TimeMon.gorm/ |
H A D | data.classes | 8 "togglePause:" 20 "togglePause:",
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/dports/net-im/beebeep/beebeep-code-r1476/src/videocall/ |
H A D | GuiVideoCall.cpp | 78 void togglePause(); 109 connect( mp_pbPause, SIGNAL( clicked() ), this, SLOT( togglePause() ) ); 177 void AudioRecorder::togglePause() 225 void GuiRecordVoiceMessage::togglePause()
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/dports/graphics/kphotoalbum/kphotoalbum-5.8.1/BackgroundTaskManager/ |
H A D | JobViewer.cpp | 33 connect(m_pauseButton, &QPushButton::clicked, this, &JobViewer::togglePause); in JobViewer() 57 void BackgroundTaskManager::JobViewer::togglePause() in togglePause() function in BackgroundTaskManager::JobViewer
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H A D | JobViewer.h | 28 void togglePause();
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | Level.cpp | 161 m_loading->togglePause(); in own_noteBg() 171 m_loading->togglePause(); in own_noteFg() 197 Level::togglePause() in togglePause() function in Level 199 return m_loading->togglePause(); in togglePause()
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H A D | LevelLoading.h | 28 void togglePause() { m_paused = !m_paused; } in togglePause() function
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/dports/audio/csound/csound-6.15.0/Android/CSDPlayer/src/com/csounds/Csound6/ |
H A D | JSCsoundObj.java | 170 public void togglePause() { in togglePause() method in JSCsoundObj 171 super.togglePause(); in togglePause()
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/dports/sysutils/timemon/TimeMon-4.2/English.lproj/TimeMon.nib/ |
H A D | data.classes | 3 ACTIONS = {"setFactor:" = id; "setLag:" = id; "setPeriod:" = id; "togglePause:" = id; };
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | AutoMap.cpp | 89 dsq->game->togglePause(true); in toggle() 146 dsq->game->togglePause(false); in toggle()
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/dports/math/cgal/CGAL-5.3/demo/Periodic_Lloyd_3/ |
H A D | MainWindow.h | 39 void togglePause(bool p);
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/projectfiles/xcode/Emulator/Controllers/ |
H A D | FBEmulatorController.h | 33 - (IBAction) togglePause:(id) sender;
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/audiorecorder/ |
H A D | audiorecorder.h | 79 void togglePause();
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/dports/games/kollision/kollision-21.12.3/src/ |
H A D | mainarea.cpp | 186 void MainArea::togglePause() in togglePause() function in MainArea 352 togglePause(); in abort() 566 togglePause(); in mousePressEvent() 584 togglePause(); in focusOutEvent()
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/dports/games/kshisen/kshisen-21.12.3/src/ |
H A D | app.h | 74 void togglePause();
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/dports/sysutils/timemon/TimeMon-4.2/ |
H A D | Percentages.h | 41 - (void)togglePause:(id)sender;
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/dports/games/openclonk/openclonk-release-8.1-src/src/platform/ |
H A D | C4AppDelegate+MainMenuActions.mm | 103 - (IBAction) togglePause:(id)sender 149 @selector(togglePause:),
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H A D | C4AppDelegate+MainMenuActions.h | 33 - (IBAction) togglePause:(id)sender;
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/dports/multimedia/QtAV/QtAV-1.13.0/examples/window/ |
H A D | main.cpp | 41 player.togglePause(); in keyPressEvent()
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/dports/graphics/py-pyganim/Pyganim-0.9.2/tests/ |
H A D | basicTests.py | 319 animObj.togglePause() 321 animObj.togglePause() 328 animObj.togglePause() 330 animObj.togglePause()
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/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/ |
H A D | tron.cpp | 255 void Tron::togglePause() // pause or continue game in togglePause() function in Tron 435 togglePause(); in switchKeyOn() 494 togglePause(); in focusOutEvent()
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H A D | tron.h | 65 void togglePause();
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/dports/misc/orion/orion-1.6.7-12-gec8400c/src/qml/ |
H A D | MultimediaBackend.qml | 24 togglePause() -- Toggles between playing and pausing 75 function togglePause() {
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/package/ |
H A D | AnimationInstance.pkg | 35 void togglePause(bool skipNextStep = true);
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ |
H A D | AnimationInstance.cpp | 286 void AnimationInstance::togglePause(bool skipNextStep) in togglePause() function in CEGUI::AnimationInstance 468 togglePause(); in handleTogglePause()
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