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Searched refs:toplightlevel (Results 1 – 9 of 9) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.h89 short *toplightlevel; member
H A Dp_3dfloors.cpp148 ffloor->toplightlevel = &sec2->lightlevel; in P_Add3DFloor()
156 ffloor->toplightlevel = &sec->lightlevel; in P_Add3DFloor()
610 newlight.p_lightlevel = rover->toplightlevel; in P_Recalculate3DFloors()
624 lightlist[0].p_lightlevel = rover->toplightlevel; in P_Recalculate3DFloors()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_defs.h247 lightlev_t *toplightlevel; member
H A Dr_bsp.c1104 ff_light->lightlevel = best->toplightlevel; in R_Prep3DFloors()
H A Dp_spec.c3042 ffloor->toplightlevel = &modsec->lightlevel; in P_AddFakeFloor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h161 INT16 *toplightlevel; member
H A Dlua_maplib.c1770 lua_pushinteger(L, *ffloor->toplightlevel); in ffloor_get()
1858 *ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3); in ffloor_set()
H A Dr_bsp.c1190 sector->lightlist[i].lightlevel = best->toplightlevel; in R_Prep3DFloors()
H A Dp_spec.c5562 fflr->toplightlevel = &sec2->lightlevel; in P_AddFakeFloor()