Searched refs:toplightlevel (Results 1 – 9 of 9) sorted by relevance
89 short *toplightlevel; member
148 ffloor->toplightlevel = &sec2->lightlevel; in P_Add3DFloor()156 ffloor->toplightlevel = &sec->lightlevel; in P_Add3DFloor()610 newlight.p_lightlevel = rover->toplightlevel; in P_Recalculate3DFloors()624 lightlist[0].p_lightlevel = rover->toplightlevel; in P_Recalculate3DFloors()
247 lightlev_t *toplightlevel; member
1104 ff_light->lightlevel = best->toplightlevel; in R_Prep3DFloors()
3042 ffloor->toplightlevel = &modsec->lightlevel; in P_AddFakeFloor()
161 INT16 *toplightlevel; member
1770 lua_pushinteger(L, *ffloor->toplightlevel); in ffloor_get()1858 *ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3); in ffloor_set()
1190 sector->lightlist[i].lightlevel = best->toplightlevel; in R_Prep3DFloors()
5562 fflr->toplightlevel = &sec2->lightlevel; in P_AddFakeFloor()